Last Updated |
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Mon Nov 15 19:49:10 PST 1999 |
Voters = 46 |
SPACE VOTING RESULTS:
Voters, By Experience - Up To Ten Years
Favorite Rules | ||
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rules | percentage | |
Full Thrust | 54% | |
Babylon 5 Wars | 15% | |
Jovian Chronicles | 7% | |
Silent Death | 7% | |
Battlefleet Gothic | 4% | |
Star Fleet Battles | 4% | |
Mekton | 2% | |
Mekton Zeta | 2% | |
Star Blazers Fleet Battle System | 2% | |
Starmada | 2% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Full Thrust | 63% | |
Silent Death | 30% | |
Star Fleet Battles | 26% | |
Babylon 5 Wars | 22% | |
Battlefleet Gothic | 13% | |
Jovian Chronicles | 11% | |
Starfire | 9% | |
Star Blazers Fleet Battle System | 7% | |
Aerotech | 2% | |
GURPS Space | 2% | |
Mekton | 2% | |
Mekton Zeta | 2% | |
MoonDragon | 2% | |
Star Strike | 2% | |
Starmada | 2% | |
Stellar Wars | 2% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 43% | |
2 rules played | 41% | |
4 rules played | 4% | |
5 rules played | 4% | |
6 rules played | 4% | |
3 rules played | 2% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Full Thrust | 78% | |
Star Fleet Battles | 61% | |
Babylon 5 Wars | 50% | |
Silent Death | 50% | |
Battlefleet Gothic | 33% | |
Jovian Chronicles | 26% | |
Starfire | 24% | |
Traveller | 22% | |
Interceptor | 17% | |
GURPS Space | 15% | |
Star Trek Battle Manual | 13% | |
MoonDragon | 11% | |
Star Blazers Fleet Battle System | 11% | |
Noble Armada | 9% | |
Alien Space | 7% | |
Battletech | 7% | |
Generic Space Combat | 7% | |
Starfleet Wars | 7% | |
Aerotech | 4% | |
Starmada | 4% | |
VoidStriker | 4% | |
Buck Rogers | 2% | |
Easy Quickplay Star Trek | 2% | |
GaLakTic TakTik | 2% | |
Mekton | 2% | |
Mekton Zeta | 2% | |
SPACEFARER: Starship Simulator | 2% | |
Space Fleet | 2% | |
Squadron Commander 3600 | 2% | |
Star Strike | 2% | |
Star Trek Combat Simulator | 2% | |
Star Trek Starship Combat Simulator | 2% | |
Starstrike | 2% | |
Starwar 2250 | 2% | |
Steer for the Third Star on the Left | 2% | |
Strike Vector | 2% | |
Triplanetary | 2% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
5 rules played | 18% | |
7 rules played | 18% | |
4 rules played | 16% | |
1 rules played | 11% | |
3 rules played | 11% | |
2 rules played | 9% | |
9 rules played | 7% | |
6 rules played | 5% | |
17 rules played | 2% | |
8 rules played | 2% |
Voters, By Region | ||
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region | percentage | |
North America | 84% | |
Europe | 11% | |
Western Pacific | 4% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
With a friend or two | 53% | |
At the local game store | 20% | |
At the local club | 16% | |
By mail or email | 4% | |
Solitaire | 4% | |
At gaming conventions | 2% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
1 army/armies | 47% | |
2 army/armies | 23% | |
3 army/armies | 9% | |
4 army/armies | 9% | |
5 army/armies | 7% | |
7 army/armies | 5% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Full Thrust | 56% | |
Babylon 5 | 44% | |
Silent Death | 30% | |
Star Trek | 23% | |
Battlefleet Gothic | 19% | |
Star Blazers | 14% | |
Star Wars | 9% | |
Micro-Machines | 7% | |
Starfleet Wars | 7% | |
Star Frontiers | 5% | |
Starfire | 5% | |
Aerotech | 2% | |
Space Squadrons | 2% | |
Traveller | 2% |
Periods Played | ||
---|---|---|
period | percentage | |
Fleet Combat | 96% | |
Fighter Combat | 61% | |
Planetary Assault | 33% | |
Boarding Actions | 17% | |
Space Mecha | 2% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
1 periods | 37% | |
2 periods | 28% | |
3 periods | 24% | |
4 periods | 11% |
Scales Used | ||
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figure scale | percentage | |
Don't Know | 82% | |
6mm (including 1:285 and 1:300) | 39% | |
Generic | 20% | |
1:4600 | 16% | |
1:3000 | 11% | |
1:3900 | 11% | |
Micro-Machines | 7% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 52% | |
2 figure scale(s) used | 25% | |
3 figure scale(s) used | 11% | |
4 figure scale(s) used | 7% | |
5 figure scale(s) used | 5% |
RECENT BATTLE REPORTS |
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Jasper Annyas |
Daring raid on a heavily protected space station. I succeeded in sneaking in a destroyer with 2 long range hitting gunboats with a very meager escort. After a heavy fight 3/4 of the defending ships were out, my escorts were halved and my destroyer was badly mauled. But the most important part; the space station was still allive (damn) I had to run as reinforcements would arrive soon. I managed to limp away with the expensive destroyer (phew) and I could rescue all ejected crew. I was driven off but my enemies paid a high price: many fighters destroyen and crew killed as they bravely defended the station and worse the station was hit hard, very hard. Probably 60% of the facilities were destroyed. We are playing a campaign and that damage will be very expensive and difficult to repair. A second fleet of mine is already gathering to finish the job now he is weak..... [04 Nov 1999] |
