Tactical rules encompassing all major aspects of armored warfare, designed for ease of play, and to be used both by novice and expert players.
Each turn, players place face-down Order Chits (Movement - with direction stated - or Prep Fire) on their units (groups). Once all orders have been issued, the chits are revealed. During the following turn phases, the players take actions with their units one at a time, alternating between each other.
The rules cover artillery, aircraft, smoke, visibility (optional), morale, unit cohesion, infantry overruns, airborne and glider troops, and mines.
Data charts and unit organizations are provided for Germany, Italy, Russia, the United States, Great Britain, France, and Poland. A point system allows players to create balanced scenarios. Rules are provided for generating random scenarios.
|Period||WWII - European and African theaters|
|Scale||Unstated. Each figure represents an individual combatant. Intended for use with 1/285 or 1/300 scale figures.|
|Contents|| 52 plastic-protected pages of rules in a 3-ring binder, including
five sheets of counters and templates (must be mounted and cut
|Designer||Lon Harris (firstname.lastname@example.org)|
|Publisher||First edition published 1997 by Wulf's H.Q. Games|
If you would like to add your opinion to this webpage, use the following form or send email to the editor.
|23 September 1999||designer's new email address|
|8 February 1999||designer's website has new URL|
|5 April 1998||designer's website has new URL|
|29 November 1997||added designer's email address|
|17 November 1997||page first published|
|Comments or corrections?|