Last Updated
Mon Nov 15 19:49:09 PST 1999
Voters = 13

SPACE VOTING RESULTS:
Rules Regularly Played - Star Blazers Fleet Battle System


Favorite Rules
rulespercentage
Star Blazers Fleet Battle System54%
Full Thrust38%
Battlefleet Gothic8%

Rules Regularly Played
rules played regularlypercentage
Star Blazers Fleet Battle System100%
Full Thrust62%
Babylon 5 Wars38%
Battlefleet Gothic31%
Silent Death31%
Star Fleet Battles31%
Jovian Chronicles23%
GURPS Space15%
Interceptor15%
Starfire15%
Traveller15%
Alien Space8%
Battle for the Fringe8%
Battletech8%
Big Damn Space Battles8%
Easy Quickplay Star Trek8%
GaLakTic TakTik8%
Generic Space Combat8%
Interceptors and Intruders8%
MoonDragon8%
Noble Armada8%
SPACEFARER: Starship Simulator8%
Squadron Commander 36008%
Starmada8%
Starwar 22508%
Steer for the Third Star on the Left8%
Strike Vector8%
VoidStriker8%

Number of Rules Regularly Played
number of rules played regularlypercentage
3 rules played31%
1 rules played15%
2 rules played15%
26 rules played8%
4 rules played8%
5 rules played8%
6 rules played8%
7 rules played8%

Rules Tried
rules played at least oncepercentage
Star Blazers Fleet Battle System85%
Star Fleet Battles77%
Full Thrust69%
Babylon 5 Wars54%
Silent Death46%
Starfire46%
Traveller46%
GURPS Space38%
Interceptor38%
Battlefleet Gothic31%
Battletech31%
Jovian Chronicles31%
Squadron Commander 360023%
Starfleet Wars23%
Alien Space15%
GaLakTic TakTik15%
Generic Space Combat15%
MoonDragon15%
Noble Armada15%
Star Trek Battle Manual15%
Starmada15%
Starwar 225015%
VoidStriker15%
Battle for the Fringe8%
Big Damn Space Battles8%
Easy Quickplay Star Trek8%
Exordium: Tactical8%
Interceptors and Intruders8%
SPACEFARER: Starship Simulator8%
Steer for the Third Star on the Left8%
Strike Vector8%

Number of Rules Tried
number of rules playedpercentage
2 rules played15%
6 rules played15%
9 rules played15%
1 rules played8%
11 rules played8%
17 rules played8%
3 rules played8%
31 rules played8%
4 rules played8%
8 rules played8%

Voters, By Experience
level of experiencepercentage
Twenty Years or More45%
Up To Ten Years27%
Up To Twenty Years27%

Voters, By Region
regionpercentage
North America100%

Voters, By Setting
usual game settingpercentage
With a friend or two69%
At gaming conventions8%
At the local game store8%
By mail or email8%
Solitaire8%

Number of Armies
number of armies owned or usedpercentage
4 army/armies23%
1 army/armies15%
2 army/armies15%
10 army/armies8%
16 army/armies8%
3 army/armies8%
5 army/armies8%
7 army/armies8%
8 army/armies8%

Armies Owned/Used
armies owned or usedpercentage
Star Blazers100%
Babylon 554%
Full Thrust54%
Star Trek46%
Battlefleet Gothic38%
Star Wars38%
Micro-Machines31%
Silent Death31%
Starfire23%
Traveller23%
Star Frontiers15%
A.D. 22228%
Battletech8%
Flying Saucer8%
GaLakTik TakTik8%
Space Dreadnought 30008%
Space Squadrons8%
Squadron Commander 36008%
Starfleet Wars8%

Periods Played
periodpercentage
Fleet Combat100%
Fighter Combat54%
Planetary Assault31%
Space Mecha31%
Boarding Actions15%

Number of Periods Played
number of genres/periods playedpercentage
1 periods38%
2 periods31%
4 periods23%
5 periods8%

Scales Used
figure scalepercentage
1:4600100%
Don't Know54%
6mm (including 1:285 and 1:300)38%
Generic31%
Micro-Machines31%
1:390023%
1:300015%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used23%
2 figure scale(s) used23%
4 figure scale(s) used23%
3 figure scale(s) used15%
5 figure scale(s) used8%
6 figure scale(s) used8%

RECENT BATTLE REPORTS
J. W. Smith

Star Blazers at Gen Con '99. Teaching the system to anyone who stoped at the table. =20 [3 Nov 1999]

