| ||The rules cover land warfare (and supporting air forces), with tables of organization and data charts for all of the nations which participated in Desert Storm. Includes rules for boats, aircraft and helicopters, morale, smoke, thermal sights, and chemical and biological weapons. Advanced rules cover such things as B-52 strikes, tactical doctrine and fire discipline, engineering, night operations, weather and crew training.|
|Period||Desert Storm (liberation of Kuwait)|
|Scale||Tactical. Ground scale is 1" = 50 meters. One combat turn = 1 minute. Each miniature represents an individual vehicle or boat. Infantry are grouped into fireteams/squads of 2-14 men. Intended for use with 1/285 or 1/300 scale miniatures.|
|Basing||Individual. Suggests using counters for infantry.|
|Designers||Martin Fenelon and Kevin Cabal|
|Publisher||Published 1991 by Sutton Hoo Games, a division of Simtac.|
|Jim P. (firstname.lastname@example.org)|
We use Sand, Oil & Blood (a Gulf War game) as the basis for modern microarmor, but have to add things like troop morale that is bit higher than the Iraqis (as that is the only "red force" they provide for). While the mechanics of this game seem accurate enough, it plays out well...and yes, a Challenger or M1A1 is nearly undefeatable head on...as it should be ;)
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|27 July 1998||added Jim P's comments|
|5 April 1997||reorganized|
|9 September 1996||added cover picture|
|14 August 1996||page published|
|Comments or corrections?|