If you have rules questions, please email them to us and we'll try to come up with an answer for you.
A: The minimum and maximum size of a unit made of that Warrior type.
A: Yes. Remember that when you are paying for Specials, you are not actually buying more figures, but are paying to convert a standard figure into a Special.
A: No. Bloodlust counts as an "adverse reaction" (see pg. 20), and units with an adverse reaction cannot threaten (see pg. 19).
A: We say go next with the unit of greater Worth. If both are still equal, the one with more musicians goes first. If still equal, the one with more Specials. If still equal, dice for it.
A: Um, that's what the rules seem to imply. In other words, you could force a selected enemy Command to move first by giving it a low-numbered counter, thus forcing it to reveal its intentions before you move.
A: Our guess is that the same limits which apply to Turning also apply to Wheeling. The movement cost is that of the figure which moves furthest while Wheeling.
A: The rules do not say, though the designer obviously intends all figures in a unit to be in base-to-base contact, organized in one or more rows.
A: Looks like an error to us, we think it should be a penalty for units within that Command, which have been Routed or annihiliated.
|19 June 1996||reformatted|
|17 April 1996||reorganized|
|1 June 1995||first published|
|Comments or corrections?|