
"FUBAR rules for Star Wars" Topic
7 Posts
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(Leftee) | 29 Mar 2015 9:17 p.m. PST |
Just a quick question – are there any terrain modifiers for infantry movement -terrain as well as linear obstacles? |
John Leahy  | 30 Mar 2015 9:56 a.m. PST |
I believe we make it cost 1/2 movement for rougher terrain. Otherwise just LOS restrictions but no protection. |
(Leftee) | 30 Mar 2015 4:11 p.m. PST |
Was going to do that or a D3 or D6 reduction depending upon order choice. 1/2 works well. It's a game my 12 year picked up really quickly, and he gets to use those SW figs he collected. Thank you. |
John Leahy  | 30 Mar 2015 7:16 p.m. PST |
Are you using the cards created for both the Clone Wars and the Imperial era? They are on the yahoo group and quite well done. I created the stats for them and they have been extensively playtested. Thanks, John |
(Leftee) | 31 Mar 2015 4:01 p.m. PST |
Yes. Thank you. Was a little concerned with the B2 SuperBattle Droid stats – looks like 6FP per droid which would be 48 dice with a squad of 8. Against a squad of clones with a 5+ save, even if they were in cover, would be pretty hard not to see the squad being wiped out? Kinda un-movie like. Or am I doing that wrong? |
John Leahy  | 31 Mar 2015 7:12 p.m. PST |
Hmmmm…..I show they are armed with an LMG equivalent which is 3fp. I thought 24 dice was nasty enough!  |
(Leftee) | 01 Apr 2015 10:14 p.m. PST |
That's how we played it. But the card says lmg [Sic] X2. My son also gave his Republic commandos a +3 shield and a +5 save Because "that's what they have in the video game". Actually seemed to work. Suppression being the key in the game, so 24 shots are bound to suppress quickly. |
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