Last Updated
Mon Nov 15 19:47:11 PST 1999
Voters = 147

FANTASY MASS-COMBAT VOTING RESULTS:
Voters, By Scale - 25mm


Favorite Rules
rulespercentage
Fantasy Rules!22%
Warhammer Fantasy18%
Clan War16%
Dark Heaven Apocalypse8%
Armies of Arcana7%
Hordes of the Things5%
Battlesystem4%
De Bellis Multitudinis with Fantasy Supplement3%
Demonworld3%
Battlestorm2%
Knights and Magick2%
Robert's Rules of Warfare2%
Raven1%
A Fistful of Miniatures1%
Armati with house rules1%
Carnage1%
Fantasy Warlord1%
Qadardalikoi1%
Rencounter with house rules1%
Spear & Shield1%
The Overlord's Tower1%
Warrior Kings with house rules1%
Warzone with house rules1%

Rules Regularly Played
rules played regularlypercentage
Warhammer Fantasy54%
Fantasy Rules!18%
Clan War17%
Hordes of the Things17%
Battlesystem12%
Armies of Arcana11%
De Bellis Multitudinis with Fantasy Supplement11%
Dark Heaven Apocalypse10%
Demonworld5%
Knights and Magick5%
Battlestorm4%
Raven4%
Fantasy Warriors2%
Inferno2%
Robert's Rules of Warfare2%
Armati with house rules1%
Carnage1%
Fire Storm1%
Grunt1%
Legendary Battles1%
Rag'narok1%
Rencounter with house rules1%
Warzone with house rules1%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played44%
2 rules played38%
3 rules played14%
4 rules played2%
6 rules played1%
7 rules played1%

Rules Tried
rules played at least oncepercentage
Warhammer Fantasy87%
Battlesystem51%
Fantasy Rules!43%
Hordes of the Things41%
Clan War32%
De Bellis Multitudinis with Fantasy Supplement28%
Battlestorm22%
Fantasy Warriors21%
Dark Heaven Apocalypse18%
Armies of Arcana12%
Raven12%
Inferno10%
Knights and Magick7%
Fantasy Warlord6%
Demonworld6%
Grunt5%
15mm Rules for Fantasy Armies4%
Dragon Hordes3%
Legendary Battles3%
Robert's Rules of Warfare3%
Fantasy Conquest2%
Carnage1%
Chainmail1%
Down Styphon1%
Fantasy Wargaming1%
Spear & Shield1%
Te Wapen!1%
Wreaking Havoc1%
Archworld1%
Armalion1%
Armati with house rules1%
Chaos Wars1%
Fire Storm1%
Qadardalikoi1%
Swords and Spells1%

Number of Rules Tried
number of rules playedpercentage
5 rules played18%
2 rules played17%
3 rules played17%
4 rules played15%
1 rules played8%
6 rules played7%
7 rules played6%
8 rules played5%
9 rules played4%
10 rules played2%
13 rules played1%

Voters, By Experience
level of experiencepercentage
Up To Ten Years35%
Up To Twenty Years31%
Two to Three Years16%
Twenty Years or More15%
Novice3%

Voters, By Region
regionpercentage
North America89%
Europe7%
Western Pacific4%
Southeast Asia1%

Voters, By Setting
usual game settingpercentage
With a friend or two60%
At the local club22%
At the local game store13%
Solitaire3%
At gaming conventions2%

Number of Armies
number of armies owned or usedpercentage
1 army/armies31%
2 army/armies16%
4 army/armies15%
3 army/armies12%
7 army/armies6%
5 army/armies4%
8 army/armies4%
11 army/armies4%
6 army/armies3%
13 army/armies1%
23 army/armies1%
10 army/armies1%
17 army/armies1%
18 army/armies1%
19 army/armies1%