Margo Ng

We had a battle of two battlecruisers on 8 destroyers in a playtest for "Exordium Tactical". The chief designer managed to pilot one of his battlecruisers into a planet, and the destroyers were able to quickly put an end to the rampaging ruptors of the surviving BC. [19 Apr 99]

Robert Pieri

My last space game was a simple slug fest with a couple of friends. [12 Apr 99]

Keith Leary

My last game was a Starblazers FBS game against a relative newbie friend of mine. I am new to SBFBS myself, so we were evenly matched. We ran the Battle of Pluto Scenario out of the rulebook, with myself as the "Gammy" commander and my friend Ron as the EDF. We used the intoductory rules, and the fleets consisted of: EDF: SBB Yamato Gamillon: 1 Courageous (S-type) SBB, 4 Exterminator class SDD's

We started on opposite ends of the table, with speed 3. The Yamato had 4 pts of special energy accumulated.

Turn 1: Ron (EDF) won initiative, so I split off my destroyers and sent them screaming in, increasing speed to 9(?). My plan was to hurt the Yamato with the destroyers, then finish her with the battleship. The battleship closed slowly. Yamato increased speed to 5, and charged more special energy.

Turn 2: Ron again win the initiative roll, and so I bank the battleship slightly to the left, and send the destroyers ahead and to the right (to split his fire). The destoyers are now at speed 12, and my battleship at 7 or 8 ( I forget). Range is closing. He moves straight ahead, and opens fire on my destroyers. Like a white hot knife through butter, he drops 2 of 'em.

Turn 3: I win initiative, and close with the destroyers and and the battleship. He banks to the right, turning almost broadside to the destroyers. I fire my forward missle batteris on the SBB, and the guns on the destroyers are now in range. His SD and torpedoes stop most of my missles, but I get some hits, and some more from the destroyers, damaging a torpedo launcher. He blasts both the remaining destroyers to smithereens with his main guns, and hits my battleship with a smattering of missles, knocking out one of my main gun turrets and a missle launcher. He now has enough energy accumulated to use the Wave Motion Gun in the bow. I'm in trouble.

Turn 4: I lose initiative. He turns leftish (more towards me) and closes. I move my remaining ship (the battleship) straight or slightly right, I don't remember. We are nearly catty-corner to each other now. He lets loose with most everything, and do the same. He has hot dice, and my ship virtually comes apart. I'm down like 80%. I score hits with some missiles, and 1 of my main guns. He still has about 60 hull boxes left (down about 50%).

Turn 5: I get initiative, and although he turns towards me (trying to line up the WDF), I have already turned hard right, trying to put some distance between myself and the Yamato. He's hot on my heals, but out of position. I fire most of my remaining missles, and score a few more hits. My accuracy is suffering, with only 20% hull boxes remaining. I miss with my single rear-firing laser battery. He lets fly with the shock cannons again, and gets a lucky critical hit on my engine. KABOOM!

Commentary: I made a mistake splitting my forces. I should have held the escorts back to defend the battleship, and concentrated my fire better. He had hot dice, and turn 4 cost me badly. I swear revenge for the next time! [14 Apr 99]

Robert Douglas

Last space game was starblazers. 2 ship on the Cometine side with a ton of fighters, versus Yamato, another Battleship, and three destroyers. EDF got vaporized, but not after causing a lot of damage to the incoming fighters. There were just too many, and the defenses got overwhelmed. The two Cometine capital ships took *very* little damage, and the mission was deemed a complete success. [13 Apr 99]

K. Johannsen

My latest battle envolved a Gamilon carrier task force against an Earth Battle Group composed of several different battleship classes. The Gamilons were taken by surprise and launched a coordinated attack with battlecraft and destroyers to delay the Earth force, while the carriers made a run for it. Things were looking bleak for the Gamilons, until a critical hit took out one of the EDF Borodino class BBs. This event caused the EDF player to think twice about such a hasty pursuit, especially if it meant risking his heavy fleet units. The delay gave the Gamilons just enough edge to escape with their Carriers, but at the cost of sacrificing their destroyer escorts and a battleship. Emperor Desslok was not pleased and a punitive Gamilon task force was rushed to the area to seek revenge. [12 Apr 99]

