Last Updated |
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Mon Nov 15 19:47:12 PST 1999 |
Voters = 12 |
FANTASY MASS-COMBAT VOTING RESULTS:
Voters, By Scale - 6mm
Favorite Rules | ||
---|---|---|
rules | percentage | |
Fantasy Rules! | 25% | |
De Bellis Multitudinis with Fantasy Supplement | 17% | |
Hordes of the Things | 17% | |
Battlestorm | 8% | |
Clan War | 8% | |
Demonworld | 8% | |
Knights and Magick | 8% | |
The Overlord's Tower | 8% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
De Bellis Multitudinis with Fantasy Supplement | 40% | |
Hordes of the Things | 40% | |
Clan War | 20% | |
Demonworld | 20% | |
Fantasy Rules! | 20% | |
Fantasy Warriors | 20% | |
Knights and Magick | 20% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 60% | |
3 rules played | 40% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Warhammer Fantasy | 92% | |
Hordes of the Things | 83% | |
De Bellis Multitudinis with Fantasy Supplement | 58% | |
Fantasy Rules! | 58% | |
Battlesystem | 42% | |
Fantasy Warriors | 33% | |
Demonworld | 25% | |
Clan War | 17% | |
Inferno | 17% | |
Battlestorm | 8% | |
Chainmail | 8% | |
Chaos Wars | 8% | |
Dark Heaven Apocalypse | 8% | |
Katartis | 8% | |
Knights and Magick | 8% | |
Legendary Battles | 8% | |
Swords and Spells | 8% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
5 rules played | 25% | |
3 rules played | 17% | |
7 rules played | 17% | |
1 rules played | 8% | |
2 rules played | 8% | |
4 rules played | 8% | |
8 rules played | 8% | |
9 rules played | 8% |
Voters, By Experience | ||
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level of experience | percentage | |
Up To Ten Years | 42% | |
Twenty Years or More | 33% | |
Up To Twenty Years | 17% | |
Two to Three Years | 8% |
Voters, By Region | ||
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region | percentage | |
North America | 50% | |
Europe | 33% | |
Africa | 8% | |
Western Pacific | 8% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
With a friend or two | 50% | |
At the local club | 42% | |
Solitaire | 8% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
2 army/armies | 27% | |
1 army/armies | 18% | |
3 army/armies | 18% | |
4 army/armies | 18% | |
10 army/armies | 9% | |
9 army/armies | 9% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Dwarf | 55% | |
Men - Medieval | 45% | |
Orc/Ork | 45% | |
Undead | 27% | |
Chaos | 18% | |
Men - Ancient | 18% | |
Men - Arabic | 18% | |
Men - Asian | 18% | |
Centaur | 9% | |
Demon | 9% | |
Dragon | 9% | |
Elf | 9% | |
Elf - Dark/Drow | 9% | |
Elf - Wood/Sylvan | 9% | |
Gnome | 9% | |
Halfling | 9% | |
Lizard/Lizardmen | 9% | |
Men - Amazons | 9% | |
Men - Barbarian/Tribal | 9% | |
Men - Other | 9% | |
Ogre | 9% | |
Ratmen/Skaven | 9% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
6mm | 100% | |
15mm | 58% | |
25mm | 58% | |
10mm | 17% | |
20mm | 8% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
3 figure scale(s) used | 50% | |
2 figure scale(s) used | 42% | |
1 figure scale(s) used | 8% |
RECENT BATTLE REPORTS |
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Rob Dean |
Friday, 6 August 1999--Knights and Magick I set up a dense forest with only two easy routes on the dining room table, with the evil wizard's tower at one end and the elvish army at the other end. The elves were to advance across the table and nail the magic talisman to the door of the wizard's tower in order to get him out of the forest. The wizard's forces, about 2/3 the strength of the elves, were placed in ambush around the board. I ran the wizard and my sons (6 and 9) took the elves. Despite my best efforts, the elves won the day, and the evil wizard was evicted. I hadn't played a game of K&M in a while except as a historical game, and this was a lot of fun. [15 Aug 1999] |
carla.posta |
Huge 6mm battle (Undead VS Arabians) using DBM with fantasy rules add-ons, lasted about half a day (1200 pts per side). [23 Apr 99] |
Christophe HAUSS |
1200pt (10 turns) Demonworld : Empire (Me) vs Elves A human company felt in an elvish ambush. In a few turn elvish archery totally destroyed the humen who tried to come in close contact. The humen archers didn't do great things, cause the elves had a greater fire range, so all they need was to fire, then retreat a few hexes. At the end of the 5th turn, the human company was only 15 guys left (of 55), and the elves were still 25 (of 28). The two first humen lines were totally destroyed. The human general saw his defeat, but he decided to fight until the last stand. The "reserves" were put in the melee, they charged the elves, pass thru a rain of arrows, and engage close combat. The elves were so surprised, so feered, that they flee away. At the end of the sith turn, the humen faced only the elvish general and the elvish sorcerer, wich were killed the next turn. Once again the empire won. [22 Mar 99] |
Darryl Wagner |
Dark Elves vs Dwarfs, Dark elves decimated. Should have known better than playing against my wife..... [21 Mar 99] |
Jack Sheriff |
Gondor vs. Barad-Dur, 6mm figures, based for 25mm, using DBA with supplement. [17 Mar 99] |
Ken Peters |