Armies Owned/Used
armies owned or usedpercentage
Orc/Ork44%
Men - Medieval41%
Dwarf32%
Undead29%
Goblin/Hobgoblin24%
Men - Ancient19%
Chaos19%
Lizard/Lizardmen18%
Elf - Wood/Sylvan17%
Men - Asian15%
Ratmen/Skaven15%
Elf - High Elf14%
Men - Barbarian/Tribal14%
Elf - Dark/Drow12%
Ogre7%
Halfling6%
Men - Amazons6%
Men - Other6%
Vampire6%
Elf - Other6%
Men - Arabic6%
Demon5%
Troll5%
Dragon4%
Giant4%
Elf4%
Gnome4%
Minotaur4%
Centaur3%
Chaos Dwarf2%
Half-Orc2%
Men2%
Men - Slavic2%
Avian (flying)1%
Gargoyle1%
Insect/Bug1%
Other1%
Beastmen1%
Bugbear1%
Bunnies1%
Kobold1%
Tekumel1%

Scales Used
figure scalepercentage
25mm100%
15mm46%
6mm5%
10mm3%
20mm1%
54mm1%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used51%
2 figure scale(s) used44%
3 figure scale(s) used5%
4 figure scale(s) used1%

RECENT BATTLE REPORTS
Scott Perry

4,000 pts of Khorne Chaos Warriors (me) vs. 5,000 pts of Lizardmen (no big characters). Scenerio was Plague Fleet of Chaos Warriors land in Lustria to attack the Temple of Urk-Nok and recover a lost Daemon bound by a Slann Mage Priest. Lizards came on in d3-1 units per turn, with 1,500 starting temple guard and asorted skinks. 6 turn game, started well for me but I was slow due to no calvary. By the time I was getting into combat the turns were against me and most of his army was deployed. The end result was I was "pushed back" by turn limits, we aggreed the entire city would have been alerted and enroute after the 6 turns. A fun game, but too much distance to cover on foot. We played on a 6'x10' table.

First time here, no suggestions. Like that you view all games as playable and fun, I play WFB mostly due to proliferation, but Battle Storm and Battle System are both fun, too. [8 Nov 1999]

Igor Pouilllon

I played a Demonworld game with my Imperium army against one of my best friend who have a Bear Thain army(they are barbarian). He tried to go to close combat but my bowmens and guns were not agree. Those barbarians were fast all dead when they finally arrive to fight. I won it was a great game [3 Nov 1999]

Ted Lyng

My last game was an unnamed battle between Tsolyanu and Yan Kor during the great northern war. The Tsolyani deployed some fanatics (Legion of Red Devastation), some bowmen, some flying Hlaka scouts, an assortment of medium and heavy infantry, and 2,000 Ahoggya extra-heavy troops. The Yan Koryani deployed a larger number of medium and just 1,000 Shen as heavies. The Yan Koryani also had Hlaka. Both sides deployed skirmishers. Since the game was played without a referee, hiding behind terrain and cloaking magic etc. were not factors. I will not bore you with all the details but the Tsolyani won by deploying their Ahoggya effectively. The Ahoggya managed to avoid reduction by enemy archers and proved unstoppable against the Yan Koryani medium troops. The Yan Koryani never managed to use his superior numbers effectively to outflank the Tsolyani (he was constrained by terrain somewhat). Only the Shen might have stopped the Ahoggya, but they were on the opposite wing and it was all over by the time they could have neared. I noted two tactical points: 1) Wheeling and maneuvering is slow and elaborate machinations often do not pay off as much as careful attention to the opening set up. 2) Hlaka are very effective but you must avoid losing any since they break morale quite easily. [10 Oct 1999]

Dennis Mrosewske

My orcs were holding their own against the hordes of Chaos in front of them when my General and his Boar Boyz decided to turn tail and were cut down by some plaguebearers, with that the rest of my army freaked out and headed for the hills, another loss by the massively cowardly orcs and gobbos. [23 Sep 1999]

twhitten

Huge battle of 10,000 pts per side with 3 players a side. It was a WFB games with Chaos, Chaos Dwarves, and Beastmen verses Dwarf and empire. The good guys won (Chaos that is). [18 Sep 1999]

blake radetzky

Last Fantasy Mass-Combat was between two FR! Renaissance Armies. One lead by the Hockmiester and the other lead by Sir Thomas.

