Last Updated |
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Mon Nov 15 19:47:08 PST 1999 |
Voters = 23 |
FANTASY MASS-COMBAT VOTING RESULTS:
Rules Regularly Played - Hordes of the Things
Favorite Rules | ||
---|---|---|
rules | percentage | |
Hordes of the Things | 39% | |
Fantasy Rules! | 13% | |
De Bellis Multitudinis with Fantasy Supplement | 9% | |
Robert's Rules of Warfare | 9% | |
Armati with house rules | 4% | |
Battlesystem | 4% | |
Clan War | 4% | |
Demonworld | 4% | |
Knights and Magick | 4% | |
Warhammer Fantasy | 4% | |
Warrior Kings with house rules | 4% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Hordes of the Things | 100% | |
Warhammer Fantasy | 30% | |
Fantasy Rules! | 22% | |
Battlesystem | 17% | |
De Bellis Multitudinis with Fantasy Supplement | 17% | |
Demonworld | 9% | |
Robert's Rules of Warfare | 9% | |
Armati with house rules | 4% | |
Armies of Arcana | 4% | |
Clan War | 4% | |
Dark Heaven Apocalypse | 4% | |
Knights and Magick | 4% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
2 rules played | 39% | |
1 rules played | 26% | |
3 rules played | 26% | |
4 rules played | 4% | |
6 rules played | 4% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Hordes of the Things | 96% | |
Warhammer Fantasy | 57% | |
Battlesystem | 52% | |
Fantasy Warriors | 39% | |
De Bellis Multitudinis with Fantasy Supplement | 35% | |
Fantasy Rules! | 30% | |
Battlestorm | 13% | |
Clan War | 13% | |
Dark Heaven Apocalypse | 13% | |
Demonworld | 9% | |
Fantasy Warlord | 9% | |
Knights and Magick | 9% | |
Raven | 9% | |
Robert's Rules of Warfare | 9% | |
Archworld | 4% | |
Armati with house rules | 4% | |
Armies of Arcana | 4% | |
Chainmail | 4% | |
Chaos Wars | 4% | |
Down Styphon | 4% | |
Dragon Hordes | 4% | |
Fantasy Wargaming | 4% | |
Legendary Battles | 4% | |
Royal Armies of the Hyborean Age | 4% | |
Spear & Shield | 4% | |
Swords and Spells | 4% | |
Wreaking Havoc | 4% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
5 rules played | 22% | |
3 rules played | 17% | |
2 rules played | 13% | |
4 rules played | 13% | |
1 rules played | 9% | |
7 rules played | 9% | |
9 rules played | 9% | |
6 rules played | 4% | |
8 rules played | 4% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Up To Twenty Years | 39% | |
Up To Ten Years | 30% | |
Twenty Years or More | 17% | |
Novice | 9% | |
Two to Three Years | 4% |
Voters, By Region | ||
---|---|---|
region | percentage | |
North America | 70% | |
Europe | 13% | |
Western Pacific | 13% | |
Africa | 4% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
With a friend or two | 39% | |
At the local club | 30% | |
At the local game store | 22% | |
Solitaire | 9% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
4 army/armies | 45% | |
3 army/armies | 18% | |
5 army/armies | 14% | |
10 army/armies | 5% | |
11 army/armies | 5% | |
18 army/armies | 5% | |
2 army/armies | 5% | |
8 army/armies | 5% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Men - Medieval | 68% | |
Orc/Ork | 59% | |
Men - Ancient | 50% | |
Dwarf | 36% | |
Elf - Wood/Sylvan | 32% | |
Men - Amazons | 27% | |
Men - Barbarian/Tribal | 27% | |
Goblin/Hobgoblin | 23% | |
Undead | 23% | |
Chaos | 18% | |
Lizard/Lizardmen | 18% | |
Ratmen/Skaven | 18% | |
Elf - High Elf | 14% | |
Men - Arabic | 14% | |
Elf - Dark/Drow | 9% | |
Halfling | 9% | |
Men - Asian | 9% | |
Men - Other | 9% | |
Men - Slavic | 9% | |
Barsoomian - Heliumite | 5% | |
Bunnies | 5% | |
Centaur | 5% | |
Demon | 5% | |
Dragon | 5% | |
Elf - Other | 5% | |
Gnome | 5% | |
Half-Orc | 5% | |
Ogre | 5% | |
Other | 5% | |
Troll | 5% | |
Vampire | 5% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
15mm | 74% | |
25mm | 70% | |
10mm | 13% | |
6mm | 9% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
2 figure scale(s) used | 48% | |
1 figure scale(s) used | 43% | |
3 figure scale(s) used | 9% |
RECENT BATTLE REPORTS |
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Jerboa |
HOTT with a difference. Medieval fantasy vs Ent army. Knights won. Close game. [27 Sep 1999] |
Michael Walsh |
DBF 300 pts on 15.9.99 Undead with Orc allies defeated Lizardmen after killing the Lizardman CinC mounted on Triceratops which had crushed most of the skeleton warband. A close game. [17 Sep 1999] |
