Last Updated
Mon Nov 15 19:49:03 PST 1999
Voters = 67

SPACE VOTING RESULTS:
Favorite Rules - Full Thrust


Rules Regularly Played
rules played regularlypercentage
Full Thrust100%
Silent Death23%
Babylon 5 Wars14%
Star Fleet Battles11%
Starfire11%
Battlefleet Gothic9%
Jovian Chronicles8%
Star Blazers Fleet Battle System8%
Starmada5%
Battletech3%
Big Damn Space Battles3%
Interceptor3%
Noble Armada3%
Traveller3%
Alien Space2%
Battle for the Fringe2%
Easy Quickplay Star Trek2%
GURPS Space2%
GaLakTic TakTik2%
Generic Space Combat2%
House rules2%
Interceptors and Intruders2%
MoonDragon2%
SPACEFARER: Starship Simulator2%
Squadron Commander 36002%
Star Strike2%
Starfleet Wars2%
Starwar 22502%
Steer for the Third Star on the Left2%
Strike Vector2%
VoidStriker2%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played53%
2 rules played27%
4 rules played6%
3 rules played5%
5 rules played5%
26 rules played2%
6 rules played2%
7 rules played2%

Rules Tried
rules played at least oncepercentage
Full Thrust95%
Star Fleet Battles66%
Silent Death55%
Babylon 5 Wars48%
Battlefleet Gothic33%
Traveller31%
Interceptor28%
Starfire28%
GURPS Space16%
Jovian Chronicles16%
Star Trek Battle Manual16%
MoonDragon14%
Star Blazers Fleet Battle System14%
Alien Space13%
Battletech11%
Starfleet Wars11%
Starmada11%
VoidStriker11%
Noble Armada9%
GaLakTic TakTik8%
Generic Space Combat5%
SPACEFARER: Starship Simulator5%
Battle for the Fringe3%
Big Damn Space Battles3%
Interceptors and Intruders3%
Squadron Commander 36003%
Starwar 22503%
Strike Vector3%
Buck Rogers2%
Easy Quickplay Star Trek2%
Exordium: Tactical2%
Quad-S2%
Space Fleet2%
Star Strike2%
Star Trek Combat Simulator2%
Star Trek Starship Combat Simulator2%
Starstrike2%
Steer for the Third Star on the Left2%

Number of Rules Tried
number of rules playedpercentage
4 rules played16%
5 rules played15%
3 rules played13%
2 rules played10%
6 rules played10%
7 rules played10%
1 rules played8%
10 rules played5%
9 rules played5%
13 rules played3%
11 rules played2%
24 rules played2%
31 rules played2%
8 rules played2%

Voters, By Experience
level of experiencepercentage
Up To Ten Years40%
Up To Twenty Years31%
Twenty Years or More23%
Two to Three Years5%
Novice2%

Voters, By Region
regionpercentage
North America82%
Europe12%
Western Pacific6%

Voters, By Setting
usual game settingpercentage
With a friend or two57%
At the local game store18%
At the local club12%
By mail or email6%
At gaming conventions5%
Solitaire2%

Number of Armies
number of armies owned or usedpercentage
1 army/armies27%
3 army/armies19%
4 army/armies17%
2 army/armies16%
5 army/armies11%
8 army/armies3%
10 army/armies2%
16 army/armies2%
6 army/armies2%
7 army/armies2%

Armies Owned/Used
armies owned or usedpercentage
Full Thrust90%
Babylon 543%
Star Trek35%
Silent Death33%
Star Wars17%
Traveller17%
Star Blazers16%
Battlefleet Gothic14%
Micro-Machines13%
Star Frontiers10%
Starfire8%
Starfleet Wars8%
Space Squadrons5%
Flying Saucer3%
Unique3%
A.D. 22222%
Battletech2%
Fortress Figures2%
GaLakTik TakTik2%
Games Workshop2%
Generic2%
Space Dreadnought 30002%
Squadron Commander 36002%

Periods Played
periodpercentage
Fleet Combat98%
Fighter Combat45%
Planetary Assault30%
Boarding Actions11%
Space Mecha5%

