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"WRG 6th Edition Army" Topic


Wargames Rules 3000 BC to 1485 AD

15 Posts

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Comments or corrections?

Zhao Zilong24 Oct 2003 10:43 a.m. PST


I need advice. What army has the best chance against Selucids in 6th Edition. The army can be from any ancient period. I don't know, not really my period. Any help appreciated.

Skannian24 Oct 2003 12:59 p.m. PST

If you are wanting to play "in period" then look at one of the other Successor armies (Lysimachid, Asiatic, Macedonian). But my favourite is Camillan Roman!

Skannian24 Oct 2003 1:00 p.m. PST

But, ultimately, generalship, tactics and dice will be your doing or undoing! ;-)

General Montcalm24 Oct 2003 1:02 p.m. PST

Yes, Camillan Roman. I once beat a Seleucid army fielded by a Liverpudlian who allowed my legions to march up to his stationary cataphracts and then charge them wwhilst stationary. The resultant carnage and collapse of his entire army was awesome............

General Montcalm24 Oct 2003 1:05 p.m. PST

Skannian, emailed you on that address you gave and it bounced back. Have you changed?

Vis Bellica24 Oct 2003 1:27 p.m. PST

I once beat the Seleucids with the Ancient British. Shoved a trench across the front of his phalanx and slung (slinged?) him to death as he tried to cross it.

SirG

John the OFM24 Oct 2003 3:14 p.m. PST

The Seleucid army's major advantage in 6th edition was the huge variety of troop choices in the army lists. This made your army composition unpredictable, plus the required troops were pretty good, also. You could tailor it and fine tune it to match your opponent.

The match for it is Late Roman, for exactly the same reasons.

Jon the Great24 Oct 2003 4:48 p.m. PST

I bought a Lysicamid army to fight a friends Selucid army. I got my army painted before he got his started, and then he moved. What a shame. I was really looking forward to it. Then I got a Galatian army. I couldn't resist the thought of having 200 irregular A fanatics to fight with.

Personal logo Saber6 Supporting Member of TMP Fezian24 Oct 2003 4:56 p.m. PST

Galatians, wind'em up and turn'em loose!

John the OFM24 Oct 2003 5:07 p.m. PST

I miss 6th edition. I miss having to roll for being impetuous. When you could get an entire Indian army to go impetupus, javelin and 2 handed swordsmen, Elephants (!) and even your archers. And then roll a +4!

Hey, Indians work, too.

Sysiphus25 Oct 2003 7:04 a.m. PST

Inca, love the double armed infantry...almost everyone has a sling or some such.

Oggie

CeAcatl25 Oct 2003 9:57 a.m. PST

Spanish all the way. They eat Phlanx for breakfast and are impetuous unlike the Romans.

Colin K26 Oct 2003 5:02 p.m. PST

Glad to see people are using superior rules still. Other rules are in truth dumbed down.

I still use them and see no reason to change. Is it people who always lose want new rules instead of mastering those in hand?

Rudysnelson26 Oct 2003 7:28 p.m. PST

A nice Lysimachid Army is good with many rules sets. It can be balanced Mac-Thrace or heavy with either group. The either group heavy option means that they can be formidable in either rough or flat terrain. The Thracians in particular are colorful and deadly with the THCW.

Tarzan29 Oct 2003 4:46 p.m. PST

No Colin it isn't people who always lose that change rules, any more than it's people who are scared of change who continue to play "old" rules.

People change for various reasons - for me changing from 6th was easy - I liked 7th better. I liked the fatigue system, and the waver tests and the prompting and the orders.

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