vicmagpa | 29 Mar 2015 12:42 p.m. PST |
all i can say is wow! The robot race was devastating at long range. I took a lot of casualties going in. he wqs throwing 8 to 12 dice at ranged fire. I had nothing to counter fire with. BUT, once my space demons came in to hand to hand combat. Munch ,Much. His firepower of 8 dice versus none. Became one die vs 2 die per creature.in hand to hand combat munchies. Bad rolling on my count still accounted for 80% of his force decimated. I lost 75% going in. But once i came to hand to hand combat i elinmanted 80% of his force to another 10% of mine. In conclusion. My space demons from Kurasan Miniatures did a good account for themselves. I just need to see about some conversion to make a group of them with wings. Love FUBAR rules. I used the bug variant instead of Kursan variant. If i used the Kurasan variant. Any group destroyed comes back at 4,5,6 on 1 d6. He would have been decimated. anybody else used FUbar? They are simple and easy to use.! will post another after Games day at Methodist church in Springfield, pa on next Saturday |
Tgunner | 29 Mar 2015 2:19 p.m. PST |
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Sgt RV | 29 Mar 2015 2:56 p.m. PST |
Vic get some flying monkeys for your gun(poop) ships……..see you Thurs |
Sloppypainter | 29 Mar 2015 5:19 p.m. PST |
Khurasan makes space demons with wings. They are new and called vampire demons. |
John Leahy | 29 Mar 2015 6:19 p.m. PST |
I use Fubar. I'm one of the gents that helped develop the rules. I have used them for many Scifi games. Lots of Star Wars games mainly set during the Clone Wars. I always believed that the rules were a nice big battle set. Changing some things could make them into a extremely suitable set. Frankly, I'm not sure how much I'll be using them in the future. When the yahoo group was active we had a load of good ideas that helped flesh out the rules. I was a loud proponent of who cares if they were 1 page or not. just make them good and if that required 10 pages so be it. However, the fragmentation of the group into forum and yahoo was the slow end of the hive of activity it had been. Craig is a great guy with great ideas. But his active involvement also was minimal after IHMN was published. Makes sense. I'd have done the same thing. But again, that helped stop the final/further development. That's just how things are. |
Vulture | 30 Mar 2015 11:24 a.m. PST |
Vicmagpa I'm a big fan of the FUBAR rules and had a game just last week. My gaming group has modified the rules slightly bringing in specific armour penetration rules and expanded the rules out into a fully written up set. That said there is still a one page QR sheet :) The variant of the rules we use are called FUBAR 15mm Sci-Fi Expanded. My ramblings about FUBAR can be found on my Blog along with a link to down the rules: link John Leahy you guys did a great job with the basic core rules. I'm glad to hear you say you weren't bothered if they were 1 page or 10, as to make them more rounded I felt we couldn't stick with the one/two page concept, laudable an aspiration as that is. Although like you say the forum and yahoo group have gone quiet, my gaming group is still developing/tweaking them at the moment, along with the extensive vehicle and sample squad listings we have generated. Kind regards to all Vulture
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Tgunner | 30 Mar 2015 4:09 p.m. PST |
Nice stuff Vulture! I'm a FUBAR collector, so I've happily added your rules set to my collection. I'm always looking for a better FUBAR! |
tkdguy | 30 Mar 2015 5:51 p.m. PST |
I enjoy FUBAR as well. I use 1/72 scale (20 mm) miniatures for my games. |
John Leahy | 30 Mar 2015 7:13 p.m. PST |
Vulture your blog is excellent! Loads of scifi goodness. I would humbly suggest that you try one of the last changes made to the rules on the group. Every unit got at least one action even if they fail activation. Otherwise you get 2, if I remember correctly. One of the issues we had was lots of units doing nothing. Especially in large games that could be an issue. Giving every unit at least 1 action is a good change. I originally suggested that the armor rules (tanks, etc.) should reflect whether the unit was suppressed, dead or ok. I can dig them out if you are interested. Our games would have a couple 100 infantry and 20-30 vehicles in them. I have run Terminator games, Clone Wars, generic sci fi and a few other types using Fubar. I created the stats for the Star wars units on the yahoo groups. Another gent created the very nice unit cards. I believe that the rules would benefit from having morale for platoons. That way you don't fight to the last man, last unit. Thanks, John |
kozak1980 | 01 Apr 2015 5:44 a.m. PST |
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WJAL21 | 01 Apr 2015 9:24 a.m. PST |
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vicmagpa | 01 Apr 2015 1:38 p.m. PST |
thanks John for the feedback. Will follow up with our group with your suggestion. We have a friend Ben who attached a point system to your rules. seems balance enough. Point wise i was pounts versus 1000+. even match for me. thanks for your imput. always welcome. sel-val gamers |
vicmagpa | 01 Apr 2015 1:46 p.m. PST |
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Vulture | 01 Apr 2015 3:06 p.m. PST |
