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"Fire & Steel rules by WRG: Opinions?" Topic


Fire and Steel

11 Posts

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Comments or corrections?

CATenWolde03 Apr 2005 12:34 a.m. PST

Hi,

I just read through a copy of these rules, and they seem like good, common sense skirmish rules. They recomend only eight figures per player, as you take detailed actions like multi-round loading and aiming, etc.

Has anybody played these for Colonial or Napoleonic skirmishes, and have any opinions? I'm thinking that they might be a good excuse to buy a small amount of 25mm (40mm?) figures.

Cheers,

Christopher

Plynkes03 Apr 2005 2:24 a.m. PST

I've used them for Sharpe-style Napoleonic skirmishes, and for Ned Kelly vs. the Rozzers.

It's a helluva long time since I played them, but I seem to recall everyone having a fine old time, and I can't remember anything rules-wise that spoiled or broke the game.

It's cool how at this scale of gaming muskets feel like muskets. You fire the damn thing, and it's several turns before you can fire it again!

Tony S03 Apr 2005 4:24 a.m. PST

Here's a review...

link

CATenWolde03 Apr 2005 4:33 a.m. PST

Thanks guys, especially Tony S for the great review and the very useful QRS!

Like Tony said in his review, these look like a great excuse to buy a pack or two of Foundry or Perry 25's without having to worry about getting into a whole army.

Cheers,

Christopher

Plynkes03 Apr 2005 4:36 a.m. PST

That is a very good thing about them. You can "dip your toe in", and you only need a handful of figures.

Dave Crowell03 Apr 2005 4:51 a.m. PST

I like them. They are quite a bit of fun, and very versatile,

KSmyth03 Apr 2005 7:24 a.m. PST

It's been a while since I played them, but I thought they were a lot of fun. It was important to command only a few figures. Eight seems like too many.

Kevin

Personal logo John the OFM Supporting Member of TMP03 Apr 2005 8:29 a.m. PST

I love them. I used them at Historicon for my infamous FIW "Rescue Demi Moore" game last year. I had 10 factions of 7 figures each, and people who had never played it before got the hang of it in 2 turns. I just sat back and watched, while they did all the work.

It is fairly complicated, with 3 wounds to kill, and keeping track of stages of loading muskets and rifles. Keep the number of figures a player controls small, and that becomes no problem.

As said above, they are great for "dip the toe in" gaming. It may just get me into Nappies, but don't hiold your breath.

CATenWolde03 Apr 2005 9:17 a.m. PST

John,

Given your advanced years, I don't think we have to wait *too* long before we "get you into nappies" ...

;)

Personal logo John the OFM Supporting Member of TMP03 Apr 2005 9:21 a.m. PST

Walked right into that, didn;t I?

Plynkes03 Apr 2005 9:31 a.m. PST

Now that is funny!

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