"Bloody Barons or DoK for Club Play?" Topic
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
For more information, see the TMP FAQ.
Back to the Bloody Barons Rules Board
Back to the Days of Knights Rules Board
24 Jan 2017 9:17 p.m. PST
by Editor in Chief Bill
- Crossposted to Bloody Barons board
|Jackelope ||26 Aug 2007 12:58 p.m. PST|
Oky, so I have gotten the War of the Roses bug and was going to use Chipco's Days of Knights for club games (6-8 players). Searching through posts here, however, I noticed several advocates of the Bloody Barons rules. My question to the group is how BB would be for multi-player games? I have looked through other Peter Pig rule sets and they seem to include lots of pregame mechanics which, though pretty cool, don't appear to lend themself to games where people wander in and say "so which guys am I pushing around."
Any thoughts on either of these rule sets for club games? Or should I just wait for the Osprey rules, which will use a different basing mechanic altogether?
| rampantlion ||26 Aug 2007 1:55 p.m. PST|
I have played both, and I agree that it takes some time to set up a game with Bloody Barons. I don't think you can lose though cause both sets are great in my opinion. I would lean towards Bloody Barons for a campaign because of the pre game mechanics.
|Kent Reuber ||26 Aug 2007 4:19 p.m. PST|
I've never tried Bloody Barons, so I can't comment.
Days of Knights will play without a hitch with multiple players. I'd suggest giving each player their own pool of ecus and track each casualty loss per player. This means that one player's units might break (e.g., at the 25% and 50% casualty tests), while the others will fight on for the moment. I might also suggest the whole army loses if the center battle breaks (66% loss).