Last Updated |
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Mon Nov 15 19:47:11 PST 1999 |
Voters = 96 |
FANTASY MASS-COMBAT VOTING RESULTS:
Voters, By Scale - 15mm
Favorite Rules | ||
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rules | percentage | |
Fantasy Rules! | 41% | |
Hordes of the Things | 14% | |
Armies of Arcana | 9% | |
Dark Heaven Apocalypse | 8% | |
Demonworld | 7% | |
Clan War | 5% | |
De Bellis Multitudinis with Fantasy Supplement | 4% | |
Battlesystem | 3% | |
Warhammer Fantasy | 2% | |
A Fistful of Miniatures | 1% | |
Armati with house rules | 1% | |
Battlestorm | 1% | |
Fantasy Conquest | 1% | |
Robert's Rules of Warfare | 1% | |
Warrior Kings with house rules | 1% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Fantasy Rules! | 31% | |
Warhammer Fantasy | 31% | |
Hordes of the Things | 29% | |
De Bellis Multitudinis with Fantasy Supplement | 17% | |
Armies of Arcana | 15% | |
Demonworld | 14% | |
Dark Heaven Apocalypse | 12% | |
Clan War | 10% | |
Battlesystem | 8% | |
Fantasy Warriors | 3% | |
Inferno | 3% | |
Knights and Magick | 3% | |
Armati with house rules | 2% | |
Battlestorm | 2% | |
Carnage | 2% | |
Fantasy Conquest | 2% | |
Fire Storm | 2% | |
Grunt | 2% | |
Legendary Battles | 2% | |
Rag'narok | 2% | |
Raven | 2% | |
Robert's Rules of Warfare | 2% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 42% | |
2 rules played | 34% | |
3 rules played | 20% | |
6 rules played | 2% | |
7 rules played | 2% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Warhammer Fantasy | 77% | |
Fantasy Rules! | 63% | |
Hordes of the Things | 58% | |
Battlesystem | 46% | |
De Bellis Multitudinis with Fantasy Supplement | 35% | |
Clan War | 24% | |
Armies of Arcana | 18% | |
Dark Heaven Apocalypse | 17% | |
Fantasy Warriors | 16% | |
Battlestorm | 15% | |
Demonworld | 12% | |
Raven | 11% | |
Inferno | 10% | |
Knights and Magick | 7% | |
Legendary Battles | 4% | |
15mm Rules for Fantasy Armies | 3% | |
Down Styphon | 3% | |
Fantasy Warlord | 3% | |
Robert's Rules of Warfare | 3% | |
Dragon Hordes | 2% | |
Grunt | 2% | |
Archworld | 1% | |
Armalion | 1% | |
Armati with house rules | 1% | |
Carnage | 1% | |
Fantasy Conquest | 1% | |
Fantasy Wargaming | 1% | |
Katartis | 1% | |
Royal Armies of the Hyborean Age | 1% | |
Spear & Shield | 1% | |
Wreaking Havoc | 1% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
3 rules played | 22% | |
4 rules played | 20% | |
5 rules played | 17% | |
2 rules played | 15% | |
6 rules played | 5% | |
9 rules played | 5% | |
1 rules played | 4% | |
7 rules played | 4% | |
10 rules played | 3% | |
8 rules played | 2% | |
13 rules played | 1% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Up To Ten Years | 38% | |
Up To Twenty Years | 24% | |
Two to Three Years | 18% | |
Twenty Years or More | 13% | |
Novice | 8% |
Voters, By Region | ||
---|---|---|
region | percentage | |
North America | 79% | |
Europe | 14% | |
Western Pacific | 6% | |
Southeast Asia | 1% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
With a friend or two | 49% | |
At the local club | 34% | |
At the local game store | 14% | |
Solitaire | 2% | |
At gaming conventions | 1% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
1 army/armies | 37% | |
3 army/armies | 16% | |
4 army/armies | 16% | |
2 army/armies | 12% | |
5 army/armies | 4% | |
7 army/armies | 3% | |
11 army/armies | 2% | |
13 army/armies | 2% | |
8 army/armies | 2% | |
17 army/armies | 1% | |
18 army/armies | 1% | |
19 army/armies | 1% | |
23 army/armies | 1% | |
9 army/armies | 1% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Men - Medieval | 39% | |
Orc/Ork | 37% | |
Dwarf | 33% | |
Undead | 30% | |
Men - Ancient | 28% | |
Men - Barbarian/Tribal | 18% | |
Goblin/Hobgoblin | 17% | |
Elf - Wood/Sylvan | 16% | |
Lizard/Lizardmen | 14% | |
Elf - High Elf | 11% | |
Men - Asian | 11% | |
Chaos | 10% | |
Elf - Dark/Drow | 10% | |
