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De Bellis Antiquitatis (DBA)

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Comments or corrections?

Green Tiger30 Mar 2017 2:27 a.m. PST

"An element can move into edge contact with an enemy flank edge only if it starts entirely on the opposite side of a line
prolonging that edge or if partly on the opposite sides of lines prolonging both flank and rear edges. It can move into
contact with an enemy rear edge only if it starts entirely on the far side of a line prolonging that edge."

advocate30 Mar 2017 3:05 a.m. PST

An element that starts directly in front of any part of an enemy element cannot move into edge contact with the flank of that element.

AAAA

___XXXX YYYY

Unit YYYY can contact the flank of AAAA
Unit XXXX can't (in one turn) even if it starts further away than 1BW.

Green Tiger30 Mar 2017 4:33 a.m. PST

Thanks advocate…

Thomas Thomas30 Mar 2017 10:10 a.m. PST

Got to be past the invisible line extending the flank edge.

Look at the diagram (makes it clear). Pity they were not placed in the main text (as we developers advocated – though I did fix this in D3H2).

TomT

Olivero31 Mar 2017 2:07 a.m. PST

D3H2? Man, seems like I am getting old, can't remember all the abbrvs.

lkmjbc331 Mar 2017 8:57 a.m. PST

Diagram 8 explains this rule in detail.

The diagrams have been a real help with this version.

D3H2 is Tom's upgrade of Hordes of the Things to DBA 3 standards. It is quite good.

Joe Collins

Thomas Thomas05 Apr 2017 8:48 a.m. PST

Sorry Olivero – D3H2 is kind of a local joke.

A parody on Phil's naming conventions (and evokes Star War's Droids).

Its to make clear this is a straight combination of DBA 3.0 (D3) and HOTT 2.0 (H2) using Phil rules and style. I added little except coordination.

For new ideas re DBX I use A Game of Fire and Ice which obviously uses a "normal" game name. It has a version of DBX presented in a "modern" rule style and containing lots of new ideas.

Thomas J. Thomas
Fame and Glory Games

Panfilov08 Sep 2017 6:52 a.m. PST

Thank You!

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