Last Updated
Mon Nov 15 19:48:33 PST 1999
Voters = 9

WWII INFANTRY SKIRMISH VOTING RESULTS:
Voters, By Scale - 15mm


Favorite Rules
rulespercentage
Battleground: World War II78%
BAPS (Beer and Pretzels Skirmish)11%
Overlord11%

Rules Regularly Played
rules played regularlypercentage
Battleground: World War II80%
BAPS (Beer and Pretzels Skirmish)20%
Grey Storm Red Steel20%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played80%
2 rules played20%

Rules Tried
rules played at least oncepercentage
Battleground: World War II100%
Battalions in Crisis40%
BAPS (Beer and Pretzels Skirmish)20%
Cross of Iron20%
Grey Storm Red Steel20%
Screaming G.I.s20%

Number of Rules Tried
number of rules playedpercentage
1 rules played40%
2 rules played20%
3 rules played20%
4 rules played20%

Voters, By Experience
level of experiencepercentage
Two to Three Years38%
Up To Twenty Years38%
Twenty Years or More13%
Up To Ten Years13%

Voters, By Region
regionpercentage
North America89%
Western Pacific11%

Voters, By Setting
usual game settingpercentage
With a friend or two56%
At the local club22%
At gaming conventions11%
At the local game store11%

Number of Armies
number of armies owned or usedpercentage
11 army/armies20%
12 army/armies20%
2 army/armies20%
5 army/armies20%
8 army/armies20%

Armies Owned/Used
armies owned or usedpercentage
Soviet Union100%
Germany80%
Germany - Paratroops60%
Soviet Union - Guards60%
United States of America60%
United States of America - Paratroops60%
Britain40%
Britain - Paratroops40%
British Commonwealth40%
France40%
Germany - S.S.40%
Italy40%
Japan40%
China20%
Insurgents20%
United States of America - Marines20%

Periods Played
periodpercentage
1942 Russia78%
1941 Russia56%
1943 Russia56%
1943-45 Italy33%
1944 Eastern Front33%
1944 France33%
1944 Sigfried Line33%
1940 Blitzkrieg22%
1945 Eastern Front22%
1939 Mongolia11%
1941 Balkans11%
1941 North Africa11%
1941-45 Insurgency11%
1942 North Africa11%
1942 South-West Pacific11%
1943 Mediterranean11%
1943 Pacific11%
1944-45 Pacific11%
1945 Western Front11%

Number of Periods Played
number of genres/periods playedpercentage
1 periods44%
10 periods11%
13 periods11%
3 periods11%
6 periods11%
7 periods11%

Scales Used
figure scalepercentage
15mm100%
6mm (including 1:285 and 1:300 scales)56%
20mm22%

Number of Scales
number of figure scale(s) used
(per person)
percentage
2 figure scale(s) used56%
1 figure scale(s) used33%
3 figure scale(s) used11%

RECENT BATTLE REPORTS
David Larkins

A meeting engagement between Soviet tanks (supported by a squad of assault troops) and two squads of Germans (supported by a Tiger II). The focal point of the battle was a small grain silo/processing plant. The IS-2 was disabled early on by an extremely lucky shot from a Pak 40, and things went downhill from there. End result: a total Russian rout. [11 Nov 1999]

Laingm

Tarawa Atoll, morning of 20 November 1943. Lt. Col. H. Ameys 2nd Bn. 2nd Marines storm Red 2 on the northern coast of Betio Island. Very tough going for the leathernecks. [13 Apr 99]

steven gusky

The last game we played was from Battleground's Panther's East packet. It involved many russian armor units (t-34 41's, su-76's and t-70's) breaking through a german force of pz4's, tigers, and panthers. The game played very well!!!! We were able to play all very detailed 10 turns in under 3 hours. Highlights include the t-70's knocking out one tiger at point-blank range, the su-76's firing their little hearts out, and the panthers melting everything in their way! Every game we have played from the various scenerio packs has been very successful and fun. Next, we are off to the Bloody Bocage! [30 Mar 99]

Vince Solimine

Streets of Stalingrad urban infantry fight. [28 Mar 99]

John Thomasovich

Our most recent game involved a Soviet counterattack against a German-held village on the approaches to Moscow during Operation Typhoon, October 1941. Despite an enormous numerical advantage (2+ companies vs. a reinforced platoon), the Soviet attack was stopped by German artillery, 88's and mud. We used Grey Storm/Red Steel (after BAPS, my personal favorite) with 15mm figures by Old Glory & vehicles/ordnance by Quality Castings and Military Miniatures. [26 Mar 99]

Cory Cote

Tried doing the large scenario in Easy Eight's Tanker's Challenge supplement for Battleground.

