BATTLESYSTEM CASTLES:
Drungar

The Drungar booklet is the best of both worlds -- a major rules expansion for the Battlesystem game system, and a ready-to-play Battlesystem campaign.

The New Rules

The Campaign Game

A new concept is introduced -- the map game. When playing the map game, forces are moved on a map rather than on the tabletop, and each campaign turn represents four days.

The Campaign Turn consists of these steps:

The rules allow players to give a variety of orders to their forces, including:

The campaign map is broken into Areas, connected by lines (roads and trails). Area-based movement simplifies matters when campaigning, as players don't quibble over the exact number of miles marched.

When a battle occurs, the rules indicate how to generate the tabletop terrain. The results of the battle are also factored back into the greater Campaign Game.

Field Fortifications Rules

The field fortification rules allow troops to prepare defenses prior to battle. Soldiers can now construct ditches, walls, pits, ramparts, barriers of stakes. With a little extra effort, these defenses can be concealed.

Siege Rules

The new siege rules (5 pages) cover siege morale, surrender, starvation, gates, grapples, siege towers, moats, mining (beneath the walls), and siege engines (i.e., catapults, trebuchets, and so forth).

Expanded Troop Rules

The Drungar supplement also provides specific rules for Undead with regard to siege operations, as well as expanded rules for Minotaurs.

Expanded Magic Rules

Five pages provide descriptions of additional magic spells not previously converted to the Battlesystem game system, as well as rules for eight magical items which can be used in combat.

Game Errata

This booklet also includes one page of corrections for the original Battlesystem rules.


The Drungar Campaign

This campaign is set in the DragonLance setting, on the continent of Taladas, in southern Hosk. The Minotaur League and Thenol have come into conflict.

Provided in this adventure package are:

The Scenarios

The Advance of XIV Legion
Rival forces collide in the vicinity of a river ford, in the days when Lord Drungar's Legion first entered this region. The Thenolite forces outnumber the Legion forces, but the Thenolite lords are quarrelsome (which makes it difficult for them to coordinate their units).
The Building of Fortress Drungar
Before Lord Drungar can complete construction of his new castle, the Thenolite forces attack.
The Grand Campaign
This scenario allows players to use the new Campaign Game rules. There are roles for up to nine players on both sides. Fortress Drungar has been complete for many years, and the time for Thenol to strike back has come. (Be sure to check out Andrew Miller's castle designs, made for use in this campaign.)

Last Updates
19 June 1996reformatted
22 March 1996reorganized
4 May 1995added links to castles, errata
14 April 1995first published
Comments or corrections?