BATTLESYSTEM CASTLES:
Darkhold

The majority of this book provides background information about the immense castle called Darkhold, home of the evil Zhentarim:

Schemes and Scenarios

Schemes are adventure ideas, which the GM could use for a role-playing campaign. The major scheme involves Affordable Castles, in which adventurers have the chance to contract for new castle construction at a discount rate (and there's a catch, of course).

Also provided are six "adventure nuggets" -- quick ideas for adventures in this setting.

Three Battlesystem scenarios are also provided (including the required rosters):

Decision at Darkhold
Recreates the original conquest of Darkhold by the Zhentarim. The "abandoned" fortress is inhabited by a lich-queen and her minions.
Against the Walls
In this "sand table exercise," the Master of Darkhold seeks to discover what would happen if King Azoun IV of Cormyr were to assault the perimeter wall of the Zhentarim stronghold.
Blood on the Keep
Continuing the last scenario, the Cormyrian forces enter the valley and attack the Zhentarim castle itself.

A Campaign Scenario allows the last two scenarios to be combined. This is a large multi-day scenario, not a Campaign Game in the sense of the new rules in the Drungar booklet.

The poster-sized color battlemap provided in the Castles boxed set can be used for both the first and third scenarios.


Last Updates
19 June 1996reformatted
16 April 1996reorganized
14 April 1995first published
Comments or corrections?