Last Updated
Mon Nov 15 19:47:10 PST 1999
Voters = 25

FANTASY MASS-COMBAT VOTING RESULTS:
Voters, By Experience - Twenty Years or More


Favorite Rules
rulespercentage
Fantasy Rules!52%
Clan War16%
Hordes of the Things8%
Armies of Arcana4%
Battlesystem4%
De Bellis Multitudinis with Fantasy Supplement4%
Knights and Magick4%
Robert's Rules of Warfare4%
Warhammer Fantasy4%

Rules Regularly Played
rules played regularlypercentage
Fantasy Rules!58%
Hordes of the Things33%
De Bellis Multitudinis with Fantasy Supplement25%
Armies of Arcana8%
Battlesystem8%
Demonworld8%
Knights and Magick8%
Warhammer Fantasy8%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played58%
2 rules played25%
3 rules played17%

Rules Tried
rules played at least oncepercentage
Warhammer Fantasy71%
Fantasy Rules!63%
Hordes of the Things63%
Battlesystem46%
De Bellis Multitudinis with Fantasy Supplement29%
Battlestorm21%
Clan War21%
Fantasy Warriors13%
Chainmail8%
Dark Heaven Apocalypse8%
Down Styphon8%
Inferno8%
Knights and Magick8%
Raven8%
15mm Rules for Fantasy Armies4%
Armies of Arcana4%
Chaos Wars4%
Demonworld4%
Dragon Hordes4%
Legendary Battles4%
Robert's Rules of Warfare4%
Royal Armies of the Hyborean Age4%
Spear & Shield4%
Swords and Spells4%

Number of Rules Tried
number of rules playedpercentage
2 rules played29%
3 rules played21%
6 rules played13%
4 rules played8%
7 rules played8%
8 rules played8%
1 rules played4%
5 rules played4%
9 rules played4%

Voters, By Region
regionpercentage
North America84%
Europe8%
Western Pacific8%

Voters, By Setting
usual game settingpercentage
With a friend or two52%
At the local club40%
At the local game store4%
Solitaire4%

Number of Armies
number of armies owned or usedpercentage
1 army/armies33%
2 army/armies14%
3 army/armies14%
4 army/armies10%
7 army/armies10%
8 army/armies10%
10 army/armies5%
5 army/armies5%

Armies Owned/Used
armies owned or usedpercentage
Orc/Ork48%
Dwarf29%
Men - Ancient29%
Men - Medieval29%
Elf - Wood/Sylvan24%
Goblin/Hobgoblin24%
Men - Barbarian/Tribal24%
Men - Asian19%
Undead19%
Elf - High Elf14%
Lizard/Lizardmen14%
Men - Other14%
Ratmen/Skaven10%
Barsoomian - Heliumite5%
Beastmen5%
Centaur5%
Chaos5%
Elf5%
Elf - Other5%
Giant5%
Gnome5%
Halfling5%
Men - Amazons5%
Men - Arabic5%
Men - New World5%
Vampire5%

Scales Used
figure scalepercentage
25mm84%
15mm48%
6mm16%
10mm4%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used56%
2 figure scale(s) used36%
3 figure scale(s) used8%

RECENT BATTLE REPORTS
Michael Walsh

DBF 300 pts on 15.9.99 Undead with Orc allies defeated Lizardmen after killing the Lizardman CinC mounted on Triceratops which had crushed most of the skeleton warband. A close game. [17 Sep 1999]

blake radetzky

Last Fantasy Mass-Combat was between two FR! Renaissance Armies. One lead by the Hockmiester and the other lead by Sir Thomas.

Sir Thomas had very strong belief in the one God and had acquired the Witch Hunter Drimm to help purge the evil magic of the Hockmiester. Sir Thomas' army consisted of 4 pike units, 4 handweapon units, 2 crossbow units, 2 handgun units, 2 heavy cavalry units, Brother Bob to help the wounded, and the Alchemist Watson.

