Battle Captain, however, is accurate enough to be used to teach prospective Army lieutenants the basics of good tactics. Overwatch, fields of fire, use of obstacles, key terrain, massing fires, all the OKOCA factors in other words, plus the main elements of FM 100-5. The game gives the feeling of modern combat.
Because of the company/platoon level of the game, command control was not included. In most cases, morale does a pretty good job of limiting control of one's troops, however they must have taken casualties in order to suffer a bad morale effect. This is probably not too accurate, but it works, and keeps the game moving.
We have found that a game between two teams of knowledgeable opponents takes about three hours. Because of the logic of the rules, the learning curve is quite steep.
- Bruce J. Conard, designer of Battle Captain
|5 May 1997||reformatted|
|13 April 1996||reorganized|
|Comments or corrections?|