This web page is dedicated to constructive criticism of Columbia Games' BattleLust
miniatures game. If you have something you want to add to this discussion, please
send email to the editor.
Procopius (procopius@mail.utexas.edu) says:
Like the rest of you, I got BattleLust a while ago and looked through it, but then got
sidetracked trying to work out some of the details of the muster and kingdom tables. Still,
there are a few things I wanted to point out because I haven't seen anyone else say them,
Columbia should hear them.
- The morale rules look like a quick and dirty expansion of Quick Combat from
HarnMaster. They still require GM decisions when most of us, I think, want a
wargame/miniatures system featuring automatic/randomized response. I would much
prefer a morale system something like Advanced Squad Leader with individual morales,
battlefield integrity, and individual modifiers for wounds, fatigue, leadership/heros, etc.
- There is no provision for fatigue. Enough said.
- The section on Harnic geography and culture is slightly changed from what has been
published before (p. 38-45). At first glance it appeared to be just a compilation of stuff
pulled from various sources, but that's not really so. The changes may be subtle, but they
are there and can be significant if you are working out whole villages, shires or feudal
armies. (I hope somebody else is interested in this sort of stuff since I am.)
- The Feudal Muster Table Example on page 50 is wrong in two ways. First, 33.6
does not round to 37. Second, and more importantly, you should multiply the figure given
for scutage by the total number of manors in the fief, not the number paying scutage
(that's why the amounts change!).
- The bit about a two-month campaign season starting in spring and the feudal levy
serving (only) during the campaign season does not entirely square with what has been
written (especially about Skorkyne) and what happened during the Terran medieval ages.
- Unarmored shortbowmen (foot) are listed in the tables on page 51 but nowhere else.
There are no costs for them, no cards, no nothing, not even in the tribal nations section! (I
have given them a cost of 3s/month for the calculations below.)
- If you total up the value/cost of the knight equivalents and the knights themselves (still
on page 51), each KE is worth 26.75 shillings/month but each knight is worth either
35.7525 s/month during peacetime or 38.9625 s/month during wartime. Granted that the
KEs have numbers on their side, but it still seems like a raw deal to get KEs instead of
knights. And I do not understand what all the (superficial?) detail about knightly retinues
is about. It creates a lot of extra work and previous rules have just talked about squires
and pages (LH) accompanying knights, OR mention that knights bring some yeomen with
them (which is already covered by the separate 1/600 acres rule, right?). If the whole
idea here is to generate the total feudal muster, why not just use the KEs as they are,
realizing that the numbers generated do not reflect any particular manor but rather the
whole fief's average (or sum) muster.
- Moving to the other side of page 51, the Wartime Muster section states that the
formula for yeoman (Acres*LQ/2400) produces one yeoman per four manors. Incorrect.
It produces one yeoman per manor and a half (at 1600 acres/manor and an LQ of 1.00).
That formula would produce one yeoman per four manors only if manors average 600
acres each. What's going on here? Is it perhaps that only 1/4th of all yeoman (who exist at
the rate of 1/600 acres) volunteer for the wartime muster?
- Consideration of the peasant volunteers suggests that this is so. They show up for the
muster at the rate of 1/300 acres which is about 1/6th the rate at which feudal militia
occurs (1/household at 50 acres/household). Thus half the knights, 1/4th the yeomen, and
1/6th the peasant militia volunteer for service in the wartime muster. Makes good sense; I
just wish Columbia would spell it out more clearly. BTW, unarmored shortbowmen pop
up again here too.
- Finally, last thing on page 51: the aid formula. Like some of the other formulas, I think
that there are superfluous or incorrectly used parentheses here. As written it yields just a
little more than 1d/acre which is equal to the fief's "net revenue" (except for cities which
don't really yield all that much; e.g. Tashal pays just 570d or about the same as a small
village does on its acreage). It would seem about right for the 0.25 multiplier to be applied
to the acreage (yielding an effective tax rate of 25% on fief "income"?) and taxing
households at the full 1d/each, or perhaps even more. Shorkyne cities pay 100 pounds
(24,000d) a year in aids/taxes which works out to about 10-20+ d/HH. Surely Harnic
cities can and do pay more than 1d/HH in taxes, and to make the effective aid rate about
25% (and thus equal to the rural rate) would require a city aid to be about 3-6d/HH.