Ratmen/Skaven | 10% | |
Halfling | 9% | |
Elf - Other | 8% | |
Men - Amazons | 8% | |
Men - Arabic | 8% | |
Demon | 6% | |
Dragon | 6% | |
Men - Other | 6% | |
Ogre | 6% | |
Centaur | 4% | |
Gnome | 4% | |
Troll | 4% | |
Vampire | 4% | |
Elf | 3% | |
Men - Slavic | 3% | |
Avian (flying) | 2% | |
Bugbear | 2% | |
Giant | 2% | |
Half-Orc | 2% | |
Kobold | 2% | |
Barsoomian - Heliumite | 1% | |
Beastmen | 1% | |
Bunnies | 1% | |
Chaos Dwarf | 1% | |
Gargoyle | 1% | |
Insect/Bug | 1% | |
Men | 1% | |
Men - New World | 1% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
15mm | 100% | |
25mm | 70% | |
6mm | 7% | |
10mm | 6% | |
20mm | 3% | |
54mm | 1% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
2 figure scale(s) used | 68% | |
1 figure scale(s) used | 23% | |
3 figure scale(s) used | 8% | |
4 figure scale(s) used | 1% |
RECENT BATTLE REPORTS |
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Igor Pouilllon |
I played a Demonworld game with my Imperium army against one of my best friend who have a Bear Thain army(they are barbarian). He tried to go to close combat but my bowmens and guns were not agree. Those barbarians were fast all dead when they finally arrive to fight. I won it was a great game [3 Nov 1999] |
Jerboa |
HOTT with a difference. Medieval fantasy vs Ent army. Knights won. Close game. [27 Sep 1999] |
twhitten |
Huge battle of 10,000 pts per side with 3 players a side. It was a WFB games with Chaos, Chaos Dwarves, and Beastmen verses Dwarf and empire. The good guys won (Chaos that is). [18 Sep 1999] |
Michael Walsh |
DBF 300 pts on 15.9.99 Undead with Orc allies defeated Lizardmen after killing the Lizardman CinC mounted on Triceratops which had crushed most of the skeleton warband. A close game. [17 Sep 1999] |
ganth yesky |
Although my favorite mass-combat system is Demonworld, it is not very often found here in the USA. When I was in Germany for a short stay i played it every weekend. But my last fantasy game was a HOTT game using Pendraken's 10mm Goblins vs Lizardmen. Talk about quick!!!! The Gobos did not do they Gods right.. After the first clash of units, the Lizardmen feasted upon Gobo flesh!! Three complete turns later, Lizardmen ruled! My dice Gods forfeitted me to the Lizardmen. All of my 1 rolls were against his 5 or 6 rolls. It was ugly, if anything could be uglier than Goblins and Lizardmen!!! We played a second game, switching sides. Nope, it was my God that had forsaken me. Once again, in less than 30 minutes the Goblins were wearing new lizard skin boots!!! My dice God for that day were gone... Great fun though. We played two games in about one and a half hours!!! [17 Sep 1999] |
blake radetzky |
Last Fantasy Mass-Combat was between two FR! Renaissance Armies. One lead by the Hockmiester and the other lead by Sir Thomas. Sir Thomas had very strong belief in the one God and had acquired the Witch Hunter Drimm to help purge the evil magic of the Hockmiester. Sir Thomas' army consisted of 4 pike units, 4 handweapon units, 2 crossbow units, 2 handgun units, 2 heavy cavalry units, Brother Bob to help the wounded, and the Alchemist Watson. The Hockmiester wanting no part of a silly war about who could or should not use magic employed the beast keepers to provide a rather good sized dragon to help stamp out this Sir Thomas and Drimm before the whole countryside took up arms. He also gather the Imperial army of 2 Imperial Pike units, 2 handweapon units, 2 crossbow units, 3 mounted knights, 1 light cavalry, the local shaman, Tim and Imperial Alchemist Vilhem. Both armies approched the valley that the Hockmiester had maneuvered Sir Thomas into so the Hockmiester could make better use of his larger numbers of mounted knights. As the battleline clashed, there was much pushing by the pikes on both sides. The Knights moved around the left flank of Sir Thomas's battleline ready to crash into the worried looking