Sounds and looks like fun!
Thanks for sharing your report!
Can't recall, but imagine there are rules to make the Jedi more powerful. Not sure how they work, since I haven't used them.
A quick easy fix, as you mention, would be to give them wound points. Another would be to ignore all hits, unless a 6 is rolled – assume they block any other shots, or blows.
Depending upon how long you want them to last, then have them sustain injuries, only if they roll a 6 on a saving throw. Also, it takes a further die roll of a 6, on their saving throw, to kill them – otherwise they are just injured, or fatigued.
That way, they only die less than 3% of the time, when hit, making them considerably more formidable.
If you give them wounds, they can be reduced in effectiveness a bit, or even knocked out and captured, which sets the next scenario for their breakout, or a rescue mission to save them.
I think you will find the above more cinematic, since we rarely want the heroes or bad guys to perish.
Much better to make them truly formidable, so they will be talked about for eons.