Last game I played was 4th Edition WHFB - Elves (me) vs Goblins (friend). First and LAST game of WHFB. 4th edition and later killed that game. [15 Mar 99] |
John Leahy |
We played a Tolkienesque Scenario for Hott. 96Ap per side. The Orcs arrived in waves almost overrunning the Humans. However Rohan appeared and smited the evil Orcs forcing them to flee! Although I really love FR2, I have rediscovered Hott recently and The STRONGHOLD website through your links. I love them both! Keep up the Great work! The best website on the net. [25 Feb 99] |
George S. Pantelis |
2000 pts., Phoenix vs.Unicorn. Open valley with forests on either side. My forces were a pike block screening dual archery units and house gaurd infront, next to a medium cav. Swept across the feild with cav and pinned down his hvy cav. while my archers pelted his groud troops. he charged his house gaurd into my pike block and my elites flanked his hvy cav. after destroying them, they swept into his archers. his house gaurd took losses, but routed my pikes. my archers finished him off. adding spells on my part, I won, if you like the period, Clan War is well worth the price. Get everything you need in one box. The supplements, while not necessary are well worth the price as well. This is a keeper. :) [17 Feb 99] |
John Hills |
**The Battle of the Great Glade** Fought using FR2! as part of my Campaign - http://dig.anthro.niu.edu/hills/default.html (As told by a Hill Dwarf scout who witnessed the battle from a rather precarious position half way up a tree.) The two Celtic Hosts faced each other across the glade, and prepared themselves for the ordeal that was to come. Felimid mac Fal strode forward and began singing a ballad of the troubles and woes of the Emerald Isle. His words and music wove a tale that brought a tear to the eye of even the most hardened warrior present - blue painted killers were seen looking away, biting their lips. The Forest Dwellers looked at each other and began having whispered discussions amongst themselves. When the song ended, there was a subdued silence, broken only by the occasional sniff and the sound of a warrior munching on a slightly mouldy potato. It seemed for a moment that there would be no battle. The Forest Dwellers certainly seemed unsure what to do next! Suddenly the Celts of Tir na nOg stirred into action, their infantry line moving forward , their chariots switching from the west to east flanks, the fanatics rushing forward to cover the now open flank and support the main force. The Celts of Erin responded by moving forward all along the line. Soon arrows and javelins were flying thick and fast, but the warriors on both sides seemed oblivious. To the east there developed a swirling skirmish between the light cavalry of Erin and the light cavalry and chariots of Tir na nOg. This combat lasted almost until nightfall, with the charioteers victorious. In the centre the Forest Dwellers fired arrows at the Erin battle line and then moved to the flanks, some facing the Erin Rangers, others guarding the Great Tree. When the battle lines clashed there was indescribable carnage, with both armies losing whole companies at a stroke. The Erin Heavy Chariots joined the fight, while traps delayed the Tir na nOg fanatics. One of these units was shot to pieces by the Erin Rangers while trying to escape the snares and pits that they had fallen foul of. The battle raged for some time with no clear advantage to either side*. Then a unit of Tir na nOg fanatics got into combat, killing the Bard while chanting strange words - "Sing when your winnin'! You only sing when your winnin'".** But the Tir na nOg jubilation was short lived. Their general and his warriors became trapped between foot warriors and heavy chariots. They died like heroes, surrounded by the bodies of the fallen. This finally took the heart out of the surviving Tir na nOgs, and they pulled back to join the Forest Dwellers around the Great Tree. * each army won its own phase until both clocks were on 2! ** English soccer chant. **Results** This was a Marginal Victory for Erin. Both sides suffered horrific loses, and right to the end it could have gone either way. Great match-up! [16 Feb 99] |
Erik Rutins |
Check out a battle report on my site at: www.openix.com/~rutins/brbstm1/index.html Not my last battle, but much better documented. :-) My last battle involved a playtest of the upcoming Miracles and Hexxes rules for Battlestorm, pitting two Barbarian armies complete with Warlocks and War Witches against each other. [15 Feb 99] |
David Makin |
Rules FR! 2nd Ed, Low Magic Panzer Army Gnome allied to Hill Dwarves was opposed by High Elves with allied Hill Dwarves. Both sides deployed their Hill Dwarves on the right, and used their allies to assault.. Due to incrediable bad luck with shooting on the part of the Hill dwarves the majority of Panzer Army Gnome contacted them en-masse.. after very messy combat the High Elves allies collapsed before they could overcome the Gnomes allies. I like FR! because of it's flexiability.. the basing encourages mini diaromas and the morale clock and magic systems are simple yet fun. [15 Feb 99] |