Interesting report. The christian charge seems to me the thing to do (that in the fact that sitting there and waiting things out can make for some seriously sleep inducing games),
The trick with doing a charge is timing. There was a reason Usamah ibn Munqidh regarded the Franks as the most cautious of peoples in the Outremer.
Another turn or two later, would have given me more problems.
As this was a positional game, the points were skewed in favour of the attacker. So, there was a risk in sending out an unsupported unit too soon.
and apparently it was paying off, had it not been for that last 12 you rolled. (what was the result of this: unit routed/general killed?)
The basic problem was that the chevaliers were disordered from chasing Turkmens, by the time they hit my steady unit of Kurds. I also had 2 units to the Latin 1. So, odds were in favour of the Saracens at this point.
The 12 (from 2d6) was an unexpected bonus (it also causes a general to become a casualty). I didn't need 12 to break the cheavliers, because the melee was tilted in favour of the Kurds at this point (fresh and steady) over the outnumbered chevaliers (tired and disordered).
On the other flank the Christian remained defensive and was starting to get dented (allthough apparently not decisive enough?)
Yes, dented but not going down fast enough <g>.
Games won by the scruff or your neck are the best ones!
Yes, I like games with a bit of drama :-).
Chthonic regards
B