Help support TMP

"Bloody Barons or DoK for Club Play?" Topic

Bloody Barons

4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the Bloody Barons Rules Board

Back to the Days of Knights Rules Board

Action Log

24 Jan 2017 9:17 p.m. PST
by Editor in Chief Bill

  • Crossposted to Bloody Barons board

Areas of Interest


Featured Hobby News Article

Featured Ruleset

Featured Showcase Article

Fighting 15's Teutonic Order Command 1410

Command figures for the 1410 Teutonics.

Featured Profile Article

GameCon '98

The Editor tries out this first-year gaming convention in the San Francisco Bay Area (California).

Current Poll

Featured Movie Review

378 hits since 25 Jan 2017
©1994-2020 Bill Armintrout
Comments or corrections?

Jackelope26 Aug 2007 12:58 p.m. PST

Oky, so I have gotten the War of the Roses bug and was going to use Chipco's Days of Knights for club games (6-8 players). Searching through posts here, however, I noticed several advocates of the Bloody Barons rules. My question to the group is how BB would be for multi-player games? I have looked through other Peter Pig rule sets and they seem to include lots of pregame mechanics which, though pretty cool, don't appear to lend themself to games where people wander in and say "so which guys am I pushing around."

Any thoughts on either of these rule sets for club games? Or should I just wait for the Osprey rules, which will use a different basing mechanic altogether?

Personal logo rampantlion Supporting Member of TMP26 Aug 2007 1:55 p.m. PST

I have played both, and I agree that it takes some time to set up a game with Bloody Barons. I don't think you can lose though cause both sets are great in my opinion. I would lean towards Bloody Barons for a campaign because of the pre game mechanics.

Kent Reuber Supporting Member of TMP26 Aug 2007 4:19 p.m. PST

I've never tried Bloody Barons, so I can't comment.

Days of Knights will play without a hitch with multiple players. I'd suggest giving each player their own pool of ecus and track each casualty loss per player. This means that one player's units might break (e.g., at the 25% and 50% casualty tests), while the others will fight on for the moment. I might also suggest the whole army loses if the center battle breaks (66% loss).

Sorry - only verified members can post on the forums.