|ROUWetPatchBehindTheSofa||15 Apr 2015 12:01 p.m. PST|
Planning to use FUBAR for some largish 15mm games that will hopefully still fit into a club night, but I'm keen to include some of the larger shinier toys in my collections and wondered if anyone had experience of or mods for using big mechs and super heavy tanks?
|John Leahy ||15 Apr 2015 2:15 p.m. PST|
I ran a 25mm scifi game with a Dreadnought class tank vs a lot of heavy tanks. The Dreadnought could not be penetrated from the front. The trick was to keep infantry cover on it so buzz bombs were a threat to enemy flanking tanks. It was a large game. The defenders had interlocking bunkers and heavy weapons. The Dreadnought never did die, IIRC. My mechs were EM-4 ones so not really giant ones. They were infantry support platforms. There were loads of attacking infantry (mercenary Starguard Dreenoi-you eat what you kill) and about a platoons worth of defenders.
|Capt Flash||15 Apr 2015 4:49 p.m. PST|
I've played and run several large scale games using tanks, Mecha and power armor and the game is still fast enough for a three hour game.
|Tgunner||15 Apr 2015 5:00 p.m. PST|
I've used them. Lots of fun!
However you need to play with the rules a bit so you get the outcomes you want. The anti-vehicle rules are more of an after thought slapped on to a solid infantry rules set. As they stand they drive me nuts! The damage table is just odd… a heavy tank tosses a main gun round right at an APC and odds are it will just stun or knock off a machine gun or something! Okay, that's cool if the unit you hit was an Ogre or something, but that's the likely outcome with MBT vs. light vehicles! An outright kill is very rare with head-on shots of any kind. Sort of silly if you ask me.
Go fishing and look for a FUBAR set that has the feel you want. I would suggest KR-16 by Angel Barracks. It's FUBAR, but changed to a better set:
Yes, he uses it for 6mm, but it works just fine for 15mm with no changes at all. Although, for the record, I change his measurements to inches! Plus his vehicle rules rock!
|ROUWetPatchBehindTheSofa||15 Apr 2015 11:07 p.m. PST|
Thanks, useful. I'll have a think and may be a tinker with the rules.
|John Leahy ||16 Apr 2015 9:48 a.m. PST|
I agree about the individual weapons thing. That's why I ditched it. My damage result are suppression, nothing or KO'd. Makes way more sense in a larger game.
|Vulture||22 Apr 2015 11:17 a.m. PST|
There are some improved armour rules in the Expanded version of FUBAR used at the club I go to. Link to the downloads here: link
|ROUWetPatchBehindTheSofa||26 Apr 2015 7:23 a.m. PST|
Thanks. Looks interesting.
|Capt Flash||26 Apr 2015 8:30 a.m. PST|
Vulture, any chance you can email the files to me? I don't use Dropbox…
Thanks either way.
|ROUWetPatchBehindTheSofa||26 Apr 2015 8:47 a.m. PST|
I don't 'use' drop box but I got them without any problem.
|Vulture||27 Apr 2015 2:26 p.m. PST|
Give me your E-Mail, I'll send them to you.
That said the Dropbox link should work fine. Here they are:
Vehicle and Unit Record Cards:
| Rebel Minis ||28 Apr 2015 6:51 a.m. PST|
I have been using Kr-16 for my mech stuff and it works out great. Especially my TOM cat mechs…
|Vulture||28 Apr 2015 12:19 p.m. PST|
Had a look at the Kr-16 rules as suggested by Tgunner. An improved version of the basic FUBAR rules, very playable :)
|Capt Flash||03 May 2015 6:59 p.m. PST|
Thanks Vulture. Tried again and it worked. Maybe just needed to update my phone. 👍