ganth yesky |
Although my favorite mass-combat system is Demonworld, it is not very often found here in the USA. When I was in Germany for a short stay i played it every weekend. But my last fantasy game was a HOTT game using Pendraken's 10mm Goblins vs Lizardmen. Talk about quick!!!! The Gobos did not do they Gods right.. After the first clash of units, the Lizardmen feasted upon Gobo flesh!! Three complete turns later, Lizardmen ruled! My dice Gods forfeitted me to the Lizardmen. All of my 1 rolls were against his 5 or 6 rolls. It was ugly, if anything could be uglier than Goblins and Lizardmen!!! We played a second game, switching sides. Nope, it was my God that had forsaken me. Once again, in less than 30 minutes the Goblins were wearing new lizard skin boots!!! My dice God for that day were gone... Great fun though. We played two games in about one and a half hours!!! [17 Sep 1999] |
blake radetzky |
Last Fantasy Mass-Combat was between two FR! Renaissance Armies. One lead by the Hockmiester and the other lead by Sir Thomas. Sir Thomas had very strong belief in the one God and had acquired the Witch Hunter Drimm to help purge the evil magic of the Hockmiester. Sir Thomas' army consisted of 4 pike units, 4 handweapon units, 2 crossbow units, 2 handgun units, 2 heavy cavalry units, Brother Bob to help the wounded, and the Alchemist Watson. The Hockmiester wanting no part of a silly war about who could or should not use magic employed the beast keepers to provide a rather good sized dragon to help stamp out this Sir Thomas and Drimm before the whole countryside took up arms. He also gather the Imperial army of 2 Imperial Pike units, 2 handweapon units, 2 crossbow units, 3 mounted knights, 1 light cavalry, the local shaman, Tim and Imperial Alchemist Vilhem. Both armies approched the valley that the Hockmiester had maneuvered Sir Thomas into so the Hockmiester could make better use of his larger numbers of mounted knights. As the battleline clashed, there was much pushing by the pikes on both sides. The Knights moved around the left flank of Sir Thomas's battleline ready to crash into the worried looking handweaponmen, when suddenly, Alchemist Watson sprang both his traps and stopped the two lead units of knights. Much to the relief Sir Thomas! One of the Imperial Pikes units fled the center of the Hockmiester's battleline and Sir Thomas's men began to rush throught he gap when the Hockmiester unleased the beast... It had six heads and spat fires of death upon the helpless enemy. Meanwhile on the right flank, the 2 heavy cavalry units of Sir Thomas's army made the circuit and crashed into the Hockmiester's flankd and it started to crumble. The wedge in the center was made wider. Brother Bob was remarkable and worked wonders on the wounded! Witch Hunter Drimm was kept busy keeping the Hockmiester's evil spawn shaman from causing trouble on the battlefield. Finally, the Knights broke free of those worrisome traps and the Hockmiester joined the lead unit to settle this battle once and for all. But glory was not to be for the Hockmiester, as he shook his knights out into a battleline to charge, the terrible shrilling screams of a half dozen throats broke through the rage of battle. Piercing the eardrum of all who were near, as the great beast had been surround and fell to the pikes of Sir Thomas. Seeing the great beast fall was too much for the Imperial army. Those closest to the beast droped their weapons and fled. The right flank was gone, Tim and Vilhem were fleeing for their lives! The Hockmiester reformed his knights and covered the retreat of his broke army... The Hockmiester vowed that Sir Thomas would PAY! [17 Sep 1999] |
Britt Holtsclaw |
Hordes of the Things. Amazons vs Skeleton/undead. A"best of three" campaign, with the Amazons winning two. Little terrain except for a large woods to the left side.While "Fantasy Rules" gave a better game, this was quick, fast, and fun. [15 Sep 1999] |
Rob Dean |