Sir Thomas had very strong belief in the one God and had acquired the Witch Hunter Drimm to help purge the evil magic of the Hockmiester. Sir Thomas' army consisted of 4 pike units, 4 handweapon units, 2 crossbow units, 2 handgun units, 2 heavy cavalry units, Brother Bob to help the wounded, and the Alchemist Watson.

The Hockmiester wanting no part of a silly war about who could or should not use magic employed the beast keepers to provide a rather good sized dragon to help stamp out this Sir Thomas and Drimm before the whole countryside took up arms. He also gather the Imperial army of 2 Imperial Pike units, 2 handweapon units, 2 crossbow units, 3 mounted knights, 1 light cavalry, the local shaman, Tim and Imperial Alchemist Vilhem.

Both armies approched the valley that the Hockmiester had maneuvered Sir Thomas into so the Hockmiester could make better use of his larger numbers of mounted knights.

As the battleline clashed, there was much pushing by the pikes on both sides. The Knights moved around the left flank of Sir Thomas's battleline ready to crash into the worried looking handweaponmen, when suddenly, Alchemist Watson sprang both his traps and stopped the two lead units of knights. Much to the relief Sir Thomas!

One of the Imperial Pikes units fled the center of the Hockmiester's battleline and Sir Thomas's men began to rush throught he gap when the Hockmiester unleased the beast... It had six heads and spat fires of death upon the helpless enemy.

Meanwhile on the right flank, the 2 heavy cavalry units of Sir Thomas's army made the circuit and crashed into the Hockmiester's flankd and it started to crumble. The wedge in the center was made wider. Brother Bob was remarkable and worked wonders on the wounded! Witch Hunter Drimm was kept busy keeping the Hockmiester's evil spawn shaman from causing trouble on the battlefield.

Finally, the Knights broke free of those worrisome traps and the Hockmiester joined the lead unit to settle this battle once and for all. But glory was not to be for the Hockmiester, as he shook his knights out into a battleline to charge, the terrible shrilling screams of a half dozen throats broke through the rage of battle. Piercing the eardrum of all who were near, as the great beast had been surround and fell to the pikes of Sir Thomas.

Seeing the great beast fall was too much for the Imperial army. Those closest to the beast droped their weapons and fled. The right flank was gone, Tim and Vilhem were fleeing for their lives! The Hockmiester reformed his knights and covered the retreat of his broke army... The Hockmiester vowed that Sir Thomas would PAY! [17 Sep 1999]

Chris Remo

I am currently running a map-based Warhammer Fantasy Campaign, with armies from Dwarves, High Elves, Wood Elves, Chaos Dwarves, and Lizardmen. So far: Dwarves: 0-0 High Elves: 2-0 Wood Elves: 2-1 Chaos Dwarves: 0-2 Lizardmen: 1-0 [15 Sep 1999]

Dan Hyman

A horde of demons had been terrorizing a local village, and the humans in the area had all fled. The demons were beginning evil rites to summon their master, when the scene was charged upon by the secretive newt-people of the nearby swamps. It was a medium sized battle using Clan Wars rules and all Warhammer miniatures. [15 Sep 1999]

Britt Holtsclaw

Hordes of the Things. Amazons vs Skeleton/undead. A"best of three" campaign, with the Amazons winning two. Little terrain except for a large woods to the left side.While "Fantasy Rules" gave a better game, this was quick, fast, and fun. [15 Sep 1999]

SHELP, MONGOL

9-09-99: played armies of arcana, i have a devastating SAMURAI army. the battle was SAMURAI vs arabian 6,000pts per side. I skirmished my entire army to better utilize my SAMURAI's first strike capabilities by wrapping around my opponants large block units. i was greatly outnumbered and this almost proved to be my undoing, as it was mandatory to take leadership test after every mele turn. Though my SAMURAI are a fearless unit because of dice rolls i still had to kill an extra man or two every turn. by the end of the game my opponent only had scattered rements of troops while i onlt had one archer unit left that had been untouched the entire game but had delivered devastating fire. we still called it a draw. thanks [11 Sep 1999]

