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"FUBAR/KR-16 as a ruleset for the FIW" Topic


FUBAR

2 Posts

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Tgunner08 Jun 2013 4:27 a.m. PST

Yesterday was my kid's last day of school and as usual we spent it playing our yearly game. This year we were skirmishing in 15mm, using the very nice Blue Moon figures, during the French and Indian War. The kids were split up into teams and each team painted about 10 miniatures for their game, so there were 20 figures in two games. So far, so good. However I got stuck finding a ruleset that I was happy with so I made my own with FUBAR.

I stripped FUBAR down a bit more by taking out the activation rules, adding a reload action to replace moving/shooting (you did it when you needed to), and I changed the close combat rules a tad by making it a simple roll off with the high die winning. I have to say, I like the result. Perhaps it wasn't a great model of the FIW, but it was loads of fun.

I'll toss some pictures up when I can. It was dirt simple, but it got a whole lot of kids interested in the period AND in miniature games. More later.

Gaz004508 Jun 2013 8:20 a.m. PST

Sometimes it's the bare essentials that make the am…….I'm a big fan of '2 page rules', have aloof at Panzer 8.rules for lots of other periods too……

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