Last Updated
Mon Nov 15 19:49:14 PST 1999
Voters = 23

SPACE VOTING RESULTS:
Voters, By Setting - At the local game store


Favorite Rules
rulespercentage
Full Thrust52%
Babylon 5 Wars13%
Battlefleet Gothic9%
Starmada9%
Interceptor4%
Silent Death4%
Star Fleet Battles4%
Starfire4%

Rules Regularly Played
rules played regularlypercentage
Full Thrust65%
Silent Death43%
Babylon 5 Wars39%
Star Fleet Battles30%
Battlefleet Gothic26%
Starfire17%
Interceptor4%
Jovian Chronicles4%
Star Blazers Fleet Battle System4%
Starmada4%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played35%
2 rules played26%
4 rules played22%
3 rules played13%
6 rules played4%

Rules Tried
rules played at least oncepercentage
Silent Death82%
Star Fleet Battles73%
Full Thrust68%
Babylon 5 Wars64%
Battlefleet Gothic41%
Interceptor41%
Starfire27%
GURPS Space18%
Star Trek Battle Manual18%
Jovian Chronicles14%
Noble Armada14%
VoidStriker14%
Alien Space9%
Generic Space Combat9%
MoonDragon9%
Star Blazers Fleet Battle System9%
Starmada9%
Traveller9%
Battletech5%
Easy Quickplay Star Trek5%
Interceptors and Intruders5%
SPACEFARER: Starship Simulator5%
Space Fleet5%
Starfleet Wars5%
Starwar 22505%

Number of Rules Tried
number of rules playedpercentage
6 rules played18%
3 rules played14%
4 rules played14%
5 rules played14%
7 rules played14%
2 rules played9%
8 rules played9%
13 rules played5%
9 rules played5%

Voters, By Experience
level of experiencepercentage
Up To Ten Years41%
Up To Twenty Years36%
Twenty Years or More14%
Novice5%
Two to Three Years5%

Voters, By Region
regionpercentage
North America100%

Number of Armies
number of armies owned or usedpercentage
2 army/armies26%
3 army/armies26%
1 army/armies22%
4 army/armies13%
5 army/armies9%
6 army/armies4%

Armies Owned/Used
armies owned or usedpercentage
Full Thrust61%
Babylon 552%
Silent Death52%
Battlefleet Gothic26%
Star Trek17%
Star Blazers9%
Star Frontiers9%
Star Wars9%
Starfleet Wars9%
Traveller9%
Fortress Figures4%
Games Workshop4%
Micro-Machines4%
Space Squadrons4%
Starfire4%

Periods Played
periodpercentage
Fleet Combat95%
Fighter Combat50%
Planetary Assault23%
Boarding Actions9%

Number of Periods Played
number of genres/periods playedpercentage
1 periods41%
2 periods41%
3 periods18%

Scales Used
figure scalepercentage
Don't Know91%
6mm (including 1:285 and 1:300)39%
Generic22%
1:300013%
1:46009%
1:39004%
Micro-Machines4%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used57%
2 figure scale(s) used17%
3 figure scale(s) used17%
4 figure scale(s) used4%
5 figure scale(s) used4%

RECENT BATTLE REPORTS
mdivancic

It was a 1500 point Battle Fleet Gothic Game between Imperial and Chaos fleets. Imperial won. [3 Nov 1999]

Matt Waugh

Recently played the basic 3 on 2 fight out of the basic Full Thrust main book. A new FT player wanted to run the 3 FFs vrs my 2 CLs he did a emergency warp jump with his last FF on turn 4 [12 Jun 1999]

Doug Lowrey

Currently our group is playing Starmada, an excellent(and free) game you can get off the net. Overall it is fairly simple but it does give a lot of depth as far as ship creation goes. Anyone who enjoys Full Thrust would love this game. Give it a shot, its free. [2 Apr 99]

Aaron Teske

My last game was a demo I ran for new Battlefleet Gothic players that used all the rules, not just the ones the Outrider used.

Four Imperial ships vs. four Chaos ships, but I used my Space Fleet minis instead of the plastic ones. ^_^

It was a long battle -- cruisers make a pass, then take *forever* to turn around -- and the turning moment was when a Chaos cruiser crippled itself ramming an Imperial cruiser! That gave the Imperials a definite edge... and it helped that, later, another Chaos cruiser tried again, with similar results. Moral: don't ram an Imperial cruiser with Chaos! [1 Apr 99]

Nick Caldwell

Hmmm, last one was at the Ground Zero Games East Coast Convention 2 and there were 3! Most entertaining game I played there was using the EarthForce Source Book derivative of Full Thrust in which each player had a single ship and conflicting mission statements. Lots of role-playing in this one as the Centauri and EarthForce had a slight border mis-understanding (with help from the Shadows, of course).