Thirty some t-34's versus half a dozen PzIV's and panthers (we modified to fit available models). The scenrio really goes overboard for a 1-1 scale. Even in 15mm there was too much stuff- the game took over six hours. [8 Feb 99]

Peter Palmer

We played a multiplayer game in 15mm using the Anti-Tank Rapid Fire amendments from WI coupled with the infantry rules from Overlord, but set on the eastern Front in 1944.

The forces involved [on a 1 figure = 1 man, 1 model = 1 vehicle]were 2 full strength companies of Soviet troops [based 4 and 3 figs to an element] with a company [10] of t-34s and an attached Assault gun platoon of ISU-122/152s versus a 3 platoons of German infantry, 6 Pz Ivs and 2 Tigers.

We were able to complete a move in less than 30 minutes, and there were no periods where a player was uninvolved over the whole 7 hour game.

we're familiar with the overlord rules to the point where we are usimng them as a framework for a generic ww2 set rather than a campaign specific set as they are written.

There is a lot of ambiguituy over the definition of skirmish and tactical level, as opposed to scale of figure representation. To me, they are two separate areas. For example, in games where 1 fig = 1 man, and 1 model = 1 vehicle, many rules go for involved resolutions of hit location and effect. This is skirmish. However, there seems to be no middle ground between this and the ratio troops of Rapid Fire.

Using ratios to represent troops is a personal anathema of mine, as is moving individual figures. Nor do I want to be poring over multiple tank location hit charts.

I believe that the minimum unit of maneuver should be the fire-team/half-squad in WW2 games, but I find it looks silly to have that unit represented by one or two figures. As for tank platoons being represented by 1 model, well, I don't see the point, particularly in 15mm.

So I regard the limits of rules as:

Skirmish: no more than a platoon per player, based individually, and certainly not more than a platoon of tanks.

Tactical: 1 figure = 1 man, 1 model = 1 vehicle, but the base unit of maneuver and effect is the half-squad, and tanks are either hit and killed or hit and no effect - but there are recognisable differences between vehicle capabilities without the minutiae of skirmish. Here, a player can comfortably field and handle a battalion-sized infantry force, with associated tank Company, IOW a Battlegroup.

Then there is the operational level, where representations of the units are used, utilising representative figures and abstracted model/vehicle ratios. This I see as operational. [8 Feb 99]

Scott Fisher

Last game had early T-34s against a German Recon platoon with some armored cars and Pz IIs. Very great game, quick to play and great realism. I think Battleground WWII is the best skirmish in the market. Usually this game is billed as pure "infantry" but we have found that it is a great game for armored actions too. [8 Feb 99]

Charles Turnitsa

Last game I played in, which used Battleground, was a west-front scenario written by me, run by our local club. The scenario involved a German mech-inf force (2 halftracks and 4 trucks, a squad of inf each, a single panther, and a couple of towed light guns) hastily taking up a defensive position along a lightly wooded ridgeline, with some minor earth works already in place (from a previous encounter). The German goal was to stop an American mixed column (several M4's, an M10, trucks full of infantry) from passing through the area. Unknown to the German player, however, was that the American column arrived just as the Germans were starting to take up position. It turned out to be in an interesting skirmish, but next time we refight it we are planning on giving the Germans some mortars to break up the American column a little bit.

The BattleGround rules, while really aimed at mixed, or infantry actions, work really well. In the past, the ruleset I liked the most was Overwatch, but that is almost a purely armour game. It is very well suited, however, for 1:285 microarmor matches. [8 Feb 99]