Land of the Two Rivers

rulebook cover

Back to CHRONOPIA SUPPLEMENTS

This supplement advances the storyline of Chronopia by involving all of the major races in a desert wasteland known as the Land of the Two Rivers. The One King, seeking a way to defeat the Devout, embarks on a scheme to arouse an ancient, hibernating race - the Stygians. The new race is saurian (lizard-like, but not lizard-men), resembling the Egyptians in look and style, but with a strong Aztec influence as well (they sacrifice victims on altars, gaining mystical benefits from the blood).

The first 33 pages cover the history and background of the One King's quest, with plenty of illustrations. Another 14 pages detail how each of the major races (Firstborn, Elves, Dwarves, Blackbloods, and Devout) are involved in the Land of the Two Rivers. Then 4 pages provide further background on the Stygians. There is also a page illustrating the Chronopian calendar.

(Note that although this supplement focuses on the Land of the Two Rivers, it turns out that the Stygians have buried cities throughout the world, and thus will now be a factor throughout Chronopia.)

New rules are covered in four pages, covering:

  • casting of spells before a battle begins
  • new special abilities (trample, back stab, cold-blooded, feasting on the slain, chameleon, blood frenzy)
  • battle effects of the desert climate (determined randomly before battle)

There is something new for all of the existing races:

RaceNew UnitsWeaponsNew Spells/Potions
Firstborn Firstborn Mounted Axe (I)
Desert Crusaders (W)
Straightsword
Cavalry axe
Envision
Tactical Advantage
Elves Generic Elven Militia (W)
Dream Warriors (W) [Crystal Lotus]
Warriors of the Golden Mask (I) [Helios]
Dragon Clan Slaves (W) [Obsidian Serpent]
Dragon Hammer
Halbard
Two-handed Lotus Sword
Flame Lance
Petrify [Black Lotus]
Engulfing Flames [Red Lotus]
Ice Weapon [Silver Lotus]
Levitate [Blue Lotus]
Dwarves Tusked Raiders (I) [Dark-Tusks]
Horned Raiders (I) [Horned Ones]
Warhammers (W) [Blood-Bones]
Vulture Impaler (I) [Vulture]
Desert Wolf Warriors (W) [Wolf]
Axe
Bladed Flail
Goring Spear
Warhammer
Lupus Axe
Impaler Crossbow
 
Blackbloods Goblin Myrmadon (S)
Orc Caravan Guard (W)
Goblin Crimson Blades (W)
Double-Mounted Kutara (I)
Scimitar
Falchion
Long Spear
Shortbow
Bow
Two-Handed Falchion
Fire Bomb
Devout Jackal Clan Scouts (I)
Jackal Clan Crossbowmen (W)
Wailers (W)
The Nameless (I)
The Forgotten (W)
Dusk Realm Demons (W)
Cursed Blade
Dagger
Claw Spike
Elbow Spike
Altar Axe
Vorpal Sword
Demon-Horn Sword
Heavy Crossbow
Dark Ones Fury [Warped Lord]
Corrosion [Necromancer]

Plus the complete army list for the Stygians:

New UnitsWeaponsNew Spells/Potions
Stygian Warriors (W) [Swords, Spear, Axe]
The Starved (W)
Stygian Reapers (W)
Great Warriors (I)
Guardian (I)
Stygian Priestess (I)
The Embalmed (?)
Sisters of Tiamat (I)
Venom Spawn (I)
Desert Wyrm (I)
The Drugged (S)
Talon-Sword
Sickle
Sacrificial Sword
Gilded Sword
Two-Handed Stygian Axe
Blade of Aspu
Viper-Tooth Flail
Gilded Polearm
Talon-Spear
Throwing Dart
Throwing Spear
Mirage
Greater Desert Wyrm
Sandstorm
Blazing Sun
Mesmerize
Quicksand

Lastly, two new cardstock sheets provide:

  • another cardboard ruler
  • 22 markers for Wounds, Activation, Hide, Petrified, Tunneling, Fear, Wait, and Panic
  • Greater Desert Wyrm "mouth" marker
  • area templates for Quicksand, Sandstorm, Desert Twister (3), Fire Bomb/Engulfing Flames
  • weapon template for Flame Lance

Last Updates
18 September 1999page first published
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