Hi John Those are big games with that many figures and vehicles ! :) What morale rules did you end up using/prefering? Those units that fail to activate get a +1 each turn subsequently to help then activate, and this is cummulative. Thus far we haven't found it to be too much of an issue in our games, but your idea is certainly something we will bear in mind :) Kind regards Vulture
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Sgt RV | 01 Apr 2015 4:05 p.m. PST |
I'm in Vic's group sometimes we use dice to activate(like Bolt Action) works well.. |
Vulture | 02 Apr 2015 3:34 a.m. PST |
Sgt RV, we've tried that in two ways: a) Instead of having to activate, and b) Using that to determine who gets the opportunity to activate. In the end we've gone back to the original system, but it's fun to try different methods out :)
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vicmagpa | 02 Apr 2015 6:19 p.m. PST |
we decided the bugs only get one activation because of the hive mind rule. They auto activate unless both hive minds are killed. it would be unfair to all non human players. Munch munch! |
John Leahy | 02 Apr 2015 6:51 p.m. PST |
We ignore suppression completely. Vehicles are suppressed, dead or ok. I created some Jedi rules. They are VERY deadly. Obi-wan jumped into a couple of units of Super Bdroids. He pretty much weed wacked them. A nice representation of the cartoon series. Regular droids are fodder. Morale is mainly lacking. I can justify that in Clone Wars games. Other backgrounds I'm not so sure. |
Vulture | 03 Apr 2015 6:09 a.m. PST |
John So you ignore suppression. Have you tried it where (for infantry) the suppression is always taken and the option to convert into casualties is not there? (When the suppression total for the squad is reached it starts taking casualties). Vulture
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John Leahy | 03 Apr 2015 10:15 a.m. PST |
We found that suppressed units really have difficulty activating. I'm not thrilled with how the hits/suppression thing works currently. |
Vulture | 03 Apr 2015 12:46 p.m. PST |
I suppose I'm okay with units being more difficult to Activate if they have been suppressed, reflecting as it does that troops are more likely to stay where they are when receiving a lot of incoming fire. Of course by failing to Activate they will go on Guard, and so can still fire back (in our version), if fired on :)
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John Leahy | 03 Apr 2015 9:44 p.m. PST |
Yeah, it wasn't just the fact that suppression made units harder to activate……..I accept that units as they take casualties and fire are harder to do anything with. But in the rules units will simply stop moving at all. The battle of movement stops. Poor armies will have little chance to maneuver even if only having 2-3 suppressions in a 10 man unit. I have had a load of fun with Fubar. I just want more……… Thanks, John |
Vulture | 04 Apr 2015 3:51 a.m. PST |
John And what have you found to give you more ? Or are you still looking ?
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vicmagpa | 04 Apr 2015 7:52 p.m. PST |
Hi John, we have fun as they are. They do have morale rules on your web page. what additions have you done? did you post them on your web page? always interested in new players and new ideas! thanks vulture! |
John Leahy | 04 Apr 2015 9:39 p.m. PST |
Yeah, just not really found the IT set for me. I have used my own Company Commander scifi variant and enjoyed it. I ran a true 25mm scifi game at the last Cincycon with Grenadier, Gzg, Battletech, Heritage and Dreenoi figs. I ran about a cozen vehicles and 100+ figs in that game. |
vicmagpa | 05 Apr 2015 1:05 p.m. PST |
i have future war commander, cold war commander and blitzkreig commander. Nice set of rules also. check it out! |
John Leahy | 05 Apr 2015 6:11 p.m. PST |
I have Future war commander too. I may try it with my 6mm figs. I just do not like the everyone fires at a single stand to inflict damage rather than unit vs unit. |
Vulture | 06 Apr 2015 2:46 a.m. PST |
There is quite a lot to like many of those sets, but the complexity/detail of the systems can be an issue IMHO when: a) You want to use quite a bit of kit on the table, and b) You don't play the game system very often (and so don't know the rules inside out). Although I love 15mm sci-fi my gaming group is very eclectic, so in the last 6 months we've played FoW, FUBAR 15mm, FUBAR 40K, Black Powder ACW, Black Powder Napoleonic, Hail Ceasar, AK47, Risk, Zombicide, Formula De, SAGA, Dystopian Wars, Aliens, 6mm Sci-Fi, X-Wing and Bolt Action !
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vicmagpa1 | 06 Apr 2015 6:20 p.m. PST |
I never played that way with it. It all depends on tactics aND GAME MECHANICS. I DO HAVE A SET I AM DOING FINAL FINISHES ON. USES A D10. IT S A COMPILATION OF ALL THE RULES I PLAYED AND LiKE ABOUT THEM.(i have been gaming for 48 years.) still young. AFTER ALL IT IS NOT THE SCALE BUT THE GAME MECHANICS THAT MATTERS. RIGHT NOW AS FUBAR IS IT SINGS! After the last two battles . I thin they are ganging up on me. OK. Space demons breed! munch! Munch! I DO LIKE MY OWN t.H.U.D. RULES. WILL SHARE HOPEFULLY BY END OF THE MONTH. |
Vulture | 08 Apr 2015 8:03 a.m. PST |
Vicmagpa1 Will look out for the t.H.U.D. rules. If you get any particular inspiration over Morale rules, let me know :) Kind regards Vulture
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