Sons of Kronos
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The story of Chronopia progresses as this supplement outlines a failed campaign of
the Devout to conquer the One King by invading via the northern wilderness. Two of
the Four Prophets agree to work together, advancing from northeast and northwest to unite just
north of the One King's capital. (The book hints that this campaign might be cover for
what the other Two Prophets are up to...)
The land through which they are advancing belongs to the Sons of Kronos, a quasi-Viking,
semi-Celtic barbarian race loosely allied with the Firstborn. The supplement explains that
the Sons of Kronos are divided into three branches:
- The Tribe of the Dawn - Those who honor the pact with the One King, and
have forsaken the traditional gods.
- The Tribe of the Goddess - Those Sons of Kronos who still live by
the ancient ways, including worship of the Earth Goddess. Their Matriarch distrusts the One King.
- The Shadow Tribe - Those tribes which have chosen to ally with
the Devout, though whether they have been deceived or have schemes of their own has not yet
been made clear...
The other races have a minor role in this campaign - one of the Devout armies marches
through Blackbloods territory, various Elven houses both help and hinder the Firstborn,
the Stygians are fighting to seize several of the Sons of Kronos' sacred groves, and
the Dwarves are retaking part of a lost northern Ringhold from the Devout.
The action ends with a dramatic battle at the prehistoric Wall of Ages, where the
fate of the One King's empire is determined.
The first 36 pages, heavily illustrated, cover the history and background of the Devout invasion.
Another 9 pages detail how each of the major races
(Firstborn, Elves, Dwarves, Blackbloods, Devout, and Stygian) are involved, using maps
to illustrate troop movements.
Then 16 pages provide further background on the Sons of Kronos, with listings for each
of the three divisions.
New rules are presented in 12 pages, covering:
- mounted troops
- chariots
- climbing, jumping, and falling
- "dead ground" and optional shooting rules
- new special abilities (ferocity, climb, forest warrior, ice warrior, hunter, thrown weapon,
sense presence)
- snowdrifts and ice
- battle effects of the northern climate (determined randomly before battle)
Army lists are provided for all three versions of the Sons of Kronos:
- The Tribe of the Goddess can use elements from any Sons of Kronos army and spell list.
- The Tribe of the Dawn can use elements from the "generic" and Dawn
army lists, spells from the rune magic list, and up to one-third of their army can be
from the Firstborn list.
- The Shadow Tribe can use elements from the "generic" and Shadow army
lists, spells from the Earth Mother magic list, and up to one-third of their army can be
from the Devout list.
Tribe | New Units | Weapons | New Spells/Potions |
Generic |
Tribal Warriors (W) Hearthguard (W)
Berserks (W) The Wyrd (I) [spellcaster] Slingers (W)
Hunters (I) and War Hounds (W) |
Barbed Spear Reaver Axe Hand Axe Javelin Two-Handed Reaver Axe
Two-Handed Sword Sling Spear Spirit Staff Straightsword Sword |
Earth Mother Spells Wall of Thorns
Call of the Dragon Blessing of the Goddess Voice of Despair Savage Roots
Way of the Wyrd Naqada Rune Magic The Spear of Llyr
The Sword of Gwrnach The Horn of Celtchar The Helm of Moriath Dalan's Cloak |
Tribe of the Goddess |
Scythed Chariot (S) Viridian Lords (W/I) |
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Shadow Tribe |
The Monarch (I) [mounted warlord] The Unliving (W) |
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Tribe of the Dawn |
Aonbarr Horse Warrior (I) Maidens of the Blade (W/I) |
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Lastly, two new cardstock sheets provide:
- another cardboard ruler
- 34 markers for Hide, Petrified, Fear, Wait, Freeze, Rampage, Shield, Activation,
Wounds, Blessing of the Goddess, Sword of Gwrnach, Helm of Moriath, Dalan's Cloak,
Stunned, Way of the Wyrd, Tunneling, Panic, and Berserk
- Ice Storm template
- 9 area templates for Wall of Thorns
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