The following answers are from the game's publisher, and hence are "official." If you have any rules questions, please send them to the editor, and we'll work with the publisher to find out the official answers.
A: Yes.
A: A unit (individual or squad) may only attack one unit (which may be an individual or a group). A declaration may only be made against a unit that you could conceivably attack. If you can only attack one unit you may only declare one unit. You may declare a unit farther away than you can reach ... because your opponent might counter-charge.
A: We are currently hashing out the exact answer to this question. For now, an ally would mean some other race or army. (Elves in the dwarf army, for example.)
A: Not all inclusive.
A: Sounds fair to me. I suppose I could/should make a list. Monsters would be creatures (except dragons) that are not in the normal army list.
A: The closest you can place is the middle of the board. You cannot place on the enemy's half of the board. (Your question caused me to grab my copy and note that it does not specifically state this. D'oh!)
A: Technically, unit A can attack at up to an inch away, so that's when and where B suffers casualties. In practice, we would move B up to A's base and then pull B's casualties from the back rank because B will fill ranks and then close after suffering casualties.
A: Same, in reverse.
A: At the Shenandoah Valley Game Guild (where Battlestorm was birthed), we usually (but not always) move the miniatures back and forth each turn. As in
"s" = miniature with short weapon "l" = miniature with long weapon "sl" = base to base contact "s l" = slightly separated
They impact:
sss lll sss lll sss lll
At the "l" range. "s' takes casualities and steps up.
ssslll sslll sslll
Then "s" attacks and "l" takes casualties.
ssslll ssll ssll
Then on the next turn "s" attacks first because he is already within "l"'s reach. Therefore "l' takes casualties and the survivers back up and attack.
sssll ssl ssl
After backing up "l" gets return fire.
ss ll s l s l
A:A little of both. But it's mainly a memory crutch.
A: All movement occurs, then all combat. So when multiple units activate, the Order of Precedence applies to all activated units.
A: That unit goes back to step 1 and then catches up and then the Order of Precedence continues.
A: Proximity activated units attack during the normal movement phase. The unit that is moving takes casualties before it arrives at its destination, if the proximity activated unit attacks from its current position. If the proximity activated unit decides to move (and/or attack this or another unit), the proximity activated unit falls into the Order of Precedence.
A: Memory? ;^)
A: Models rarely wrestle ... but ... if a dragon is using his body weapon, his head "overlaps" the opponent's base. Size W is "closer than base to base."
A: There is no missing footnote ... there is an extra asterick. Ignore the asterick after "base to base".
A: None that I can remember.
A: Both (see above).
A: Leadership stat minus 20 (for example, if a figure has a Leadership of 21, it has 1 Inspiration point.
A: On our tabletop, we generally treat all body weapons as size W. Change this at your own discretion.
Last Updates | |
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25 May 1998 | multiple activations, separation of melee clarified |
21 May 1998 | more answers |
20 May 1998 | more answers |
15 May 1998 | more answers |
14 May 1998 | page first published |
Comments or corrections? |