Last Updated
Mon Nov 15 19:48:33 PST 1999
Voters = 7

WWII INFANTRY SKIRMISH VOTING RESULTS:
Voters, By Period - 1941 Russia


Favorite Rules
rulespercentage
Battleground: World War II71%
BAPS (Beer and Pretzels Skirmish)14%
Overlord14%

Rules Regularly Played
rules played regularlypercentage
Battleground: World War II80%
BAPS (Beer and Pretzels Skirmish)40%
Battalions in Crisis20%
Grey Storm Red Steel20%
Hell By Daylight20%
Skirmish '9020%
Soldat20%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played60%
2 rules played20%
6 rules played20%

Rules Tried
rules played at least oncepercentage
Battleground: World War II100%
Battalions in Crisis60%
BAPS (Beer and Pretzels Skirmish)40%
Cross of Iron20%
Grey Storm Red Steel20%
Hell By Daylight20%
Men of Frost20%
Skirmish '9020%
Soldat20%

Number of Rules Tried
number of rules playedpercentage
1 rules played40%
2 rules played20%
4 rules played20%
8 rules played20%

Voters, By Experience
level of experiencepercentage
Up To Twenty Years50%
Twenty Years or More17%
Two to Three Years17%
Up To Ten Years17%

Voters, By Region
regionpercentage
North America86%
Western Pacific14%

Voters, By Setting
usual game settingpercentage
With a friend or two43%
At the local club29%
At gaming conventions14%
At the local game store14%

Number of Armies
number of armies owned or usedpercentage
11 army/armies20%
12 army/armies20%
18 army/armies20%
7 army/armies20%
8 army/armies20%

Armies Owned/Used
armies owned or usedpercentage
Germany100%
Soviet Union100%
Soviet Union - Guards100%
United States of America100%
United States of America - Paratroops100%
Germany - S.S.80%
Britain60%
Britain - Paratroops60%
France60%
Germany - Paratroops60%
Italy60%
British Commonwealth40%
Insurgents40%
Japan40%
United States of America - Marines40%
Canada20%
Holland20%
Hungary20%
Norway20%

Periods Played
periodpercentage
1941 Russia100%
1942 Russia86%
1943 Russia86%
1944 France71%
1944 Sigfried Line71%
1940 Blitzkrieg57%
1944 Eastern Front57%
1945 Eastern Front57%
1943-45 Italy43%
1945 Western Front43%
1942 North Africa29%
1943 Mediterranean29%
1943 Pacific29%
1944-45 Pacific29%
1939 Mongolia14%
1939-40 Winter War14%
1941 Balkans14%
1941 North Africa14%
1941-42 Southeast Asia14%
1941-44 Continuation War14%
1941-45 Insurgency14%
1942 South-West Pacific14%
1943 South-West Pacific14%

Number of Periods Played
number of genres/periods playedpercentage
1 periods14%
10 periods14%
13 periods14%
14 periods14%
16 periods14%
3 periods14%
7 periods14%

Scales Used
figure scalepercentage
15mm71%
6mm (including 1:285 and 1:300 scales)57%
20mm43%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used43%
2 figure scale(s) used43%
3 figure scale(s) used14%

RECENT BATTLE REPORTS
James Paulsen

We play Battleground WW2 at least three times a month. A great game, which is easy and quick to play while at the same time detailed. Has my vote as the best wargame, period! [15 Nov 1999]

jrw4war

Ran a rather good game of the Dutch in '40,using BG:WWII, homebrewed stats for the Dutch Small Arms. Was a close, fun game with lots happening, and fun was had by all. Only a few questions? 1. How does BG handle Large Caliber ATRs as opposed to Small Caliber? By large caliber, I mean 20mm. 2. Does anybody use the card system of inititative?

Great New site for BG WWII: www.geocities.com/TimesSquare/Cauldron/2636/index.html It's specifically set up to handle the Blitzkrieg era for BG and there's other goodies there too. [31 Mar 99]

steven gusky

The last game we played was from Battleground's Panther's East packet. It involved many russian armor units (t-34 41's, su-76's and t-70's) breaking through a german force of pz4's, tigers, and panthers. The game played very well!!!! We were able to play all very detailed 10 turns in under 3 hours. Highlights include the t-70's knocking out one tiger at point-blank range, the su-76's firing their little hearts out, and the panthers melting everything in their way! Every game we have played from the various scenerio packs has been very successful and fun. Next, we are off to the Bloody Bocage! [30 Mar 99]

Vince Solimine

Streets of Stalingrad urban infantry fight. [28 Mar 99]

John Thomasovich

Our most recent game involved a Soviet counterattack against a German-held village on the approaches to Moscow during Operation Typhoon, October 1941. Despite an enormous numerical advantage (2+ companies vs. a reinforced platoon), the Soviet attack was stopped by German artillery, 88's and mud. We used Grey Storm/Red Steel (after BAPS, my personal favorite) with 15mm figures by Old Glory & vehicles/ordnance by Quality Castings and Military Miniatures. [26 Mar 99]

Peter Palmer

We played a multiplayer game in 15mm using the Anti-Tank Rapid Fire amendments from WI coupled with the infantry rules from Overlord, but set on the eastern Front in 1944.

The forces involved [on a 1 figure = 1 man, 1 model = 1 vehicle]were 2 full strength companies of Soviet troops [based 4 and 3 figs to an element] with a company [10] of t-34s and an attached Assault gun platoon of ISU-122/152s versus a 3 platoons of German infantry, 6 Pz Ivs and 2 Tigers.

We were able to complete a move in less than 30 minutes, and there were no periods where a player was uninvolved over the whole 7 hour game.

we're familiar with the overlord rules to the point where we are usimng them as a framework for a generic ww2 set rather than a campaign specific set as they are written.

There is a lot of ambiguituy over the definition of skirmish and tactical level, as opposed to scale of figure representation. To me, they are two separate areas. For example, in games where 1 fig = 1 man, and 1 model = 1 vehicle, many rules go for involved resolutions of hit location and effect. This is skirmish. However, there seems to be no middle ground between this and the ratio troops of Rapid Fire.

Using ratios to represent troops is a personal anathema of mine, as is moving individual figures. Nor do I want to be poring over multiple tank location hit charts.

I believe that the minimum unit of maneuver should be the fire-team/half-squad in WW2 games, but I find it looks silly to have that unit represented by one or two figures. As for tank platoons being represented by 1 model, well, I don't see the point, particularly in 15mm.

So I regard the limits of rules as:

Skirmish: no more than a platoon per player, based individually, and certainly not more than a platoon of tanks.

Tactical: 1 figure = 1 man, 1 model = 1 vehicle, but the base unit of maneuver and effect is the half-squad, and tanks are either hit and killed or hit and no effect - but there are recognisable differences between vehicle capabilities without the minutiae of skirmish. Here, a player can comfortably field and handle a battalion-sized infantry force, with associated tank Company, IOW a Battlegroup.

Then there is the operational level, where representations of the units are used, utilising representative figures and abstracted model/vehicle ratios. This I see as operational. [8 Feb 99]

Scott Fisher

Last game had early T-34s against a German Recon platoon with some armored cars and Pz IIs. Very great game, quick to play and great realism. I think Battleground WWII is the best skirmish in the market. Usually this game is billed as pure "infantry" but we have found that it is a great game for armored actions too. [8 Feb 99]