"KoWH house rules?" Topic
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|andyfb||21 Jan 2017 7:19 p.m. PST|
Hi, I really like the simplicity of these rules, but would like to change some things, like the army lists.
Has anybody tried anything like having a D6 pip dice for command and control (DBA?) and allowing the Roman army vs Carthage to be made up of Troops rather than regiments?
Only play at home and would like a more historical feel to the rules, and I'm sure my regular opponent would too.
Any ideas you have would be great, but please don't tell me to play a different set of rules ( I already have a bookcase with mainly ancient rules) :-)
|Hobhood4||06 Feb 2017 2:25 a.m. PST|
The historical rule set isn't very good. I bought it and will be selling it!I'd played KOW in the past by just adapting the fantasy rules or using some of the existing unofficial supplements which are better.
Although youmay have seen this already.
|Hobhood4||06 Feb 2017 2:34 a.m. PST|
I would use regiments for Roman legionaries, troops for cavalry and skirmishers.
Are you concerned about numbers of figures? I've used DBA bases – 1 for a troop,(2-4 minis) 2 for a regiment,(6-8 minis) 4 for a horde (12-16 minis). Don't bother with the 'official' figures (20 for a regiment) etc unlsee you have loads of minis already.
Don't bother with PIPs. This isn't a fog of war type game. There wasn't much CaC in ancient warfare anyway. Whose to say DBA etc is more accurate for including such restrictions? They probably make for a more exciting game but not necessarily a more historical game.
|andyfb||14 Feb 2017 9:11 p.m. PST|
Hobhood4, thanks for your reply, only just seen as it didn't pop up on the Rules forum updates!
I've seen the info on "An hour of wolves" pages and like his ideas, also have some lists that Rudy Nelson is putting together, No pikemen or War dogs in the Carthaginian list👍
I'm not a great fan of the Move all your troops games and like the activation system from Dragon/Lion rampant games, maybe we'll try something similar.