My secret objective as commander of the EarthForce side was to try to get one of my own captain's killed! Unfortunately, the Centauri did not cooperate and although my side won decisevly I personally lost!

Canonize Jon Tuffley! [1 Apr 99]

Demian Rose

Starmada, almost a year ago. [30 Mar 99]

Jim Hart

Played Battlefield Gothic for the first time last night. Fleet of 4 Imperium Cruisers against fleet of 4 Chaos cruisers, I was the Imperium. I got lucky and zeroed in on his flagship with my Nova cannons at 135cm, plus got lucky with damage rolls. Chaos flagship was crippled. I then closed while bombers finished off the flagship, and eventually split the Chaos fleet such that my forward weapons were firing at one ship while my port weapons got a full broadside on another, crippling both. Chaos resigned, Imperium went home with no damage. [30 Mar 99]

Gil Haun

While deployed to Bosnia from July 1998 to January 1999, I took my Full Thrust rules with me because it is fast, simple and exciting in comparison to other games that have become way to complex for even a mathmetician to understand. The last game we played was an all out action involving 6 ships in a starship duel. [29 Mar 99]

Steven Rushing

BattleField Gothic...

4 Choas Cruisers with junior commander against imperial fleet with decoy. I accomplished my subplot by getting the young and promising commander "blooded" and managed to disengage with two ships of my four, while destroying one enemy ship and the decoy. [29 Mar 99]

Nathan Pettigrew

PBEM game playing captain of two Star Wars rebel alliance assault frigates. We are using the Full Thrust rules and have adopted the ships from the Star Wars RPG game. [29 Mar 99]

thomas Brown

Earth Aliance vs Non-Aligned
Babylon-5 Wars

Roughly 1850 pts each
Earth Alliance starting forces
2 Artemis frigates, 625pts apiece
1 Olympus corvette, 600pts

Non-Aligned
2 Brakiri Avoiki class Heavy Cruisers, 680pts apiece
1 Drazi sunhawk Battlecruiser, 500pts

Turn 1

EA
Artemis 1&2
went turtle with EW
speed 6

Olympus
went turtle with EW
speed 6

NA
Avoiki 1&2
went turtle with EW
Speed 12

Drazi Sunhawk
went turtle with EW
speed 10

Both fleets moved to engage. The Non-aligned player was trying to close the gap between the fleets. He didn't realise he had the range advantage with his Avoiki's -1/4 hexes with his Graviton beams

The EA player railguns on all three ships were -1/2 hexes and had to close. Turn 2 didn't see much more manuevering the Sunhawk swung out and slowed down. With the Avoikis continuing at great speed, no fire exchanged yet. EA just kept plugging on.

Turn 3

Avoikis sped past the the lighter Earth ships while the Drazi Sunhawk engaged the three EA ships. Artemis 1 didn't allocate any EW onto locking on to the sunhawk so didn't fire. Artemis 2 fired on the sunhawk and with rear weapons on Avoiki. Olympus fired on sunhawk, scoring a hit onto the C&C - killing the ship. More minor damage occured. Sunhawk fired on the Artemis, destroying 1 railgun and forward interceptor Avoiki recieved a destroyed rear Graviton pulsar and major damage to rear thruster

Turn 4

Avoikis flew off map. EA declined to pursue (couldn't catch them if I tried). NA decided next time would not close with EA ships and feels the Artemis rail frigates may be under-pointed. [27 Mar 99]

Mark A. Siefert

Essentially I ran an FT 2.0 demo at a local game store. I had a BDN (represented by a AoG Narn heavy cruiser) face two CAs (portrayed by two AoG Hyperions). Unfortunetly, I was only able to find only a single player who would play. After teaching him the basics, we were off! The game ended up with his BDN destroying one of my CAs. However, my other heavily damaged CA was able to take him over the second threshold check where he lost all of his fire cons to bad dice rolls. I won by default. [27 Mar 99]

Rogue Trader Maitreya

Renegade Legion Interceptor: A mixed cadre of 16 fighters is sent on recon for a TOG space probe. A refuelling base on an asteroid is located with a 6 heavy fighter bodyguard. We had to destroy the scientists escaping in a capsule before they got off the board, while eliminating the recon base as well as a secondary objective. We trashed 'em. Good maneuvering can take out a ponderous fighter, even with weak little weaponry.

