Help support TMP


"Gravity Rules for my FUBAR Scenarios." Topic


FUBAR

7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the FUBAR Rules Board


Areas of Interest

World War Two on the Land
Modern
Science Fiction

Featured Recent Link


Featured Showcase Article

6mm Main Force Israeli Infantry

Personal logo Editor in Chief Bill The Editor of TMP Fezian adds infantry to his Israeli force.


Current Poll


627 hits since 22 Jan 2017
©1994-2022 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Mooseworks830 Nov 2011 10:53 a.m. PST

Thinking of adding the following to my scenarios of FUBAR. Anyone else have similiar or their own gravity rules? Thanks.

Low Grav: Troops can "JUMP" up to 12". Troops & vehicles risk being blown away into space.

LTE (Less Than Earth): Movement up to double.

GTE1: Movement cut in half.

GTE2: No foot movement. Vehicles only. Troops outside of a vehicle are pinned down.

Angel Barracks30 Nov 2011 11:03 a.m. PST

oooer that sounds mad, mad I tells ya.

Make sure you post the AARs.


grin

GTE2: No foot movement. Vehicles only. Troops outside of a vehicle are pinned down.

I would think they would be pinned down inside the vehicle too, unless gravity does not work indoors on these planets.

:P

PapaSync30 Nov 2011 11:23 a.m. PST

You should look at GTE2 as cut down to 1/4 or break it up into 3's 1=%75, 2=%50, 3=%25.

8)

kyoteblue30 Nov 2011 11:25 a.m. PST

Gravity is not your friend..

Jakse37530 Nov 2011 11:52 a.m. PST

LTE movement double on open terrain, halved on bumpy terrain. Can't get much traction if your bouncing around all the time. *smile*

RTJEBADIA30 Nov 2011 1:51 p.m. PST

Realistically, lower gravity generally doesn't make faster movement. The human body is designed pretty specifically for our gravity, and putting it outside of its place makes even things as simple as running quite difficult.

I kinda like the suggestion that you get a bonus to jumps and such (and perhaps a slight bonus to 'sprinting' that also jumps you a bit) but a negative modifier for moving normally (trying to stay low to the ground).

For higher gravity I'd suggest representing the troops being more tired… disallow or make sprinting difficult, same thing with climbing/jumping, make falling more dangerous, and perhaps even slow down all movement… but maybe also reduce weapon ranges (for nonlasers).

Rubber Suit Theatre30 Nov 2011 2:15 p.m. PST

Lunar escape velocity is c. 2370 m/s., or about 2.5 times the muzzle velocity of a .50 caliber machine gun. If you have been hit hard enough to be accelerated to this point, getting launched into space is a secondary concern.

Sorry - only verified members can post on the forums.