Procopius (procopius@mail.utexas.edu) continues:
Comparison of the Kingdom of
Kaldor summary on page 52 with the figures given in the Kaldor module's infeudation list shows several
mistakes:
- Kobing has 14 manors not 10.
- Shebra's acreage is 48580 not 48450.
- Gardiren's acreage is 34925 not 34930.
- Kolorn has 16 manors not 10.
- Kolorn's acreage is 32760 not 25290.
- Kolorn's LQ is 1.18 not 1.20.
- Kolorn's holds equal 618 not 462.
Kingdom totals after corrections: 510 manors, 955,190 acres, and 21,896 holds. This, of
course is only the secular part of Kaldor. The Church of Larani holds altogether 91 fiefs,
195,580 acres, and 3552 holds while the Peonians have 3 fiefs, 5940 acres, and 120 holds.
Total Kaldoran figures: 604 manors/fiefs, 1,156,710 acres, and 25,568 holds (plus 29
keeps/castles and Tashal).
At a rate of 5 people/HH this means that there are at least 127,840 people in Kaldor
compared the given figure of 105,000 (22% over). A spot check with the old EH figures
shows several adjustments (BTW, it gives average HH size as 4.5 people): Tashal goes
from 430 acres to "n/a" and from 2467 holds to 2280, and several of the other
keeps/castles also change the number of HHs they have. (Tashal's change in HHs makes it
given population of 11,400 equal exactly 5 people/HH whereas the population and hold
figures for the keep/castle settlements do not match up.) In total, 194 holds were added
to the keeps and castles of Kaldor between EH and the Kaldor module.
Before I go on, I want to share a few facts I gleaned from the computerized infeudation
list I have created. Out of the 604 total manors and fiefs in Kaldor 228 are managed by
bailiffs, 25 by Bailiffs of the Hundred, 24 by Reblenas, and 28 by religious officials, leaving
about 299 (49.5%) in secular hands (mostly landed knights?). Like many of you, I have
always appreciated the detail in Harn, but never noticed that there exist 6 clans that hold
two fiefs each: Claune, Curo, Ercamber, Heberon, Lartyne, and Scaundy. In addition, 10
other clans have very similar names: Kobarn and Kobarney, Walorn and Walorne, Dariune
and Darjuin (?), and Dracayne, Dracyne, Dracyme, and Draugyn. (More detail is available
if you want it.)
Unfortunately, there also exist several classes of people whom I have difficulty accounting
for:
- The households of the holders of these fiefs. The figures given in Kaldor are for
households "on the fief" and has never included the holder of the fief. Assuming that the
liege's household is included in this number is possible, but goes against what has been
already published and screws up the social breakdown. There are 634 such HHs in Kaldor
for 3170 total people.
- The population living in Forest Hundreds. EH said that there were settlements of less
than 10 people (20 for the new listings?) not shown on the map or listed, and that they
were already included in those that were listed. Presumably, they were included in the
closest settlement or the one in which they were legally resident/paid taxes. Forest
hundreds, however, have few settlements in which to find a few extra HHs. Indeed, many
have no settlements and NO fiefs for the Bailiffs/Foresters of such hundreds are shown on
the map (Melderyn is a semi-exception). How many people this involves depends on what
you think forest hundreds (and wilderness areas in general) are like. Kaldor has 18 Forest
hundreds and each may have 10 to a few hundred people not listed anywhere else for a
total of 200 to a few thousand total.
- The Royal Guard (6 companies) and the march armies (4 companies each). These 14
companies would equal 280 men at full strength. Some of them would be supporting
families while most would probably be single men who could be grouped into HHs (a
manus equals 5 men equals an average HH). At the minimum these men represent 56 HHs
and probably something like 100 in total given that they are more likely to be at full
strength and better paid than average.
