"... and finally" Topic
6 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please use the Complaint button (!) to report problems on the forums.
For more information, see the TMP FAQ.
Back to the To The Strongest! Rules Board
Areas of InterestAncients Medieval
Featured Hobby News Article
Featured Ruleset
Featured Showcase Article
Featured Workbench Articlewodger begins his series on how to paint a 15mm DBA army well, in a reasonable time frame.
Featured Profile ArticleWargame groundcloths as seen at Bayou Wars.
Featured Movie Review
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Mark Barker | 14 May 2017 2:53 a.m. PST |
When you play a difficult activation to swap the position of regular units in a box (keeping the same facing) do you have to succeed with just the unit you are moving forward/backward or with both units ? We played that if the single unit making the call passed, then the other unit would shuffle out of the way but not sure this is right. |
BigRedBat | 14 May 2017 3:53 a.m. PST |
Hi Mark, no both need to pass the same test- play one card and both must pass. It's also worth knowing that units can't exchange places when in an enemy zone of control. Best, Simon |
Mark Barker | 14 May 2017 9:38 a.m. PST |
|
Mollinary | 02 Jun 2017 2:08 p.m. PST |
Sorry Simon, I am being really thick on this one. So, you want to change places in a box, a difficult activation. Neither unit has activated before in this turn. What do you do? Draw one card, or draw two? I assume from above you draw one. Is that right? If one or both units have activated before, the card drawn must be 2 higher than the higherst of thie cards previously drawn in this turn. Is this right? Confused of Suffolk! |
BigRedBat | 03 Jun 2017 1:28 a.m. PST |
Hi Mollinary, yes you draw a single card for both units; it works or it doesn't. A three pip card would succeed (unless a deep unit is involved). If one unit had activated previously, let's say one has a five pip card already behind it, and the other a three, then you'd need to play a difficult activation card that would work for both- in this case a seven pip (unless deep). So yes I think you have it. :-) BEst, Simon |
Mollinary | 03 Jun 2017 5:05 a.m. PST |
Whoopee! I got it right! Do I get a medal or a paper hat? Best, Andrew |
|