handweaponmen, when suddenly, Alchemist Watson sprang both his traps and stopped the two lead units of knights. Much to the relief Sir Thomas! One of the Imperial Pikes units fled the center of the Hockmiester's battleline and Sir Thomas's men began to rush throught he gap when the Hockmiester unleased the beast... It had six heads and spat fires of death upon the helpless enemy. Meanwhile on the right flank, the 2 heavy cavalry units of Sir Thomas's army made the circuit and crashed into the Hockmiester's flankd and it started to crumble. The wedge in the center was made wider. Brother Bob was remarkable and worked wonders on the wounded! Witch Hunter Drimm was kept busy keeping the Hockmiester's evil spawn shaman from causing trouble on the battlefield. Finally, the Knights broke free of those worrisome traps and the Hockmiester joined the lead unit to settle this battle once and for all. But glory was not to be for the Hockmiester, as he shook his knights out into a battleline to charge, the terrible shrilling screams of a half dozen throats broke through the rage of battle. Piercing the eardrum of all who were near, as the great beast had been surround and fell to the pikes of Sir Thomas. Seeing the great beast fall was too much for the Imperial army. Those closest to the beast droped their weapons and fled. The right flank was gone, Tim and Vilhem were fleeing for their lives! The Hockmiester reformed his knights and covered the retreat of his broke army... The Hockmiester vowed that Sir Thomas would PAY! [17 Sep 1999] |
Britt Holtsclaw |
Hordes of the Things. Amazons vs Skeleton/undead. A"best of three" campaign, with the Amazons winning two. Little terrain except for a large woods to the left side.While "Fantasy Rules" gave a better game, this was quick, fast, and fun. [15 Sep 1999] |
Brian Burger |
1000 pt. Fantasy Rules! 2nd Ed. game, at the DragonFlight 99 convention in Seattle, a couple of weeks ago. I had my medieval human army, and my opponent had Dwarves. Lots of knights, some footmen, and a Small Monster on my side; the Dwarves had a horde of axemen, some crossbows, and a big huge flying ship with artillery. My knights charged the Dwarven infantry, expecting to ride them down like they rode down all other infantry. However, the Dwarves had terrible firebombs and were sturdier than men, so the charge mostly failed, with many knights falling and others reeling back in shock. The human infantry was too far back, and when they did reach the dwarven line, they were outnumbered, outclassed and mostly slaughtered. The one great success of the humans was against the airboat, which was swarmed under when it descended to fight the human infantry. Although one Dwarven flank was in disarray, the Dwarves stood victorious upon the field while the broken remains of the human army fled. It was a great game - I believe it was my opponent's first FR! game, and he did very well! Check out http://warbard.iwarp.com for other battle reports, and more FR! material & links. [15 Sep 1999] |
SHELP, MONGOL |
9-09-99: played armies of arcana, i have a devastating SAMURAI army. the battle was SAMURAI vs arabian 6,000pts per side. I skirmished my entire army to better utilize my SAMURAI's first strike capabilities by wrapping around my opponants large block units. i was greatly outnumbered and this almost proved to be my undoing, as it was mandatory to take leadership test after every mele turn. Though my SAMURAI are a fearless unit because of dice rolls i still had to kill an extra man or two every turn. by the end of the game my opponent only had scattered rements of troops while i onlt had one archer unit left that had been untouched the entire game but had delivered devastating fire. we still called it a draw. thanks [11 Sep 1999] |
Jennifer K. Benson |
