Sons of Kronos

rulebook cover

Back to CHRONOPIA SUPPLEMENTS

The story of Chronopia progresses as this supplement outlines a failed campaign of the Devout to conquer the One King by invading via the northern wilderness. Two of the Four Prophets agree to work together, advancing from northeast and northwest to unite just north of the One King's capital. (The book hints that this campaign might be cover for what the other Two Prophets are up to...)

The land through which they are advancing belongs to the Sons of Kronos, a quasi-Viking, semi-Celtic barbarian race loosely allied with the Firstborn. The supplement explains that the Sons of Kronos are divided into three branches:

  • The Tribe of the Dawn - Those who honor the pact with the One King, and have forsaken the traditional gods.
  • The Tribe of the Goddess - Those Sons of Kronos who still live by the ancient ways, including worship of the Earth Goddess. Their Matriarch distrusts the One King.
  • The Shadow Tribe - Those tribes which have chosen to ally with the Devout, though whether they have been deceived or have schemes of their own has not yet been made clear...

The other races have a minor role in this campaign - one of the Devout armies marches through Blackbloods territory, various Elven houses both help and hinder the Firstborn, the Stygians are fighting to seize several of the Sons of Kronos' sacred groves, and the Dwarves are retaking part of a lost northern Ringhold from the Devout.

The action ends with a dramatic battle at the prehistoric Wall of Ages, where the fate of the One King's empire is determined.

The first 36 pages, heavily illustrated, cover the history and background of the Devout invasion. Another 9 pages detail how each of the major races (Firstborn, Elves, Dwarves, Blackbloods, Devout, and Stygian) are involved, using maps to illustrate troop movements. Then 16 pages provide further background on the Sons of Kronos, with listings for each of the three divisions.

New rules are presented in 12 pages, covering:

  • mounted troops
  • chariots
  • climbing, jumping, and falling
  • "dead ground" and optional shooting rules
  • new special abilities (ferocity, climb, forest warrior, ice warrior, hunter, thrown weapon, sense presence)
  • snowdrifts and ice
  • battle effects of the northern climate (determined randomly before battle)

Army lists are provided for all three versions of the Sons of Kronos:

  • The Tribe of the Goddess can use elements from any Sons of Kronos army and spell list.
  • The Tribe of the Dawn can use elements from the "generic" and Dawn army lists, spells from the rune magic list, and up to one-third of their army can be from the Firstborn list.
  • The Shadow Tribe can use elements from the "generic" and Shadow army lists, spells from the Earth Mother magic list, and up to one-third of their army can be from the Devout list.
TribeNew UnitsWeaponsNew Spells/Potions
Generic Tribal Warriors (W)
Hearthguard (W)
Berserks (W)
The Wyrd (I) [spellcaster]
Slingers (W)
Hunters (I) and War Hounds (W)
Barbed Spear
Reaver Axe
Hand Axe
Javelin
Two-Handed Reaver Axe
Two-Handed Sword
Sling
Spear
Spirit Staff
Straightsword
Sword
Earth Mother Spells

Wall of Thorns
Call of the Dragon
Blessing of the Goddess
Voice of Despair
Savage Roots
Way of the Wyrd

Naqada Rune Magic

The Spear of Llyr
The Sword of Gwrnach
The Horn of Celtchar
The Helm of Moriath
Dalan's Cloak

Tribe of the Goddess Scythed Chariot (S)
Viridian Lords (W/I)
Shadow Tribe The Monarch (I) [mounted warlord]
The Unliving (W)
Tribe of the Dawn Aonbarr Horse Warrior (I)
Maidens of the Blade (W/I)

Lastly, two new cardstock sheets provide:

  • another cardboard ruler
  • 34 markers for Hide, Petrified, Fear, Wait, Freeze, Rampage, Shield, Activation, Wounds, Blessing of the Goddess, Sword of Gwrnach, Helm of Moriath, Dalan's Cloak, Stunned, Way of the Wyrd, Tunneling, Panic, and Berserk
  • Ice Storm template
  • 9 area templates for Wall of Thorns

Last Updates
20 September 1999page first published
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