/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory [TMP] "Mods for Desperado III?" Topic

 Help support TMP


"Mods for Desperado III?" Topic


Desperado

2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Desperado Rules Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Lemax Christmas Trees

It's probably too late already this season to snatch these bargains up...


Featured Book Review


1,407 hits since 2 Feb 2020
©1994-2025 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Buckeye AKA Darryl02 Feb 2020 12:10 p.m. PST

In gaming this version of Desperado, my gaming friends and I notice that damge needs tweaking. At time a severe wound, depending on die rolls, can actualy cause less damage than a mdeium, light, or even a graze, and that doesn't seem to be quite right. Some suggestions have been as follows:

Graze – Leave at 5 points.
Light – Either state that no matter the die roll cannot be less than 10 points, or die roll plus ten.
Medium – Same as light, but not less than 15 points.
Severe – Same, but not less than 25 points.

It can be a bit frustrating to set up a great shot, be on a good table for the hit roll, get a severe hit, and roll something like a 02 for damage. Yuck!

Thoughts? Any house rules for damage or other topics you'd like to share?

svsavory04 Feb 2020 1:18 p.m. PST

Agreed. I like your suggested numbers as minimum damage for each category of wound.

Sorry - only verified members can post on the forums.