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"Army size (pts) for WRG 1950-85 Modern rules" Topic

Wargames Rules for All-Arms Land Warfare from Platoon to Batallion Level 1925-1950 and 1950-2000

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kmahony11107 Apr 2015 3:21 a.m. PST

We are going to have a game of these rules after a gap of about 25-30 years and I'm trying to remember what points a standard size force was for an Encounter game. Can anyone remember?


Personal logo Saber6 Supporting Member of TMP Fezian07 Apr 2015 9:13 a.m. PST

NATO Company vs WARPAC Battalion would be a good starter

Mako1107 Apr 2015 1:04 p.m. PST

I wasn't bothering with totaling up points, but was planning on pitting a company vs. a battalion, as mentioned above, at least for starters.

If NATO fairs too well, the next Soviet/Warsaw Pact battalion is just behind the first one.

JCD196407 Apr 2015 1:06 p.m. PST

I have dug out an old army list from 1986. 6000 points bought one reduced tank coy, 2 infantry coy, a recce section, an AA section, a battlegroup HQ and 3 batteries of 155mm (1 battery in direct support and 2 batteries available as thickening fire).

Weasel07 Apr 2015 1:22 p.m. PST

Bear in mind that you are rolling separately for every single barrel pointing at the enemy, so probably advisable to start a little smaller to get reacquainted :)

Mako1107 Apr 2015 1:48 p.m. PST

Perhaps, though those Soviet tanks advancing and attempting to fire on the move from long range can't hit any targets anyway, so………

Mako1107 Apr 2015 5:58 p.m. PST

Did a little test run, on paper, pitting a M48 platoon of 5 tanks (90mm guns) vs. a company of T-55s (13 x tanks) against one another, on an open plain.

Took me about 40 minutes to an hour, I'd guess, as I was getting used to the visual detection, To-Hit, and Damage charts, and making notes of the battle and results on paper.

I'll post that on another thread, shortly.

Weasel07 Apr 2015 6:25 p.m. PST

I noticed that in the WW2 rules, detection is automatic when you are within range.
I imagine if you wanted to speed things up, you could adopt that for the modern version too.

raylev307 Apr 2015 9:10 p.m. PST

Used to play these back in the day…enjoyed it then but I doubt I would now given the details and extremely slow play.

Personal logo David Manley Supporting Member of TMP07 Apr 2015 9:40 p.m. PST

Are you sure you are thinking of the WRG rukes, raylev? We found them to be pretty quick, and not overly detailed.

TTGs "Challenger" rules, on the other hand……

Mako1107 Apr 2015 9:52 p.m. PST

They're quite quick – see above for my first time out, resolving a company level attack in an hour, or so, while just learning to use them.

kmahony11107 Apr 2015 11:08 p.m. PST

Thanks guys.

I've been playing the 1950-2000 set for years so I am familiar with a lot of the rules (and the older set is much simpler to play and read).

raylev308 Apr 2015 8:57 a.m. PST

I'm sure it was the WRG rules -- still have them. But my memories of ease of play may be clouded by the fact this was 30 years ago :-) and the memory of never being able to finish a game in any timely manner. Of course, that could be because we play with units too large to accomodate the rules mechanism.

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