Good maneuvering can take out a ponderous fighter, even with weak little weaponry. The key is to realize that you have to act like hyenas, and pour all of your resources into the destruction of a single wounded fighter before turning on the rest. Split your forces into multiple waves, and keep them together. Lone small fighters will get victimized, whereas groups of three or four will frighten larger opponents and force them into defensive positions they shouldn't be in. [26 Mar 99]

Robert Chisholm

It was a made up Full Thrust scenario at a convention. A small NSL fleet engaged a larger ESU fleet. The NSL side actually had some reenforcements in a near by asteroid field. Even so the ESU won. [26 Mar 99]

devans

My NSL BDN, Escort Cruiser, and BB against a friend's FSE fleet, both of approximately 1000 Full Thrust Fleet Book points. While closing, I was too predictable, kept my BDN's fighters screening the BDN instead of the leading BB, and watched two of my three ships evaporate in a flurry of FSE SML's. I guess we DO run too slow at start of battle.

I consider SFB a board game, though I own and have played figs and the table-top rule varient. I wish I had a way to update this; I know I'm going to get home and suddenly remember, or more likely, find in the basement, other systems I've played and want to again. ;->= Speaking of not remembering, the GZG ships for Full Thrust do have an approximate scale, but can't think of it right now. *blush* [26 Mar 99]

hauptman

Three of us were playtesting a set of scenario generator rules for FT. The scenario generator tables need work . [26 Mar 99]

Tom Reed

A Full Thrust battle. A New Anglican Task force was shepherding a crippled dreadnaught to a repair base when it ran into a Federal Stats aggressor force ( who didn't know the dred was crippled ).

Lots of close in work with FSE destroyers closing to pulse torpedo range of the dred, as the NAC & FSE battlecruisers duked it out. In the end, the NAC dred was dead in space, and 5 of their 9 escorts were destroyed. THe FSE lost 7 ships, including a battlecriuser. The remaining 4 ships left the table rather than try to stay and finish off the dred. [26 Mar 99]

Ross Rannells

The last game we played was B5W (can't get people interested in any thing else). It was a small fleet battle no fighters, it was for the Dilgar playtest. It was six ships on six ships. Lots of death, destruction, and bad jokes. All in all a good time. [26 Mar 99]

Rick Rutherford

We have been introducing new players to the new Full Thrust movement & weapons systems (in the Full Thrust fleet book). To keep things easy for the new players, we use basic forces for each player, and the ships on each side are almost identical, so the emphasis of the game has been movement & maneuvering for position. IMO, this makes for a better game. [26 Mar 99]

Robert Eldridge

My last game was a Star Fleet Battles game from our ongoing campaign, pitting a Klingon C7 and a Gorn CA+ against a Hydran CHC and IRQ. The terrain was a planet with two moons. On Turn one the forces approached rapidly with both sides doing about Speed 24. Towards the end of the turn, the two sides were in range, and firing began. The C7 dropped a scatterpack and launched some drones, while the CA+ launched two plasma torpedoes and tried to turn off behind the planet. The Hydran fighters were shredded by Starfish drones from the C7, but not before they and the fire from the Hydran ships had combined to do about 30 internals on the Gorn. The retaliatory Gorn/Klingon fire did about 30 internals to the IRQ. On turn 2, the Gorn swung around the planet, The Hydrans headed behind one moon long enough to break the lockon of the scatter pack, then HET'd and headed for the Gorn. The IRQ was hit by one plasma torpedo which severely weakend the #5 shield. The C7 pursued and fired another Alpha strike at the IRQ through the already weak #5 shield, doing about another 30 internals and slowing it to speed 10. The C7 also dropped another scatterpack. The CHC, however, managed to overrun and blow up the Gorn CA+, while taking about 15 internals anmd losing two shields, and part of a third to the fire of the Gorn plus drones from the C7. On turn 3, the CHC ran for a board edge, pursued by the C7, which managed to get a shot in through a down shield as the turn ended and do about 35 internals. At this point, Hydran reinforcements appeared in the form of a Mongol CM, so the C7 (with a weak shield) and outnumbered 2-1, turned and headed for its board edge, pursued by the Mongol. The CHC made best speed to escape. ON Turn 5, a Gorn HDD towing a PF appeared as reinforcements fopr the Gorn/Klingon side, and the C7 turned back into the fight. The Mongol was badly damaged in the resulting exchange while the Gron PF was destroyed. When a Klingon D5FK appeared ! as further reinforcements at the start of he next turn, the Hydrans withdrew.

Very hard choice. I play SFB regularly and think it is the best pure tactical game in many respects. I've played Full Thrust for some time and think it's and excellent fleet game. However, I just got hold of Battlefleet Gothic and the models are so outstanding, combined with the clever rules, and the campaign integration, that I felt I had to vote for Battlefleet Gothic. However, I will probably continue to play all three games as often as I can. [26 Mar 99]