The Hockmiester wanting no part of a silly war about who could or should not use magic employed the beast keepers to provide a rather good sized dragon to help stamp out this Sir Thomas and Drimm before the whole countryside took up arms. He also gather the Imperial army of 2 Imperial Pike units, 2 handweapon units, 2 crossbow units, 3 mounted knights, 1 light cavalry, the local shaman, Tim and Imperial Alchemist Vilhem.

Both armies approched the valley that the Hockmiester had maneuvered Sir Thomas into so the Hockmiester could make better use of his larger numbers of mounted knights.

As the battleline clashed, there was much pushing by the pikes on both sides. The Knights moved around the left flank of Sir Thomas's battleline ready to crash into the worried looking handweaponmen, when suddenly, Alchemist Watson sprang both his traps and stopped the two lead units of knights. Much to the relief Sir Thomas!

One of the Imperial Pikes units fled the center of the Hockmiester's battleline and Sir Thomas's men began to rush throught he gap when the Hockmiester unleased the beast... It had six heads and spat fires of death upon the helpless enemy.

Meanwhile on the right flank, the 2 heavy cavalry units of Sir Thomas's army made the circuit and crashed into the Hockmiester's flankd and it started to crumble. The wedge in the center was made wider. Brother Bob was remarkable and worked wonders on the wounded! Witch Hunter Drimm was kept busy keeping the Hockmiester's evil spawn shaman from causing trouble on the battlefield.

Finally, the Knights broke free of those worrisome traps and the Hockmiester joined the lead unit to settle this battle once and for all. But glory was not to be for the Hockmiester, as he shook his knights out into a battleline to charge, the terrible shrilling screams of a half dozen throats broke through the rage of battle. Piercing the eardrum of all who were near, as the great beast had been surround and fell to the pikes of Sir Thomas.

Seeing the great beast fall was too much for the Imperial army. Those closest to the beast droped their weapons and fled. The right flank was gone, Tim and Vilhem were fleeing for their lives! The Hockmiester reformed his knights and covered the retreat of his broke army... The Hockmiester vowed that Sir Thomas would PAY! [17 Sep 1999]

Rob Dean

Friday, 6 August 1999--Knights and Magick I set up a dense forest with only two easy routes on the dining room table, with the evil wizard's tower at one end and the elvish army at the other end. The elves were to advance across the table and nail the magic talisman to the door of the wizard's tower in order to get him out of the forest. The wizard's forces, about 2/3 the strength of the elves, were placed in ambush around the board. I ran the wizard and my sons (6 and 9) took the elves. Despite my best efforts, the elves won the day, and the evil wizard was evicted. I hadn't played a game of K&M in a while except as a historical game, and this was a lot of fun. [15 Aug 1999]

John R. Fletcher

Played Celtic (iron Age) "Shee" Elves versus Flintloque (Gun Powder Age) High Elves using Fantasy Rules! Very good match up! Muskets took their toll until the Shee closed and then the High Elf line buckled. Ogre allies flanked the Shee and a titanic melee ensued. The Shee's allied Giant waded in, but their Dragon was demoralized and watched from the sidelines. The Shee's morale eventually ran out--the Giant and Dragon tired of the struggle and left the field the surviving High Elves. [28 Jun 1999]

Rick Wall

Lizardman vs Orks & Goblins.

This was a 2500 point meeting engagement, including six wizards/shamans who did nothing but dispell each others spells.

he battle started with the gobo wolfriders hitin a unit of skink cold ones and a chariot hiting a unit of saures's.

The saures's took 30% losses but destroyed the carriot/woves and crew. The cold ones and wolfriders tied and continued to battle for the rest of the game(final tally 5 dead cold ones, 9 dead wolfriders withonly the latters chapion left alive.

