Last Updated
Mon Nov 15 19:47:11 PST 1999
Voters = 19

FANTASY MASS-COMBAT VOTING RESULTS:
Voters, By Setting - At the local game store


Favorite Rules
rulespercentage
Clan War21%
Armies of Arcana16%
Fantasy Rules!16%
Warhammer Fantasy16%
De Bellis Multitudinis with Fantasy Supplement11%
Armati with house rules5%
Dark Heaven Apocalypse5%
Demonworld5%
Hordes of the Things5%

Rules Regularly Played
rules played regularlypercentage
Warhammer Fantasy68%
Hordes of the Things26%
Armies of Arcana21%
Clan War21%
De Bellis Multitudinis with Fantasy Supplement16%
Fantasy Rules!16%
Battlesystem11%
Demonworld11%
Armati with house rules5%
Dark Heaven Apocalypse5%
Inferno5%
Raven5%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played37%
2 rules played37%
3 rules played16%
4 rules played5%
6 rules played5%

Rules Tried
rules played at least oncepercentage
Warhammer Fantasy89%
Clan War47%
Fantasy Rules!42%
Hordes of the Things42%
Battlesystem37%
Armies of Arcana21%
De Bellis Multitudinis with Fantasy Supplement21%
Battlestorm16%
Demonworld16%
Raven16%
Dark Heaven Apocalypse11%
Fantasy Warriors11%
Archworld5%
Armati with house rules5%
Dragon Hordes5%
Fantasy Wargaming5%
Fantasy Warlord5%
Inferno5%
Wreaking Havoc5%

Number of Rules Tried
number of rules playedpercentage
3 rules played26%
4 rules played21%
2 rules played16%
5 rules played16%
1 rules played5%
7 rules played5%
8 rules played5%
9 rules played5%

Voters, By Experience
level of experiencepercentage
Up To Ten Years42%
Up To Twenty Years26%
Two to Three Years21%
Novice5%
Twenty Years or More5%

Voters, By Region
regionpercentage
North America94%
Europe6%

Number of Armies
number of armies owned or usedpercentage
2 army/armies26%
4 army/armies26%
3 army/armies11%
5 army/armies11%
1 army/armies5%
11 army/armies5%
18 army/armies5%
19 army/armies5%
8 army/armies5%

Armies Owned/Used
armies owned or usedpercentage
Men - Medieval63%
Orc/Ork63%
Goblin/Hobgoblin37%
Lizard/Lizardmen32%
Men - Ancient32%
Dwarf26%
Chaos21%
Elf - Wood/Sylvan21%
Halfling21%
Men - Asian21%
Men - Barbarian/Tribal21%
Undead21%
Elf - Dark/Drow16%
Elf - High Elf16%
Elf - Other16%
Centaur11%
Dragon11%
Gnome11%
Men - Amazons11%
Men - Other11%
Men - Slavic11%
Ratmen/Skaven11%
Chaos Dwarf5%
Demon5%
Half-Orc5%
Men - Arabic5%
Ogre5%
Other5%
Troll5%
Vampire5%

Scales Used
figure scalepercentage
25mm100%
15mm68%
10mm5%

Number of Scales
number of figure scale(s) used
(per person)
percentage
2 figure scale(s) used63%
1 figure scale(s) used32%
3 figure scale(s) used5%

RECENT BATTLE REPORTS
twhitten

Huge battle of 10,000 pts per side with 3 players a side. It was a WFB games with Chaos, Chaos Dwarves, and Beastmen verses Dwarf and empire. The good guys won (Chaos that is). [18 Sep 1999]

blake radetzky

Last Fantasy Mass-Combat was between two FR! Renaissance Armies. One lead by the Hockmiester and the other lead by Sir Thomas.

Sir Thomas had very strong belief in the one God and had acquired the Witch Hunter Drimm to help purge the evil magic of the Hockmiester. Sir Thomas' army consisted of 4 pike units, 4 handweapon units, 2 crossbow units, 2 handgun units, 2 heavy cavalry units, Brother Bob to help the wounded, and the Alchemist Watson.

