"FUBAR rules for Star Wars" Topic
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|(Leftee)||29 Mar 2015 9:17 p.m. PST|
Just a quick question – are there any terrain modifiers for infantry movement -terrain as well as linear obstacles?
|John Leahy ||30 Mar 2015 9:56 a.m. PST|
I believe we make it cost 1/2 movement for rougher terrain. Otherwise just LOS restrictions but no protection.
|(Leftee)||30 Mar 2015 4:11 p.m. PST|
Was going to do that or a D3 or D6 reduction depending upon order choice. 1/2 works well.
It's a game my 12 year picked up really quickly, and he gets to use those SW figs he collected.
|John Leahy ||30 Mar 2015 7:16 p.m. PST|
Are you using the cards created for both the Clone Wars and the Imperial era? They are on the yahoo group and quite well done. I created the stats for them and they have been extensively playtested.
|(Leftee)||31 Mar 2015 4:01 p.m. PST|
Yes. Thank you.
Was a little concerned with the B2 SuperBattle Droid stats – looks like 6FP per droid which would be 48 dice with a squad of 8. Against a squad of clones with a 5+ save, even if they were in cover, would be pretty hard not to see the squad being wiped out? Kinda un-movie like. Or am I doing that wrong?
|John Leahy ||31 Mar 2015 7:12 p.m. PST|
Hmmmm…..I show they are armed with an LMG equivalent which is 3fp. I thought 24 dice was nasty enough!
|(Leftee)||01 Apr 2015 10:14 p.m. PST|
That's how we played it. But the card says lmg [Sic] X2. My son also gave his Republic commandos a +3 shield and a +5 save Because "that's what they have in the video game". Actually seemed to work. Suppression being the key in the game, so 24 shots are bound to suppress quickly.