I played a 6000pt game of Armies of Arcana. I played dwarves while my husband played Arabian knights. I defeated the Arabians in 8 turns by using 4 blocks of 25 pike men to disrupt his fast calvalry and carpet riders. I out maneuvered his units and destroyed his two thirty men archer units and captured his two victory hill objectives. I recommend to any player of Armies of Arcana to use large pikemen blocks with heroes to stop the maneuverabiltiy of the fast arbabian calvalry who move at 18 inches plus a turn. I have only played Armies of Arcana twice but I enjoy it more than Warhammer fantasy battle because it is played till victory objectices are captured instead of the 4 to 6 turn style of Warhammer game. THis allows more manueverablilty on the board and the army lists are more competitively matched in Armies of Arcana. [05 Sep 1999] |
SELECTED OLDER BATTLE REPORTS |
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Chris Lowrey |
My last battle was a small Human (Medieval) versus Orc Armies of Arcana battle. Humanity was victorious! [3 May 99] |
kx.henderson |
The last game I played was a game of Fantasy Rules! against my regular opponent. He used his regular Medieval army and I tried out my newer Celtic force. It was great fun! The highlight of the battle was the confrontation between his Longbow unit lead by his Cleric fighting my Goddess unit (a Major Spirit). In the end, my army was routed or destoyed, but the Goddess had a new toy-boy to take back to the Netherworld with her...... [15 Apr 99] |
Dan |
Dwarf vs Undead in 15mm Play AOA! [9 Apr 99] |
Al Pare |
Dark Heaven Apocalypse - Vampires versus Dwarves. Approximately 120 figures in the Vampire army and about 230 in the Dwarven army. Battle lasted about 2 1/2 hours with the Dwarves winning by a narrow margin. [6 Apr 99] |
igor Pouillon |
I can't write very well english, but I try. It was a demonworld battle between orcs and imperium.I had the human and my army was a lot of close combat units with a general who was a magi too. The strategy was to run with the cavalry on the right, the foot soldiers fought together with cavalry and the orcs will go out the battle. It was fun and I won. [2 Apr 99] |
john mcbride |
FANTASY RULES!, 2000 points, Dwarves versus goblins, Dwarves won a close-run thing. [2 Apr 99] |
George S. Pantelis |
2000 pts., Phoenix vs.Unicorn. Open valley with forests on either side. My forces were a pike block screening dual archery units and house gaurd infront, next to a medium cav. Swept across the feild with cav and pinned down his hvy cav. while my archers pelted his groud troops. he charged his house gaurd into my pike block and my elites flanked his hvy cav. after destroying them, they swept into his archers. his house gaurd took losses, but routed my pikes. my archers finished him off. adding spells on my part, I won, if you like the period, Clan War is well worth the price. Get everything you need in one box. The supplements, while not necessary are well worth the price as well. This is a keeper. :) [17 Feb 99] |
Jeff Bolton |
In my last game (HOTTs), my dwarves - mostly blades - took on an army based on the troops used in the Sioux Uprising in Minnesota during the ACW (1863), mostly Riders, Shooters, and Artillery, with a Hero General. My dwarves drove the Minnesota volunteers from the field without a loss. HOTTs is a great game. Easy to learn. Easy to prepare terrain and armies for. Easy to expand. And, it's FUN and FAST. A four round tournament can easily be finished in 4-5 hours! [17 Feb 99] |
Sean Hoyt |
A Tolkienesque fight using HOTT - digital pics available. Quite nice visually, with over 100 army points on each side in 15mm scale. Of course, the thrice damned forces of "good" won - damn the bad luck. [16 Feb 99] |
Carl Amedio |
The forces of Light--Elves met a crusing defeat against the forces of darkness--Orcs. The loos was especiall bad as it was against an 11 year old playing for the first time. Egads I teach to well!! [14 Feb 99] |