The same problem occurs with the garrisons of the 5 castles (2 companies each)
and 24 keeps (1 company each). These 34 companies equate to maybe 200 households or
so. Altogether then, standing military units need about 300 HHs and equal 960 men at
paper strength (Tashal's town guard can come out of its 2280 HHs).
I also find it troublesome that these standing forces as well as the considerable forces of
the Laranians (especially the fighting orders with their "twice-the-average" number of
troops) were left out of the national muster lists (page 52-55).
- Guildmaster/mining settlements are not included in the Kaldor infeudation. There are
about 30-40 mines in Kaldor with about 10-15 HHs each for approximately 450 HHs total
(according to EH figures).
Even by themselves, items 3 and 4 (and maybe 2) are too big to just "fold" into the
population of the keeps and castles. (Mining communities likely hold their land directly
from the king or his agent, the sheriffs, and I just don't see how they can possibly be
included in manorial totals.) The total population of Kaldor's keeps and castles is 2894
HHs, some part of which is urban freemen: 1682 HHs (EH), 1736 HHs (60%), or 1977
HHs (my own method). This is especially true for the smallest "urban" settlements around
some of the keeps which may have only a handful of UF households.
To close out this review of BattleLust (which has turned into a critique of Kaldoran
demography), two comments. First, Tashal itself is a dynamic place especially during the
trading season when hundreds to thousands (?) of people and caravans congregate there.
Households and individuals will be constantly coming and going, being started and ending,
and it makes little sense to try to keep a precise count. The structure of the city -- it's
physical layout and components plus the social and economic structures (franchises,
temples, traditions, common knowledge, etc.) -- and its key players are what is important.
Thus, it should be and has been treated differently than the rest of the kingdom which is
predominantly rural and more staid.
Second, it might make sense for rural households to have a greater average size
than urban ones. Medieval terran cities only existed through constant immigration from
the countryside, and Harn's urban populace seems to have pretty grim living conditions.
As consistent as such a change would be with terran history and culture, it would require
careful thinking because of the extra complications it would generate, and Harnic cities
aren't all that urban anyway.
Procopius (procopius@mail.utexas.edu) adds:
After thinking about it for a while, it seems to me that nobility on Harn is getting
taxed/levied at twice the rate of their Shorkyni counterparts. What follows is a theoretical
basis for a Harnic equivalent of California's Proposition 13.
As it stands now, scutage is L10 per manor on Harn and in Shorkyne. Unfortunately for
Harnic nobility not all fiefs are created equal. Shorkyni ones are twice as big and should
thus net (roughly) twice the revenue. This is nicely represented by the fact that Shorkyni
spears owe service for 90 days and Harnic feudal service averages 45 days. This is if
anything a slight break for Harnians since the average 1500 acre manor only owes 2.5
yeoman compared to the 3 commoners (LI, MI, and archer) present in Shorkyni spears.
Shorkyne | 1 HC, 1 LC, 1 LI, 1 MI, 1 archer | for 90 days/3000 acres |
Harn | 1 HC, 1 LC, 2.5 yeomen | for 45 days/1500 acres |
Now this all suggests that when feudal dues are rendered in military service there exists a
fundamentally similar tax/levy rate. But since the total scutage amounts are the same, it
means that the effective rate for Harnians is double that of the Shorkyni (or double what it
would be if service were actually rendered). Thus average scutage on Harn should be L5
or 1200d per manor.
I find it interesting that Columbia has backed off of some of the kind of detail it used to
provide. Gone are villages held by reeves and mining settlements held directly from the
king. In EH7 the infeudation given clearly calculated the number of days service a knight
owed as 1 day per 25 acres (scutable at 12-24d/day). Rural revenue to a lord worked out
to an average of 2d/acre whereas urban households yielded 88d yearly. Garrisons are
expressed in terms of men-at-arms and common soldiers and sheriffs clearly have more
men-at-arms than earls or barons (they're the ones doing the policing, after all).