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"A Game of Fire and Ice vs HotT?" Topic


Hordes of the Things

8 Posts

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Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian24 Jan 2017 5:35 p.m. PST

Since both games are in the spirit of DBx, how do they differ?

lkmjbc325 Jan 2017 7:20 p.m. PST

Tom's game is the update of HoTT to DBA3 standard that should have happened. The HoTT crowd and one of the authors balked at any changes due to the ill will of some during the DBA3 development.

I still back HoTT, but it is slowly dying from lack of true update.

Tom's Fire and Ice is fun. I disagree with some of his design, but on the whole it is great. Tom takes DBA 3 and grafts on HoTT's fantasy troop types. The end result allows HoTT games without most of the DBA2 downside.

I strongly recommend both.

Joe Collins

Personal logo Editor in Chief Bill The Editor of TMP Fezian25 Jan 2017 10:17 p.m. PST

Does that mean that A Game of Fire and Ice is essentially the same as the D3H2 variant for DBA?

Shedman26 Jan 2017 1:41 p.m. PST

HOTT still works for me

Thomas Thomas26 Jan 2017 4:23 p.m. PST

To clarify:

D3H2 is DBA3.0 and Hott 2.0 combined and brought up to DBA 3.0 standards – its a free supplement so that HOTT players and DBA 3.0 players can essentially play the same game.

A Game of Fire and Ice is a variant which uses modern DBX mechanics but in a less "jargon" filled manner with rules written in a more modern style (with basic and advanced rules and a glossary of abilities etc.)

Its customized for medieval warfare (so crossbows and longbows are different) and uses "standard" terminology (ie Light Foot instead of Psilio) to help general gamers get into DBX style games.

It covers both historical and fantistorical settings. Easy to play, teach and learn great for cons or just Saturday afternoon gaming sessions.

It also contains a full one day campaign system (which due to the more generic troop types can be used for other game systems.) Covers both popular fantasy settings and historical periods.

Designed for general gamers more than tournament players.
So it is quite different from D3H2 which is a strick "Barker" style tournament game.

I haven't played a game of conventional HOTT in many years.

A Game of Fire and Ice will be featured at both NashCon and Historicon in up coming years – so get those Ice and Fire armies ready if you want to battle for the Iron Throne.

Thomas J. Thomas
Fame and Glory Games

doug redshirt06 Feb 2017 6:31 p.m. PST

Plus I can actually understand the rules and play them, while DBA left me dazed and confused. I am thinking of how to convert my Dwarf and Orc armies to match up with the medieval theme.

Thomas Thomas07 Feb 2017 10:44 a.m. PST

Thanks Doug Redshirt.

I'm getting this same feedback from lots of players – that at last they "get" what the DBX rules were trying to say…

So even if you want to learn HOTT/D3H2/DBA 3.0 or any other DBX derivative (even the French Game), you may want to start with Fire and Ice.

My next project for Fire and Ice is to revamp the Old World of Warhammer and add it to the campaign system. Since GW has abandended old Warhmmer players I thought this might give them some use for their old armies.

(Quick mounting trick – just put one less figure per base and you can just glue the old 20mm individual figure bases onto a 60mm base).

Thomas J. Thomas
Fame and Glory Games
A Game of Fire and Ice

doug redshirt08 Feb 2017 11:24 p.m. PST

Like this idea. My armies are in 15 mm and set up for another fantasy game on 40 mm squares. Plan on rebasing them. Taking 4 weeks off in April for knee surgery and trying to line up several projects to keep me busy and not sitting in front of the computer.

I have my dwarfs, large orcs like in Warhammer, a wood elf, and a Crusader era human army to mess with. Would like to hear how your new project turns out. Maybe after that you could do a Tolkien theme.

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