|Fast-playing rules with an emphasis on large-scale fighters vs. bombers encounters. The game is played in two dimensions (no altitudes). Each turn consists of four tactical phases (move/shoot), followed by a navigational phase (declare new speeds). A Damage Location system determines the results of combat hits. Stats are provided for 175+ aircraft, for all major and many minor combatants in WWII. No rules are provided for bombing and other ground attacks (but see Supplements, below). Optional rules cover night, sun, clouds, deflection shots, parachutes, pilot quality, wounds, etc. Twelve scenarios are included, plus a "politically incorrect" 13th (joke) scenario.
|Second World War, all theatres
|Tactical. Each turn represents 1-2 minutes of actual combat. No "ground scale" is stated. Each figure represents an individual aircraft. Designed for use with 1/285 scale planes.
|Individual (no altitude marking is necessary)
| Deluxe Edition binder contains:
|Robert A. Yarr
|First edition published 1997 by Armchair Generals
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The original game provides stats for more planes than it provides display sheets. This binder contains display sheets for 24 additional Allied fighters, 40 additional Axis fighters, and 1 additional Axis bomber. Includes 20 plastic sheet protectors.
The publisher reminds us: "Remember, if you are using miniatures (and not the charts as pieces), you can use any similar chart to keep track of aircraft damage. Example: Any single-engined Allied fighter could use a particular Allied chart - that's why there is a space for "Type" on each chart. Or, any Ju 88 could use the "A-4" chart included, by adding or crossing out armaments pictured on the chart from the Data Tables or any military type publication with statistics for field modifications. Actually, a good example are the B-25Js used in my Surrender Flight scenario - they are field-modified Js with extra machine guns added in the nose (345th Bomb Group "Air Apaches"). (Look for some close-up pix of the cool nose art they had at our webpage.)"
Bomber Stream is designed to be compatible with the publisher's microarmor rules, First Watch. The air-to-ground combat rules from that game can be used with this game. In addition, the rules can be merged to allow for games in which tanks and planes are in simultaneous combat.
If you know of other resources for this game, please let us know by sending email to the editor. If you have material you would like to make available to the Net, also let us know.
|19 May 1997
|added display note from publisher
|13 May 1997
|page first published
|Comments or corrections?