Two units of skinks and a stegladon attacked (and failed to break)the orks core unit of savage ork boarboys, shaman and general. After three turns of brutal combat only the ork general and the stegladon (the skink riders had all died) were still standing. In the

meantime the Slann general and temple guard attacked and routed a unit of gobo spears and black orks. The last turn ended with the stegladon standing over its dead masters, the ork general mopping up a loan terradon the wolfrider champion was hiding from

the second rampaging Slann. The Slann general was involved in hth with a group of ogres. With 85% of both armies litering the field as casualties the two exausted generals counted up points and the lizardmen won by only 5 points. [03 Jun 1999]

Dave Bednarek

A real beauty, wood elves verse a combined orc\gobblin contingent. The "woodies" prevailed this time, certainly not due to my generalship, but rather enemic consistent die rolls from my opponenet. Let me say this, for a quick, precise, extremely well thought out set of rules, I highly endorse Armies of Arcana. It's absolutely the best out there in my opinion. It's Warhammer, without all the cheese. [5 May 99]

Bob Slaughter

We enjoy FR! very much; flexible rules that allowus to play rather than argue. Fast enough that the pizza doesn't get too cold. [6 Apr 99]

Glenn M. Wilson, Jr

Dwarf, back up by human and elf contingents, holding pass fromc ombined goblin/orc/human invasion. [24 Mar 99]

Euan Caldwell

Lizardmen v's Celts [24 Mar 99]

David Best

The Evil Forces met the good guys near a seemingly desrted tower with a monument and a circle of stones. The monument had a plaque which was written in Elvish so the bad guys couldn't decipher it. Their dragon landed on the tower but was chased off by magic bolts from within. The bad guys also withdrew from the stones when their approach caused some spectral characters (an illusion) appeared within them. The main forces clashed and the orcs were pushed back then routed. The good guys lost their mage but killed the dragon before chasing the orcs away. The bad guys general(the witch king) was even killed before the end. [23 Mar 99]

Jack Sheriff

Gondor vs. Barad-Dur, 6mm figures, based for 25mm, using DBA with supplement. [17 Mar 99]

David

WHFB - High Elves (me) vs. Dwarves. Dwarves had hero on flying beast. Elves did not. Dwarven hero flew around the back line of the Elves, routing everything in sight, and killed the High Elf Mage. Stopped playing WHFB after that :) [16 Mar 99]

John Garvey

Trying out my ideas for Inca and other pre-Columbian South American cultures using FR!2 Tried civil war with clerics and sharmans.

Only getting BACK into fantasy after being a long time out of it. Started 20 years or so ago using an old set called "Ancient Warfare" by Milgamex, which had a Middle Earth suppliment. FR!2 is much more sophisticated. [15 Mar 99]

John Leahy

We played a Tolkienesque Scenario for Hott. 96Ap per side. The Orcs arrived in waves almost overrunning the Humans. However Rohan appeared and smited the evil Orcs forcing them to flee!

Although I really love FR2, I have rediscovered Hott recently and The STRONGHOLD website through your links. I love them both! Keep up the Great work! The best website on the net. [25 Feb 99]

John Izbrand

Clan War battle -- combined Lion/Crane army against a Shadowlands force, with a river running down the center of the board. Shadowlands deployed on both sides of the river while the samurai deployed on the west side of the river. To get to the samurai, at least half the Shadowlands troops had to cross the river, which was interdicted with bow fire from the Crane archers. An unaligned cavalry unit crossed the river in the other direction and mopped up the remnants of the Shadowlands force on that side. Then the whole army descended on the Shadowlands right wing and crushed it, including a void dragon. [19 Feb 99]

Stuart Leddy

I got absolutely destroyed in two turns fighting Lion Clan against the Crab Clan in a Clan War game against one of my freinds and customers. Some horrendous dice rolling on my part, as well as really bad tactical decisions, combined with Rob's amazing dice rolling had my army broken in two turns, at which point I conceded victory to the Crab. [17 Feb 99]