Friday, 6 August 1999--Knights and Magick I set up a dense forest with only two easy routes on the dining room table, with the evil wizard's tower at one end and the elvish army at the other end. The elves were to advance across the table and nail the magic talisman to the door of the wizard's tower in order to get him out of the forest. The wizard's forces, about 2/3 the strength of the elves, were placed in ambush around the board. I ran the wizard and my sons (6 and 9) took the elves. Despite my best efforts, the elves won the day, and the evil wizard was evicted. I hadn't played a game of K&M in a while except as a historical game, and this was a lot of fun. [15 Aug 1999] |
Thomas |
WFB game (more skirmish than "mass combat", in my opinion...) Wood Elf archers can gun down almost anything before it even gets to them. Bloody game vs. lizards. [04 Jun 1999] |
Jeff Bolton |
My Dwarves vs Elves. HOTTs. 72AP per side. The battle was hard fought. The Elves introduced a God and Aerial Hero early in the game. But the stout dwarves hung on, scaring the God off and slaying the hero. Elf Behemoths proved to be most effective against dwarven Spears. The final fight was between the Elf behemoths and wizard and a cobbled-together line of dwarve crossbows and artillery. The dwarves finally triumphed, driving the last elves from the field. Both sides had suffered extrememly heavy casualties. HOTTs is easily the best of the WRG offerings. It is fun, fast, and adaptable. It lends itself to a wide variety of figures. Besides the more common sword and sorcery fantasy armies, I am aware of a Plains Indian, American Civil War, and British Colonial armies in the local area. A friend is also threatening to make an army from his old Space 1889 figures. [6 Apr 99] |
baron_fujiwara |
My Dwarves got turned into Goblin soup [4 Apr 99] |
Jesse Brown |
The last game that I played was Warhammer Fantasy. We played a small campaign. I went undefeated the entire campaign. The reason I like Warhammer so much is because of the awesome citadel minatures that go with the GW hobby. [25 Mar 99] |
Robyn Smith |
Orks v. Elves using Battlesystem - after 4 moves Elves won. [24 Mar 99] |
K.A. Brown |
PLayed Brett. vs. Undead in a campaign battle. was TOTALY destroyed!!! A very common occurance for me with Warhammer. Lost most of my good magice items early in the campaign, and that contribiuted greatly to the result. I must say that although I play mostly Warhammer, it doesn't mean I like the game all that much. Too distructive among other things. [24 Mar 99] |
tony hayle |
It was a 10mm orc and goblin versus a medieval army, using the house rules called whack, chop and splat, good game. it lasted nine turns and left the orcs trying to make a break off the table without getting chopped to pieces. im about to buy armies of arcana. [24 Mar 99] |
Euan Caldwell |
Lizardmen v's Celts [24 Mar 99] |
Ken Carpenter |
My Dragon army slaughtered a hapless Crab army. The Ise Zumi led the attack by flying across the field to engage and destroy the only Crab archer unit. [24 Mar 99] |
Will Postell |
Played a 25mm HOTT Humans vs. Orcs game with my new girlfriend. She played humans and won. [24 Mar 99] |
Kevin Reagan |
Skeletons vs Goblins; used Armati rules Intro scale 25mm, Skeletons were Romano-British and the Goblins were German warband. Undead kicked butt due to the LHI having bows and feathering the approaching warbands. Plenty of terrain made it interesting.... several very nasty fights, all out of support of one another [22 Mar 99] |
Darryl Wagner |
Dark Elves vs Dwarfs, Dark elves decimated. Should have known better than playing against my wife..... [21 Mar 99] |
Peter-James Palmer |
It was a Hordes of the Things run-through which was pleasant enough, although too abstract for my taste. I'm more interested in a medieval rules set with a limited magical section that still allows me to fight the non-human armies without the same old factors, and that doesn't rely on buckets of dice or individually based figures. [17 Mar 99] |
Steve Preston |
Used a homegrown variant of an Ancients rule set called Warrior Kings. A small "heroic" contingent of Fantasy knights "invaded" a valley to clear out a Goblinoid Horde. Despite a very heavy Fog of War (literally a heavy fog), the Humans prevailed at high cost. [17 Mar 99] |