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A comprehensive, well-presented set of skirmish rules for WWII, resolving action at the individual soldier and vehicle crew member level. The designers' intent is to provide fast-playing rules which capture the spirit of ground combat. Units of both sides move in random order (determined by playing of cards), with each person able to perform two Actions per turn. Morale rules allow for fanatics, cowards and heroes, and Gut Checks are required before characters can perform highly risky acts. Rules cover artillery, engineers, armored and infantry combat, but do not cover air support. A generic squad organization is provided, and generic hit locations for tanks and halftracks; supplements will fill in more detail, as well as data for nationalities other than German, American, and Russian. Seven scenarios are designed to allow players to gradually learn the rules. Includes a chapter on making your own terrain, plus an introduction by Harold Coyle, author of Team Yankee.
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Last Updates | |
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10 November 1999 | page redesigned |
2 September 1999 | reorganized |
Comments or corrections? |