The Drungar booklet is the best of both worlds -- a major rules expansion for the Battlesystem game system, and a ready-to-play Battlesystem campaign.
A new concept is introduced -- the map game. When playing the map game, forces are moved on a map rather than on the tabletop, and each campaign turn represents four days.
The Campaign Turn consists of these steps:
The rules allow players to give a variety of orders to their forces, including:
The campaign map is broken into Areas, connected by lines (roads and trails). Area-based movement simplifies matters when campaigning, as players don't quibble over the exact number of miles marched.
When a battle occurs, the rules indicate how to generate the tabletop terrain. The results of the battle are also factored back into the greater Campaign Game.
The field fortification rules allow troops to prepare defenses prior to battle. Soldiers can now construct ditches, walls, pits, ramparts, barriers of stakes. With a little extra effort, these defenses can be concealed.
The new siege rules (5 pages) cover siege morale, surrender, starvation, gates, grapples, siege towers, moats, mining (beneath the walls), and siege engines (i.e., catapults, trebuchets, and so forth).
The Drungar supplement also provides specific rules for Undead with regard to siege operations, as well as expanded rules for Minotaurs.
Five pages provide descriptions of additional magic spells not previously converted to the Battlesystem game system, as well as rules for eight magical items which can be used in combat.
This booklet also includes one page of corrections for the original Battlesystem rules.
This campaign is set in the DragonLance setting, on the continent of Taladas, in southern Hosk. The Minotaur League and Thenol have come into conflict.
Provided in this adventure package are:
Last Updates | |
---|---|
19 June 1996 | reformatted |
22 March 1996 | reorganized |
4 May 1995 | added links to castles, errata |
14 April 1995 | first published |
Comments or corrections? |