SELECTED OLDER BATTLE REPORTS
Jason Schmidt

A simple meeting engagement using AoA, Orcs vs. Dwarves. The Orcs came on strong on the right flank with Wolfriders easily slicing through the unlucky xbows facing them. The center was much nicer for the Dwarves; the two-axe troops made mincemeat of the orc spears sent to try and take them. Left flank was a muddle; some Orc big-uns tangled with the elite Dwarves on bears and tigers and neither seemed to be making headway. The game ended quickly when the cursed Wolfriders (may they thrice be damned) managed to take the terrain objective the Orcs were after (mineshaft) and then on the next turn kill the Dwarven general. Uhh...is that enough? [10 May 99]

kx.henderson

The last game I played was a game of Fantasy Rules! against my regular opponent. He used his regular Medieval army and I tried out my newer Celtic force. It was great fun! The highlight of the battle was the confrontation between his Longbow unit lead by his Cleric fighting my Goddess unit (a Major Spirit). In the end, my army was routed or destoyed, but the Goddess had a new toy-boy to take back to the Netherworld with her...... [15 Apr 99]

robbo

Lizardmen vs. Undead

A 1500 pt warhammer rules game were my army was basically annihilated due to an undead spell which caused my level 2 slann to whither and age and die because I rolled a 2 instead of a 3+. It was annoying as I had stored the total power card for my next turn. The rest of my army slowly succumbed to other undead spells. AHHHH !! [10 Apr 99]

Frank McCloy

Dire Dead Kicking Halfling Butt! [9 Apr 99]

Jeff Bolton

My Dwarves vs Elves. HOTTs. 72AP per side. The battle was hard fought. The Elves introduced a God and Aerial Hero early in the game. But the stout dwarves hung on, scaring the God off and slaying the hero. Elf Behemoths proved to be most effective against dwarven Spears. The final fight was between the Elf behemoths and wizard and a cobbled-together line of dwarve crossbows and artillery. The dwarves finally triumphed, driving the last elves from the field. Both sides had suffered extrememly heavy casualties.

HOTTs is easily the best of the WRG offerings. It is fun, fast, and adaptable. It lends itself to a wide variety of figures. Besides the more common sword and sorcery fantasy armies, I am aware of a Plains Indian, American Civil War, and British Colonial armies in the local area. A friend is also threatening to make an army from his old Space 1889 figures. [6 Apr 99]

Jonathan Meys

I smashed my opponents army into tiny pieces with my 7,300 points huge CHAOS (and all the other COOL bad-guyz) and my opponentS started crying and didn't stop until the next morning. [2 Apr 99]

Paul O'Connor

15mm Fantasy Rules! clash between Chipco's Lizard Man army pack and some Essex Normans. This game plays exceptionally well in 15mm, with lots of room to maneuver and plenty of troop types on the table. Fast, fun. DBA players interested in fantasy should give it a look. [18 Mar 99]

James

Did a Wood Elf versus Goblin army using the Warhammer Fantasy Battles, around 2500 points per side with limited magical items. [17 Mar 99]

George S. Pantelis

2000 pts., Phoenix vs.Unicorn. Open valley with forests on either side. My forces were a pike block screening dual archery units and house gaurd infront, next to a medium cav. Swept across the feild with cav and pinned down his hvy cav. while my archers pelted his groud troops. he charged his house gaurd into my pike block and my elites flanked his hvy cav. after destroying them, they swept into his archers. his house gaurd took losses, but routed my pikes. my archers finished him off. adding spells on my part, I won,

if you like the period, Clan War is well worth the price. Get everything you need in one box. The supplements, while not necessary are well worth the price as well. This is a keeper. :) [17 Feb 99]

Carl Amedio

The forces of Light--Elves met a crusing defeat against the forces of darkness--Orcs.

The loos was especiall bad as it was against an 11 year old playing for the first time. Egads I teach to well!! [14 Feb 99]