Number of Periods Played
number of genres/periods playedpercentage
1 periods42%
2 periods35%
3 periods15%
4 periods6%
5 periods2%

Scales Used
figure scalepercentage
Don't Know83%
6mm (including 1:285 and 1:300)38%
1:460020%
Generic20%
1:300017%
1:390014%
Micro-Machines13%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used53%
2 figure scale(s) used19%
3 figure scale(s) used13%
5 figure scale(s) used8%
4 figure scale(s) used5%
6 figure scale(s) used3%

RECENT BATTLE REPORTS
Matt Waugh

Recently played the basic 3 on 2 fight out of the basic Full Thrust main book. A new FT player wanted to run the 3 FFs vrs my 2 CLs he did a emergency warp jump with his last FF on turn 4 [12 Jun 1999]

John Card II

A past game of Full Thrust (2nd edition) took place around an unnamed planet, smack in the middle of two nebulas. My opponent and I chose 1000 point fleets, and set course to engage. My tactics were to overwhelm him with fighter squadrons; he concentrated on missiles and larger ships. Several turns later, I had missed with too many torpedoes, and he had destroyed the engines on an otherwise undamaged heavy cruiser with a well-timed pair of needle missiles. I finally conceded when his point defense batteries eliminated my last effective fighter squadron, and my lone carrier was about to appear around the planet in front of his 2 relatively unscathed cap. ships. Next time, I'll make sure to use torpedo fighters that can actually damage a ship through multiple layers of screens. Or maybe his missiles are the way to go... [27 Apr 99]

jrw4war

Played the Star Wars game at Historicon '98..lost of fun, the game used Full Thrust...the rules were simple and easy to use and rewarded good tactics...I like rules like that. [24 Apr 99]

Margo Ng

We had a battle of two battlecruisers on 8 destroyers in a playtest for "Exordium Tactical". The chief designer managed to pilot one of his battlecruisers into a planet, and the destroyers were able to quickly put an end to the rampaging ruptors of the surviving BC. [19 Apr 99]

Kelvin Henderson

The last game I played was a six-way Full Thrust game pitting the forces of the NSL/OUDF against the might of the might of the ESU/FSE. The game was fun for all involved as we had small ships fighting to the bitter end, while much larger ships we "striking the colours" after only minor damage. Those smaller crew sure are brave! The highlight of the game was when our ESU Dreadnought came into range of the OUDF Heavy Cruiser. The cruiser fired a missile volley and then opened up with all the other weaponry it could. In the end, our brand-new Dreadnought had been reduced to a smoking hulk, with the threat of a reactor core breach and the crew running to the life-pods. A victory to the ESU in the end, but very, very close (only 2 ships left per side, out of a total of forty!). [15 Apr 99]

James Manto

Finally got my official NeuSwabian League superdreadnought assembled and painted and justHAD to play with it.

If I remember correctly my battle squadron (SDN and BB) took on Barry's green HCs and DN in a slugging match while my DDGs and LCs

tried swinging around the flank to pound him with missile salvoes. My BB and SDN survived but heavily damaged by a torpedo bomber attack, but I only lost a couple of DDs, whereas he lost a BB and a couple of HCs which ate a couple of good vollies of missiles (plus close range pounding from my SDN, :^) [10 Apr 99]

Bob Slaughter

Most recent was Star Fleet Battles; SFB is a great duel game but breaks down when more ships are involved. I prefer Full Thrust for groups of ships, and Jovian Chronicles for realistic space combat [6 Apr 99]

pedro benitez

we use full thrust to fight our tactical battles but use an out of print game called LAN 4000 to to plot strategic movement of fleets. In our latest installment of our campaign game we fought for the vega system. The number of ships in the tray (see lan 4000 rules) was kept to a maximum of ten per fleet, and whenever opposing fleets met, you had 1500 pts to divide up any way you wanted among your fleet of up to ten ships. No Nova cannons were allowed and the advanced fighter rules in More thrust were not used except for endurance. The no weaopons facing the rear arc rule was upheld as well. fleet vega 1 was defending with 8 ships of light cruiser and below. fleet antares 4 was attacking with 7 ships ( we did away with lan 4000's combat resolution as full thrust took it's place) including one light carrier. battle resulted in vega 1 withdrawing to anearby star in the same sector to await reinforcements with the loss of two cruisers and a destroyer. antares4 lost t!