SeanMike Whipkey |
It was a Sunrunners versus ASP fight, and much to much my enemies' surprise, I flew my ASP fleet right up his middle and blew away his big guys. I was having a rough time of it, but it actually looked like I had a chance to win, but we declared it a draw. [03 Nov 1999] |
Timothy Swenson |
Last game was a quick round of Minimal Space Combat. Working on the Solitaire rules. [26 Apr 99] |
jrw4war |
Played the Star Wars game at Historicon '98..lost of fun, the game used Full Thrust...the rules were simple and easy to use and rewarded good tactics...I like rules like that. [24 Apr 99] |
Robert Douglas |
Last space game was starblazers. 2 ship on the Cometine side with a ton of fighters, versus Yamato, another Battleship, and three destroyers. EDF got vaporized, but not after causing a lot of damage to the incoming fighters. There were just too many, and the defenses got overwhelmed. The two Cometine capital ships took *very* little damage, and the mission was deemed a complete success. [13 Apr 99] |
Dennis D. Kirkpatrick |
I was testing some new spaceship designs for the Jovian Universe. Basically, the Martian Free Republic was performing a space facility seisure against the Martian Federation. It was my first boarding actions tactical gameset. The Free Republic was beaten back. [4 Apr 99] |
Aaron Teske |
My last game was a demo I ran for new Battlefleet Gothic players that used all the rules, not just the ones the Outrider used. Four Imperial ships vs. four Chaos ships, but I used my Space Fleet minis instead of the plastic ones. ^_^ It was a long battle -- cruisers make a pass, then take *forever* to turn around -- and the turning moment was when a Chaos cruiser crippled itself ramming an Imperial cruiser! That gave the Imperials a definite edge... and it helped that, later, another Chaos cruiser tried again, with similar results. Moral: don't ram an Imperial cruiser with Chaos! [1 Apr 99] |
Nick Caldwell |
Hmmm, last one was at the Ground Zero Games East Coast Convention 2 and there were 3! Most entertaining game I played there was using the EarthForce Source Book derivative of Full Thrust in which each player had a single ship and conflicting mission statements. Lots of role-playing in this one as the Centauri and EarthForce had a slight border mis-understanding (with help from the Shadows, of course). My secret objective as commander of the EarthForce side was to try to get one of my own captain's killed! Unfortunately, the Centauri did not cooperate and although my side won decisevly I personally lost! Canonize Jon Tuffley! [1 Apr 99] |
Rich Schafer |
I played a battle Babylon 5 Wars with a friend where we fought it out with the heavy ships of the Earth Alliance and the Centauri. I had an Omega, Nova and a few fighters and he had a Octurion, Primus and several fighters. He eventually drove off my remaining surviving Omega with its aft section missing, because of bad rolls on my part and a poor decision to split my ships up. [31 Mar 99] |
Rick Norman |
A couple of friends play our first battle of BFG last Sunday with fiqure included in the box Imperial vs. Chaos, a classic battle. After a few close turns, the Chaos side won with heavy damage to both sides. When we quit 3 cripples and one smokin hulk on Imperial and 3 cripples and heavy damaged ship. In general, I like the system I think a few rules needed tweaking. The ships are cool. [30 Mar 99] |
SELECTED OLDER BATTLE REPORTS |
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Beth Fulton |
The FSE (Federal Stats Europa) under the command of Admiral Fulton entered a so called friendly system to find an ESU (Eurasian Solar Union) fleet orbiting the gas giant. In a moment of sheer lunacy the FSE frigates and corvettes raced in an break neck speed only to disappear in clouds of expanding gas before doing much beyond minimal damage to the dasardly ESU. Then the main FSE group (carrier, heavy cruiser etc.) swung around to the port and proceeded to pepper the ESU escorts with SMs (missiles) while some torpoedo fighters went in for the kill... unfortunately the ESU have damn fine PDS and Interceptors (fighters made to dogfight) so not too many SMs made it in and only two (out of 42) fighters made it to their target. Then the ultimate insult... Admiral Fultons penchant for rolling ones surfaced and zip damage was inflicted. At this point the ESU were slowly plodding forward (and had to get home for dinner) and the FSE was fast running out of munitions and table...erm solar system so the FSE made the decision to gracefully withdraw (and buy some dice that know what a 6 looks like!) [30 Mar 99] |
Rob Wilson |
