Rules for skirmish-scale actions featuring modern African combat forces
vs. each other or Western powers. Rules cover infantry, armor, artillery,
air strikes, command and control, and morale. The game system is designed to be fast-playing while retaining
realism. Special features include frequent vehicle breakdowns, sub-commanders
who don't always function, and reaction fire triggered by ineffective attacks.
The last two pages of the rules booklet are printed on heavy paper,
and serve as reference pages listing all needed charts and tables.
Two scenarios are provided (Magadishu 1996 and Biafra 1969).
Includes designer's notes and complete list of the Modern African Wars
| Period|| Modern Africa (post-WWII)|
| Ground Scale|| 1" = 10 yards|
| Time Scale|| not stated|
| Figure Scale|| 1 figure = 1 leader or 3-5 soldiers|
1 model = 1 gun or vehicle
| Miniature Scales||15mm scale. "Written for use with Peter Pig's Modern
African Wars line of figures"|
| Leaders|| individual|
| Soldiers|| 3 figures on 1 1/2" x 1 1/2" base|
| Weapon Teams|| weapon and crew on base sized as needed|
| Vehicles|| individual (bases optional)|
| Contents|| 28-page plastic-bound rules booklet, including
a clear plastic template page [must be cut out]|
| Designer|| Craig Martelle (firstname.lastname@example.org)|
| Publisher|| First printing 1999 by Gauntlet Publications.|