Jim Callahan

it was a lion vs dragon battle set in a mountain pass. Lion had 4 objectives to fullfill, with deployment on 2 sides of the board. Dragon had smaller units than Lion and deployed from 3 different areas on the board to simulate the Lion invading the Dragon lands. It turned out being a complete bloodbath with the Dragon clan using skirmish archers, and tattooed men (ise zumi) to break the lion house guard and akodo death seekers. Both sides took heavy casualities but in the end the Dragon unit stood fast and won the day. [17 Feb 99]

Samuel Reynolds

Playing Fantasy Rules! with another new player. Me: Undead. Him: Lizard Men. Called after 2 rounds due to lack of time, but we both had a great time. Should be *much* faster once we're familiar with the flow. Undead assassin was captured trying to take out liz general, then elite parasitic + major spirit took out unit with liz general and captured general. On 2nd turn, 2 liz HCav + 2 liz HCav/flying took out 2 undead HCav (good rolls!). Liz ended in control of objective, because they successfully cast Hallucinatory Terrain (twice!) to block Undead units that would have contested it. Undead immediately cleared the HT, but moved less than 1/2" in two turns because of it. Liz won 250/110 (200 for objective) when game was called. [16 Feb 99]

John Hills

**The Battle of the Great Glade** Fought using FR2! as part of my Campaign - http://dig.anthro.niu.edu/hills/default.html

(As told by a Hill Dwarf scout who witnessed the battle from a rather precarious position half way up a tree.)

The two Celtic Hosts faced each other across the glade, and prepared themselves for the ordeal that was to come.

Felimid mac Fal strode forward and began singing a ballad of the troubles and woes of the Emerald Isle. His words and music wove a tale that brought a tear to the eye of even the most hardened warrior present - blue painted killers were seen looking away, biting their lips. The Forest Dwellers looked at each other and began having whispered discussions amongst themselves. When the song ended, there was a subdued silence, broken only by the occasional sniff and the sound of a warrior munching on a slightly mouldy potato. It seemed for a moment that there would be no battle. The Forest Dwellers certainly seemed unsure what to do next!

Suddenly the Celts of Tir na nOg stirred into action, their infantry line moving forward , their chariots switching from the west to east flanks, the fanatics rushing forward to cover the now open flank and support the main force.

The Celts of Erin responded by moving forward all along the line. Soon arrows and javelins were flying thick and fast, but the warriors on both sides seemed oblivious. To the east there developed a swirling skirmish between the light cavalry of Erin and the light cavalry and chariots of Tir na nOg. This combat lasted almost until nightfall, with the charioteers victorious.

In the centre the Forest Dwellers fired arrows at the Erin battle line and then moved to the flanks, some facing the Erin Rangers, others guarding the Great Tree.

When the battle lines clashed there was indescribable carnage, with both armies losing whole companies at a stroke. The Erin Heavy Chariots joined the fight, while traps delayed the Tir na nOg fanatics. One of these units was shot to pieces by the Erin Rangers while trying to escape the snares and pits that they had fallen foul of.

The battle raged for some time with no clear advantage to either side*. Then a unit of Tir na nOg fanatics got into combat, killing the Bard while chanting strange words - "Sing when your winnin'! You only sing when your winnin'".**

But the Tir na nOg jubilation was short lived. Their general and his warriors became trapped between foot warriors and heavy chariots. They died like heroes, surrounded by the bodies of the fallen.

This finally took the heart out of the surviving Tir na nOgs, and they pulled back to join the Forest Dwellers around the Great Tree. * each army won its own phase until both clocks were on 2! ** English soccer chant. **Results**

This was a Marginal Victory for Erin. Both sides suffered horrific loses, and right to the end it could have gone either way. Great match-up! [16 Feb 99]

Paul MacDonald

Small game of FR!(750 pts.) Drarves vs. Elves to see who would control a hill top [16 Feb 99]