Brief Description | Battle rules for fantasy
miniatures, designed for play in around an hour. Players use a point system to construct an army from one of 24 army lists.
Armies are composed of units (infantry, cavalry, monsters, war machines, and "specials")
and characters (generals, heroes, assassins, necromancers, clerics, shamen, and
wizards). A morale clock determines both time of day and the state of the army.
Certain characters can cast spells, based on their character type and their army's current
pool of magic points.
Rules also cover muskets, fanaticism, metamorphosing creatures, spirits, traps, the
Undead, fear, flying, elite units, and challenges. |