Richard Leclercq

At Winter Fantasy in Chicago recently, I refereed/demoed several games of Star Blazers Fleet Battle Syetem. One of the more interesting was between the mighty Gamelons against the dastardly Earth "Defence" Force. The Players started by picking out their ships. They got a little coaching so that there was some balance, but mostly they just picked models they liked. play started with two players in dagonally opposite corners.The grain of the hexes favored direct movement. The Gamelons knew right away that they had to close quickly and engage before the EDF heated up their Wave Motion Guns. The EDF also had the advantage in range, the the noble Gamelons, in Samuri spirit, took a step closer to their enemy. The exterminator class destyroyers bypassed the earth destroyers and began scoring hits. The Earth player got emotional and loosed a cloud of missiles against the Gamelons, which, along with the superior EDF beam weapons pretty much wiped out the small ships, but, EDF player rolled cold dice and an attack that should have eliminated the escorts allowed two gamelon destroyers to survive, unscathed. The Gamelon gloated, because he had emptied the missile racks of his enemy, and, they all bunched together for mutual defence. He then used his rather nasty "smite" system to dump a minefield in the middle of the EDF formation. This time, the EDF player rolled well, and the mines were less effective than they could have been, but the Gamelon player got a lesson in EDF destroyers. A cloud of EDF Missiles concentrated on the "flagship" took it out, but, by now the capitol ships were in range. The Gamelon had decided to just charge in and there was no formation of any sort left on either side just bunch of individual engagements. The Gamelons let loose with missiles and beam weapons, and the dice were kind to the Gamelons. All the EDF ships had 3-4 critical hits on them. The Gamelons had more ships, and while the fleet took as much damage, it was spread out more. Most Gamelons had only one critical. Now I gloated as I rolled for the criticals. An Earth Battleship blew up in spectacular fashion! The EDF player knew he had lost, but, by agreement and mutual exaughtion, the players allowed the EDF to use the one operational Wave Motion Gun that was "hot." The result was a dead Gamelon Battleship. The EDF escort screen was intact, but the capitol ships had all been mauled, one destroyed outright and others that had critical hit results that were more than nuisences. The Gamelons had lost most of their escorts, and had lost two capitol ships, but the core of the fleet was in very good shape. The one battleship was really a "gimme" and the EDF commander knew he would have to withdraw. Both playes had fun. I would have enjoyed it more if the mine attack had been successful, as the Gamelons would have been able to envelope the EDF. As it was, the cluster-f*** that resulted could have gone either way. [12 Apr 99]

Jon Halter

Been Playing Star Blazers Fleet Battle System. A great game that's a lot of fun. [11 Apr 99]

Michael Llaneza

I currently have a pbem game of Babylon 5 Wars going. I'm flying a Centauri squadron (BC, 3xCA, 3xDD) against a Narn squadron. Firepower is still in my favor, but I'm worried about having fewer, smaller fighters than the Narns do. [30 Mar 99]

Sam Kite

I was playing Battlefleet Gothic

2 Lunar class cruisers against the retreating Chaos Battlecruiser Abomination. The battlecruiser had some minor damage (basically a hit missing) and the Lunars had to destroy the ship or risk a battle against the wounded dreadnought and a Starbase. The Imperials launched torpedoes and fired their Nova cannons but were successful in achieving only the loss of some lances on the enemy before the battlecruiser turned and launched a retributive strike. One Imperial ship was crippled on an (extremely) lucky die roll whilst the other ship emerged unscratched. The Battle ended with the Chaos ship reaching safety. We played a game immediately after with 1500 pts worth of Imperial ships attacking a mined and defended 'harbor' near a planet that Abomination had retreated to.

The Imperials dished it out and got an expecially lucky stroke when the Chaos Battlecruiser's warp drive imploded and took the station with it. Afterwords there was just mop up in terms of the Imperials survivng the next Chaos turn. Victory was achieved Praise the Emperor! [29 Mar 99]

james higham

Hosted a demo. game of FULL THRUST at a friend's Book/gaming store,had five peole show up,did the cruiser demolation derby.lasted 5 turns won by my 11y/o son because he started out all along on one end of the table,everybody else started out in weapons range and began to pound on each other so weaking themselves.And then one of then decided to try to engage his ftl drive making himselve a wounderful fireball.That's when my son moved in killing the cripples and winning the game. [28 Mar 99]

Mark A. Siefert

Essentially I ran an FT 2.0 demo at a local game store. I had a BDN (represented by a AoG Narn heavy cruiser) face two CAs (portrayed by two AoG Hyperions). Unfortunetly, I was only able to find only a single player who would play. After teaching him the basics, we were off! The game ended up with his BDN destroying one of my CAs. However, my other heavily damaged CA was able to take him over the second threshold check where he lost all of his fire cons to bad dice rolls. I won by default. [27 Mar 99]

Raymond Pegoraro

We Played Star Blazer with 3000 pt fleets comet empire VS edf we had a good time the rules are a little confusing but fun [26 Mar 99]