Each figure in this game represents a military unit, and has individual, randomly generated stats. Units are either infantry or archer, and have a rank (leader, general, soldier, or grunt). The standard scenario is fought on a battlefield which includes a city and castle for both players, plus a number of markers (supply, fortification, traps, and shield). Money points, received for possession of cities, can be spent to obtain more units or other benefits. Units which are valiant in combat earn victory points, which can be cashed in to improve a unit's stats; victory points are also key to receiving Battle Cards which "...may greatly influence the outcome..." of the battle.
|4 September 1999||page redesigned|
|9 June 1997||rules clarifications link added|
|7 June 1997||page first published|
|Comments or corrections?|