This 44-page scenario book was designed to show the range of play possible using the Clash of Armor game system. The included scenarios are:

Central Ukraine, Fall 1941
An ad-hoc Soviet mobile group attempts to block the advance of a German armored spearhead. Showpiece scenario to demonstrate how the Clash of Armor command system allows a well-led force to be the equal of a numerically superior enemy.
Recommended Table Size 5 1/2' x 10'
Approximate Forces 60 stands (German), 100 stands (Soviet)
Eastern Front German Attack, 1942
One of three mini-scenarios, each of which shares a common map and provides a short game suitable for tournament use (playable in 1-2 hours). A reinforced Soviet infantry battalion must repel a German combined-arms attack.
Recommended Table Size 3' x 5'
Approximate Forces 20 stands (German), 15 stands (Soviet)
Delaying Action in Tunisia, February 1943
The green American 1st Armored Division in North Africa must defend Sbeitla against elements of the 21st Panzer Division. Terrain is generally open, with hills in the north; a deep river gully is the major obstacle.
Recommended Table Size8' x 12'
Approximate Forces 80 stands apiece
Prochorovka, July 1943
A portion of the battle which historically is perhaps the greatest tank battle of all. Lead elements of the SS Corps collide with the Fifth Guard Tank Army. Both forces begin the fight in long road columns. The author describes this as "...a 'shoot 'em up' scenario for lots of people..."
Recommended Table Size 6' x 10 1/2'
Approximate Forces 160 stands (German), 200 stands (Soviet)
Western Front German Counter-attack, 1944
Another of the mini-scenarios, this battle pits a reinforced British infantry battalion against a German combined-arms attack.
Recommended Table Size 3' x 5'
Approximate Forces 20 stands (German), 15 stands (British)
German Defense, 1944
The last of the mini-scenarios, this one allows the attacking player to choose either an American or a Soviet combined-arms force; the defender is a lone German infantry battalion.
Recommended Table Size3' x 5'
Approximate Forces 25 stands (Soviet) or 20 stands (American), versus 15 stands (German)
Hürtgen Forest, Winter 1944
In forested and hilly terrain, a German Volksgrenadier force waits in its pillboxes for the American attack. The U.S. force consists of 3 infantry battalions, supported by a tank battalion and two battalions of artillery.
Recommended Table Size3' x 5'
Approximate Forces 25 stands (German), 60 stands (American)
The Ardennes, Winter 1944
Fictitious scenario representative of the fighting in the northern part of the Battle of the Bulge. Elements of an American Armored Division move to capture a bridge, aiming to cut Kampfgruppe Peiper's supply lines. An ad-hoc German blocking force has moved into position to prevent this. Several long hills dominate the tabletop, with several patches of forest and a minor river.
Recommended Table Size6' x 10'
Approximate Forces 40 stands (German), 65 stands (American)
Each scenario includes a large map, a list of miniatures required (organized by piece, and independant from the organization charts -- a nice touch), and special sets of game charts with only the information needed to play each scenario (again, a very nice touch -- for instance, there is a Penetration Values chart listing only the guns found in that particular battle). The larger scenarios include several paragraphs of historical information.

Also included with this booklet are an additional set of the combat chart sheets and artillery templates from the basic rules. And in the Introduction, David Reynolds discusses two methods for marking Cohesion Hits during play.

The one curiosity about this product is the cover art: Isn't that a French tank? But none of the scenarios in this book involve French armor...

Last Updates
14 April 1996reorganized
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