Last Space Game I played was a Star Fleet Battles tournament deul, played FtF with someone in our local gaming group. I was flying ISC vs his Hydran, who conceded after 4 turns, mostly due to his ship being more damaged than mine. [29 Mar 99] |
Sam Kite |
I was playing Battlefleet Gothic 2 Lunar class cruisers against the retreating Chaos Battlecruiser Abomination. The battlecruiser had some minor damage (basically a hit missing) and the Lunars had to destroy the ship or risk a battle against the wounded dreadnought and a Starbase. The Imperials launched torpedoes and fired their Nova cannons but were successful in achieving only the loss of some lances on the enemy before the battlecruiser turned and launched a retributive strike. One Imperial ship was crippled on an (extremely) lucky die roll whilst the other ship emerged unscratched. The Battle ended with the Chaos ship reaching safety. We played a game immediately after with 1500 pts worth of Imperial ships attacking a mined and defended 'harbor' near a planet that Abomination had retreated to. The Imperials dished it out and got an expecially lucky stroke when the Chaos Battlecruiser's warp drive imploded and took the station with it. Afterwords there was just mop up in terms of the Imperials survivng the next Chaos turn. Victory was achieved Praise the Emperor! [29 Mar 99] |
Mike K |
The Last game I played was Mekton Z in a invasion of a city scenario, onboard a space station, we kludged up rules for going through airlocks and we had a space fight/ building to building city fight, all in one game. [28 Mar 99] |
SRB |
FULL THRUST using Fleet Book Rules. 1000 pts meeting engagement between the Eurasian Solar Union and the Neu Swabian League. The ESU triumphed over the NSL, destroying all the NSL ships including a superdreadnought. The ESU fleet took heavy damage, however, including the loss of its battleship. The two surviving ESU cruisers were left relatively untouched. [28 Mar 99] |
Rob |
I ran Full Thrust for the first time the other week, and I thinkevery one was impressed. We are used to SFB games that take hours and end often thru bordome. The game took about 2 hours for 8-9 ships each side with novice players and GM. I recommend it! [28 Mar 99] |
thomas Brown |
Earth Aliance vs Non-Aligned Roughly 1850 pts each Non-Aligned Turn 1EA Olympus NA Drazi Sunhawk Both fleets moved to engage. The Non-aligned player was trying to close the gap between the fleets. He didn't realise he had the range advantage with his Avoiki's -1/4 hexes with his Graviton beams The EA player railguns on all three ships were -1/2 hexes and had to close. Turn 2 didn't see much more manuevering the Sunhawk swung out and slowed down. With the Avoikis continuing at great speed, no fire exchanged yet. EA just kept plugging on. Turn 3 Avoikis sped past the the lighter Earth ships while the Drazi Sunhawk engaged the three EA ships. Artemis 1 didn't allocate any EW onto locking on to the sunhawk so didn't fire. Artemis 2 fired on the sunhawk and with rear weapons on Avoiki. Olympus fired on sunhawk, scoring a hit onto the C&C - killing the ship. More minor damage occured. Sunhawk fired on the Artemis, destroying 1 railgun and forward interceptor Avoiki recieved a destroyed rear Graviton pulsar and major damage to rear thruster Turn 4 Avoikis flew off map. EA declined to pursue (couldn't catch them if I tried). NA decided next time would not close with EA ships and feels the Artemis rail frigates may be under-pointed. [27 Mar 99] |
Randy Campbell |
Two Kilgon D7's protecting an advance sensor station Vs 2 cloaked Romulan war birds (as per my full thrust conversion :) I actually refefed more than played in this one as I was constructing rules for cloaked ships. 1 D7 would swing out in a wide orbit to attempt detection on the cloaked ships they KNEW were out there when suddenly a romulan uncloaked and fired upon the outermost D7! The D7 unleashed a furious series of blows to the Warbird, crippling it, as the inner D7 rushed to his buddies aid.... Straight into the fireing arc of the second Warbird as it uncloaked to strike the sensor station. At this point it was discovered that a full up D7 will NOT withstand the blow from a Plasma Torpedo, but it will stop the shot from hitting the station. The remaining D7 managed to get and hold a sensor lock on the Warbird and proceded to destroy it before it could get another shot off. [27 Mar 99] |
Dan O'Connor |
A B5 Wars campaign battle, between the Earth and Minbari. Earth won a minor tactical victory causing significant damage to multiple Minbari ships, but was unable to follow up as they were overextended and could not exploit the Minbari losses. [26 Mar 99] |
Daric Morris |
A quick game of Full Thrust to introduce some new players and try some new stuff for old players. Teamwork is key as one side stuck together and the other side zoomed off in different directions. As always a fun, playable game... [26 Mar 99] |