"FUBAR for Falklands?" Topic
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|Prince Alberts Revenge||06 Jan 2012 10:30 p.m. PST|
I have never played FUBAR and only recently became aware of it. For those more knowledgeable than myself, could it handle skirmishes of the Falklands War? I have a bunch of individually based 15mm figures, but never found a ruleset that was ideal for me (quickplay, fun and with an easy learning curve).
|thabear||06 Jan 2012 11:54 p.m. PST|
Have played FUBAR quite a bit , mostly Sci Fi variations using 40k stuff but we did have a few modern and WW2 games , for me it was a bit boring playing it for a historical conflict and i think it was only because the weapons were so similar whereas Sci Fi games gave more scope for variation.
Apart from that one little dislike the rules played extremely well for a simple one page set of rules , so yes it will work
|Angel Barracks||07 Jan 2012 12:57 a.m. PST|
I ran a sci-fi FUBAR at a convention and the players (including pre-teens) picked up the rules by the 3rd turn.
The core mechanics are very simple and it is easy to add new rules without altering how the game plays.
Weapons are lumped together in a few categories so if you want detail then you may be let down.
However if you are happy that all assault rifles work the same then happy days, give it a go!
|Mako11||07 Jan 2012 12:27 p.m. PST|
I think it would work well.
You can easily tweak the rules, if desired.
|Tgunner||08 Jan 2012 8:02 a.m. PST|
I would think that FUBAR would work fine. The Vietnam expansions would be the ones you would use because it has the rules and stats for most of the weapons that you need. Also, the British would use a mix of Stirling and FN-FAL to give you some more flavor in the firefights. It also has rules for artillery support, airsupport, and period AFVs. That should be enough to get you up and running. Then you can add rules and gear to taste.