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"Zombies in FUBAR, rules ideas?" Topic


FUBAR

11 Posts

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913 hits since 22 Jan 2017
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Comments or corrections?

Angel Barracks17 Feb 2012 11:54 a.m. PST

What are peoples rules/ideas for zombies in FUBAR?
Not traditional undead but more the Ghosts of Mars/Resident Evil/28 Days Later style 'ragers'.

I want them to be harder to kill as a result but not impossible.
HMG and Heavy Weapons and Flamers will kill outright if they hit.
Normal small arms though?

Maybe give the zombies a save to reflect that the shot was not 'fatal'?
Maybe make them harder to hit at say -1 to the roll?
Maybe they need to be hit twice to down them?


Ideas please!

John Leahy Sponsoring Member of TMP17 Feb 2012 12:31 p.m. PST

Just give them the TOUGH attribute. Takes two hits to kill.

Thanks,

John

TheCount17 Feb 2012 12:34 p.m. PST

I was going to say "all the above!" at first but then slowed down to a more old-fashioned zombie pace and had a ponder.

I'd say don't use the "hit twice to down them", to save on record-keeping if we're talking hordes of the Bleeped texts. But I like both the other two ideas, assuming they're raging all the time and only a head-shot will stop them. I'm guessing they will not be considered as armoured.

Nothing to add, other than to say you're a major loon!

grin

Angel Barracks17 Feb 2012 12:34 p.m. PST

Just give them the TOUGH attribute. Takes two hits to kill.

I have missed that, is that from ITEN?


Nothing to add, other than to say you're a major loon!

Cheers.

I am favouring the armour save as it keeps book keeping down and also allows the zombie player the chance to roll dice to alter the outcome of the game, more fun that way I think.

Though not 100% about any idea yet.

TheCount17 Feb 2012 12:46 p.m. PST

Randomness = fun, yes!

Dragon Gunner17 Feb 2012 4:36 p.m. PST

Armor save to avoid book keeping it represents that hopped up drugs feel they have to them. No save versus certain types of weapons.

I would also make them Elite so they will charge most of the time. I would also remove the 50% casualty rule these guys stay in the fight until they are destroyed.

Angel Barracks17 Feb 2012 5:12 p.m. PST

I was going to auto activate them each turn so that they are even better, they run on pure instinct with no real thought process at all.

I was going to make them have +1 in melee too.

Stepman317 Feb 2012 6:56 p.m. PST

or use the ones they have…

PDF link

John Leahy Sponsoring Member of TMP18 Feb 2012 12:33 a.m. PST

Actually, it's from the Star Wars variant. It actually works pretty well. Record keeping is pretty simple.

Thanks,

John

Olaf the hairy18 Feb 2012 8:16 a.m. PST

impossible to pin since they have no fear of death or injury, and they should fight to the last zombie.

moocifer18 Feb 2012 1:50 p.m. PST

It doesn't involve any extra record keeping (well not really) but how about giving the FUBAREVIL Zombies a chance to get back up again the round following their apparent death/termination ??

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