The Hockmiester wanting no part of a silly war about who could or should not use magic employed the beast keepers to provide a rather good sized dragon to help stamp out this Sir Thomas and Drimm before the whole countryside took up arms. He also gather the Imperial army of 2 Imperial Pike units, 2 handweapon units, 2 crossbow units, 3 mounted knights, 1 light cavalry, the local shaman, Tim and Imperial Alchemist Vilhem.

Both armies approched the valley that the Hockmiester had maneuvered Sir Thomas into so the Hockmiester could make better use of his larger numbers of mounted knights.

As the battleline clashed, there was much pushing by the pikes on both sides. The Knights moved around the left flank of Sir Thomas's battleline ready to crash into the worried looking handweaponmen, when suddenly, Alchemist Watson sprang both his traps and stopped the two lead units of knights. Much to the relief Sir Thomas!

One of the Imperial Pikes units fled the center of the Hockmiester's battleline and Sir Thomas's men began to rush throught he gap when the Hockmiester unleased the beast... It had six heads and spat fires of death upon the helpless enemy.

Meanwhile on the right flank, the 2 heavy cavalry units of Sir Thomas's army made the circuit and crashed into the Hockmiester's flankd and it started to crumble. The wedge in the center was made wider. Brother Bob was remarkable and worked wonders on the wounded! Witch Hunter Drimm was kept busy keeping the Hockmiester's evil spawn shaman from causing trouble on the battlefield.

Finally, the Knights broke free of those worrisome traps and the Hockmiester joined the lead unit to settle this battle once and for all. But glory was not to be for the Hockmiester, as he shook his knights out into a battleline to charge, the terrible shrilling screams of a half dozen throats broke through the rage of battle. Piercing the eardrum of all who were near, as the great beast had been surround and fell to the pikes of Sir Thomas.

Seeing the great beast fall was too much for the Imperial army. Those closest to the beast droped their weapons and fled. The right flank was gone, Tim and Vilhem were fleeing for their lives! The Hockmiester reformed his knights and covered the retreat of his broke army... The Hockmiester vowed that Sir Thomas would PAY! [17 Sep 1999]

Chris Remo

I am currently running a map-based Warhammer Fantasy Campaign, with armies from Dwarves, High Elves, Wood Elves, Chaos Dwarves, and Lizardmen. So far: Dwarves: 0-0 High Elves: 2-0 Wood Elves: 2-1 Chaos Dwarves: 0-2 Lizardmen: 1-0 [15 Sep 1999]

SHELP, MONGOL

9-09-99: played armies of arcana, i have a devastating SAMURAI army. the battle was SAMURAI vs arabian 6,000pts per side. I skirmished my entire army to better utilize my SAMURAI's first strike capabilities by wrapping around my opponants large block units. i was greatly outnumbered and this almost proved to be my undoing, as it was mandatory to take leadership test after every mele turn. Though my SAMURAI are a fearless unit because of dice rolls i still had to kill an extra man or two every turn. by the end of the game my opponent only had scattered rements of troops while i onlt had one archer unit left that had been untouched the entire game but had delivered devastating fire. we still called it a draw. thanks [11 Sep 1999]

Richard Mitchell

Was my first game of Clan Wars. Went kinda wierd, but still MUCH better than WHFB. Im getting into the game shortly, and Chronopia as well.. [8 Jul 1999]

pat obrien

armies of arcana: my medieval army was slaughtered by the wily samurai and their magical flaming arrows, argh. [9 May 99]

Chris Lowrey

My last battle was a small Human (Medieval) versus Orc Armies of Arcana battle. Humanity was victorious! [3 May 99]

Igor Pouillon

It was a Demonworld game. I had a Imperial army. My opponent had elves and I lost. He was lucky and his strategy was better. [22 Apr 99]