he a light criuiser and had moderate damage to the battle cruiser and light carrier. One flight of fighters was mauled in an adaf crossfire ( one survivor). that's all for now. [5 Apr 99]

David Manley

My last SF starship combat game was a B5 scenario I ran at our local club, set during the Narn-Centauri war and using the TBP variant of the Full Thrust rules. An EarthForce squadron was recovering a covert science team from a system in a backwater near the Narn-Centauri border (unspecified research was going on). A nasty three-way action ensued which saw the Earthers getting away largely undamagedbut with the CO of one of the cruisers facing a court martial for opening fire contrary to orders. [2 Apr 99]

Aaron Teske

My last game was a demo I ran for new Battlefleet Gothic players that used all the rules, not just the ones the Outrider used.

Four Imperial ships vs. four Chaos ships, but I used my Space Fleet minis instead of the plastic ones. ^_^

It was a long battle -- cruisers make a pass, then take *forever* to turn around -- and the turning moment was when a Chaos cruiser crippled itself ramming an Imperial cruiser! That gave the Imperials a definite edge... and it helped that, later, another Chaos cruiser tried again, with similar results. Moral: don't ram an Imperial cruiser with Chaos! [1 Apr 99]

SELECTED OLDER BATTLE REPORTS
Bradford Holden

My latest games have all been PBEM. That is the great thing about Full Thrust, the simplicity of the game and the large online community means I can play even without anyone around. My last game was an enormous (many thousands of points) Full Thrust 2.5 (aka the Fleet Book Rules) game involving aliens of unknown powers versus a NAC fleet. I believe that we were pummeled. [31 Mar 99]

alexe

It was a full Trust game based on our Nazi's in Space idea. Rocket ships look more like something out of the old buck rodgers/flash gordon films and a lot of daft stuff. I think in our last battle ReichsAdmiral Goering (great-grandson) beat Admiral Kennedy (the Hero of Dallas) in a close fight for the Pluto Waffen-ss colony !Told you it was mad ! [30 Mar 99]

Nathan Pettigrew

PBEM game playing captain of two Star Wars rebel alliance assault frigates. We are using the Full Thrust rules and have adopted the ships from the Star Wars RPG game. [29 Mar 99]

David

a fleet vs. fleet completed in 2 hours. [28 Mar 99]

james higham

Hosted a demo. game of FULL THRUST at a friend's Book/gaming store,had five peole show up,did the cruiser demolation derby.lasted 5 turns won by my 11y/o son because he started out all along on one end of the table,everybody else started out in weapons range and began to pound on each other so weaking themselves.And then one of then decided to try to engage his ftl drive making himselve a wounderful fireball.That's when my son moved in killing the cripples and winning the game. [28 Mar 99]

Richard

A chit drawn objectives Full Thrust fleet battle. [27 Mar 99]

Martin Bourne

Full Thrust - 7-8 models aside. Made up navies, and I won!! [27 Mar 99]

Brian Burger

Last game was very small, and a while back...two destroyer squadrons, each of 4-6 vessels, plus a large freighter for one side to convoy. sort of a pirate/raider attack. Next game is this coming sunday, with luck. My first time with the newish Fleet Book updated rules! [27 Mar 99]

Tom McCarthy

The last game I took part in was actually more of a demonstration. I supplied the ships and taught the rules for 4 players to learn Full Thrust. This was approximately 4000 pts a side of NAC vs. Sa'Vasku. My last game as a player would have been in Keith Watts' Solar Thrust game at the Ground Zero Games East Coast Convention.

I expect some players will be updating their initial reports after Battlefleet Gothic becomes available. One thing you might want to look at (though it goes against the grain of the page) is whether people are playing by e-mail due to lack of local competition. Also, you might want to distinguish between last game played and last game GMed. I'm slowly assembling a Superior miniatures fleet. My mad friend Jim has even more obscure stuff. [26 Mar 99]

John W. Fox

Large Kra'Vak vs Human, ratio 2:3. Knock down fight to the death with the humans barely winning. [26 Mar 99]