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"Koenig Krieg AAR at my blog" Topic


Koenig Krieg

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Comments or corrections?

lebooge08 Jun 2009 9:10 a.m. PST

I've posted a tongue-in-cheek AAR of a 15mm SYW battle played last weekend in the Minneapolis/St. Paul Minesota area.

The battle used historical armies in ahistoric alliances based on the troops that were available. Rules used were the old 1st/2nd editions of Koenig Krieg.

Enjoy!

link

bavoisSYW09 Jun 2009 7:32 p.m. PST

Great battle reports. Very amusing re the Neapolitans. Wow you guys did the pre battle maneuvre and everything. Very impressed. Just waiting on my new Version 3 Koenig Krieg rulebook and tokens etc to arrive. Then I can start playing games, maybe not as bug as yours…..

COL Scott home10 Jun 2009 1:19 p.m. PST

Very funny indeed. More so when actually using the Doofensmirtz accent.

lebooge11 Jun 2009 3:34 a.m. PST

Cheers!

I have small kids at home, so I find my inspiration in weird places sometimes.

The pre-battle manuvering with dummy brigades made things a bit more interesting, especially since the Austro-Prussians were outnumbered 4:3. Both sides knew this, but the dummy brigades kept both sides guessing as to which end of the table the Prussians would choose to contest. We figured a Prussian brigade would stand a better chance being isolated and outnumbered, so I was picked as the sacrificial lamb. It's just more fun to write it up as an outrage.

Regarding the "Neapolitan column," there is a strange rule where infantry in column have a better chance of fending off cavalry for some reason. We found this by accident when an Austrian cavalry unit broke through the main Neapolitan line and caught a second-line unit marching up in column. We were all confounded when it bounced. No idea if this is still the case in the new edition of the rules or not. I don't actually own a set of KK currently, so I was going by what the veteran players were explaining. Come to think of it, though, they were all on the other side…. ;-)

Personal logo War Artisan Sponsoring Member of TMP11 Jun 2009 7:57 p.m. PST

Come to think of it, though, they were all on the other side…. ;-)

I think I resemble that remark! ;-)
Actually, that was a mile away on the other flank, so I didn't see it, nor do I have an opinion on that interpretation of the rule (except a vague discomfort with anything that makes Neapolitans effective troops).

I just wanted to mention that there are photos of the game on two Yahoo groups (for those who are members of those groups):

The Koenig Krieg group at

link

in an album entitled "War of the Sarcastic Alliance" in the Photos section, and

The Minnesota Miniatures Gamers group at

link

in a folder entitled "Recent Games" in the Files section.

Apologies to those who don't want to join YAYG (Yet Another Yahoo Group); I understand perfectly.

Jeff

bavoisSYW26 Sep 2009 7:23 p.m. PST

"Regarding the "Neapolitan column," there is a strange rule where infantry in column have a better chance of fending off cavalry for some reason. We found this by accident when an Austrian cavalry unit broke through the main Neapolitan line and caught a second-line unit marching up in column. We were all confounded when it bounced. No idea if this is still the case in the new edition of the rules or not. I don't actually own a set of KK currently, so I was going by what the veteran players were explaining. Come to think of it, though, they were all on the other side…. ;-)"

Infantry in column are better at fending off cavalry in the new edition, just like the old one. Cavalry need a 5+ to break the bayonets, unlike infantry in line where the cavalry only need a 4+.

That said in the new edition, infantry in line gain an extra dice when shooting at cavalry and columns get no dice if in column and fighting other infantry. So a column really is not a good idea to be in. Columns are also easier to hit by artillery and infantry in line gain an extra dice when shooting at columns.

Personally I think I would prefer a 12 figure battalion in line with 7 dice needing 5's to hit and a 4+ protection against cavalry, then a column with 2 dice needing 5's to hit but only +1 better protection against cavalry breakling the bayonets…:)

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