Demian Rose

Fantasy Rules! Hill Dwarfs vs. Lizardmen. First time using 2nd ed. rules: great game, now even better! [18 Apr 99]

Joseph B. Prozinski

A game of Clan War at a local game store. It was a basic game with the units from the boxed set. We each had a unit of unaligned archers and unaligned infantry. I had the Crab Clan personality that comes with the box and my opponnent had the Crane Clan personality. It was a very close game. I lost because of a rash of bad dice rolls with my archers on one turn. I did no damage and the archers were spent for a turn because of the tactics card I played on the unit before they attacked. A very enjoyable game with excellent miniatures. [16 Apr 99]

HBorson

3500 points per side using Apocalypse game rules. Points awarded for killing enemy models on a point for point basis, with additional points for controlling objectives on the battlefield. I used a standard historical Roman army against an orc army with shaman and a few ogres as monsters. The orc player relied to heavily on magic allowing me to control the course of the battle with my superior infantry. Also when I eliminated one of his 2 shaman on the second turn it was a personal demoralization point for him. [7 Apr 99]

Jeff Bolton

My Dwarves vs Elves. HOTTs. 72AP per side. The battle was hard fought. The Elves introduced a God and Aerial Hero early in the game. But the stout dwarves hung on, scaring the God off and slaying the hero. Elf Behemoths proved to be most effective against dwarven Spears. The final fight was between the Elf behemoths and wizard and a cobbled-together line of dwarve crossbows and artillery. The dwarves finally triumphed, driving the last elves from the field. Both sides had suffered extrememly heavy casualties.

HOTTs is easily the best of the WRG offerings. It is fun, fast, and adaptable. It lends itself to a wide variety of figures. Besides the more common sword and sorcery fantasy armies, I am aware of a Plains Indian, American Civil War, and British Colonial armies in the local area. A friend is also threatening to make an army from his old Space 1889 figures. [6 Apr 99]

Mick Galuski

My Dwarves shredded a Bretonian army. First by shooting half their army dead with crossbows and organ cannons, and then by chopping them up with a unit of Miners and Iron Breakers.

I can't wait for the Middle Earth Battle System. [6 Apr 99]

Joao Geada

A great game of ClanWar. The upper hand in this

battle moved back and forth as tactic and counter tactics were played, and ended in a (slight) loss for my forces.

The great thing about ClanWar is that the playing matters, the game isn't decided by the time you finish picking your forces. Fantasy for grown-ups. [26 Mar 99]

Ken Carpenter

My Dragon army slaughtered a hapless Crab army. The Ise Zumi led the attack by flying across the field to engage and destroy the only Crab archer unit. [24 Mar 99]

Kevin Reagan

Skeletons vs Goblins; used Armati rules Intro scale 25mm, Skeletons were Romano-British and the Goblins were German warband. Undead kicked butt due to the LHI having bows and feathering the approaching warbands. Plenty of terrain made it interesting.... several very nasty fights, all out of support of one another [22 Mar 99]

Tom Reed

Skaven vs Bretonnians, the Skaven gave their all but unfortunately the Bretonnian knights were too much for them. Should have used more long-range weapons to soften the knights up. [17 Mar 99]

Chris Craft

My last game was Warhammer Fanatasy, I was The left flank of the army. I had about 1200 pts. of Empire and fought off about 3000 pts. of Dark Elf and Goblins. The highlight of the game was when Ogres charged my poor halflings. The Ogres failed to hit and my halflings hit several times in return and cause two wounds. Unfortunatly my opponent rolled two 6's for save thus forcing a tie on wounds caused. The fight between the Ogres and halflings would have been written about for centuries to come if only my opponent didn't roll boxcars. Just think, halflings running down routing Ogres. [16 Mar 99]

Steve Massey

A teaching scenario at the local game shop, De Bellis Fantasticus (slightly modified), Orc's vs. Elves. After looking to be completely crushed, the Elves rallied & drove the Orc's from the field, & a good time was apparently had by all. [15 Mar 99]