The New Teams. With Death Zone, six new teams (races) are added to Blood Bowl -- Goblins, Halflings, Wood Elves, Undead, Chaos, and Chaos Dwarves.
New Extra Rules. Besides the rules to cover the new Star Players (and their skills and secret weapons), Coaches may now hire Wizards and Apothecaries. Ordinary wizards can cast one spell (fireball, zap!, or lightning bolt) per match. Some teams may hire special wizards. (My favorite is the halfling Master Chef, whose cooking odors allow the halflings to "steal" re-roll counters from their enemies.) The Apothecary gets one chance per match to negate an injury.
League Rules. A league consists of at least four teams willing to play each other through a series of games. In league play, players receive Star Player (i.e. experience) points which can qualify the player for new skills. Serious injuries have also been individualized, so that a player might suffer anything from a pinched nerve to a fractured skull. Each team must also calculate its Team Rating, based on its current players.
Before a league match begins, Coaches have the chance to hire freebooters (regular or Star Players who play on a per game basis). Fan Factors count towards the Gate (i.e. how many fans attend the match, which later helps determine the winnings). A Coach whose team has a lower Team Rating than his opponent may receive bonus Special Play cards and Star Player points.
After the match, each team works out its winnings, Fan Factors may be won or lost, new players can be recruited, and players with Star Points might qualify for new skills.
There is no set schedule for matches among league teams. Instead, teams can play each other at any time, so long as the same two teams do not play each other more than twice in a row. In addition, the League Commissioner can organize tournaments during the season, allowing teams to compete for the trophies which come with this supplement.
|17 October 1996||fixed bad picture|
|22 April 1996||reformatted|
|Comments or corrections?|