"Hail Caesar an improvement on Warmaster Ancients how?" Topic
6 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please do not post offers to buy and sell on the main forum.
For more information, see the TMP FAQ.
Back to the Warmaster: Ancients Rules Board Back to the Hail Caesar
Rules Board
Action Log
17 Jan 2017 5:53 p.m. PST by Editor in Chief Bill
- Crossposted to Warmaster: Ancients board
Areas of InterestAncients Medieval
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase ArticleThe fascinating history of one of the hobby's major manufacturers.
Featured Workbench ArticleDon't let the horses daunt you!
Current Poll
|
Dilettante Gamer | 07 Sep 2014 9:02 p.m. PST |
Would those of you who have experience playing both systems care to share how these are different? What do you prefer from one or the other? I own both but have played neither and am looking for experienced insights. At least some specifics that I might look at in the rules to evaluate for myself. I'm most interested in using them for late medieval. (I have the WMA/M supplement.) My thanks in advance, DG |
Pictors Studio | 08 Sep 2014 5:06 a.m. PST |
The biggest improvement is in skirmishers. They just don't work in Warmaster Ancients with armies that have more than just a couple of units of them. They work great in Hail Caesar, especially skirmish cavalry. I would say that is the single biggest improvement. |
leidang | 08 Sep 2014 8:27 a.m. PST |
Agree with Pictor's. I also think the command mechanic is quicker and more straightforward and also better suited to multiplayer per side games. The combat mechanic and the morale checks to me seem more streamlined and give a better overall feel to the game. |
Rick Priestley | 08 Sep 2014 9:02 a.m. PST |
There is an update available for Warmaster Ancients which includes a revision of the skirmisher rules. You can find it here if memory serves. link Warmaster and HC are two different games that happen to share the idea of rolling to give commands – in both cases 2D6 – but treated somewhat differently. They share some mechanics – but not many. Hail Caesar was developed from Black Powder, which was itself a development of Warmaster specifically to facilitate large, multi-player and informal games with 28mm models without too much fussing about exact unit sizes or base dimensions or casualty removal. So, whilst Warmaster is what you might call a proper set of rules that supports a formal one-on-one competitive style game, Hail Caesar has a large consensual element in the way orders are given and moves carried out. Hail Caesar is really designed for multi-player or club games and suits these kinds of games best – though you can play it one on one easily enough. |
Dilettante Gamer | 08 Sep 2014 9:25 a.m. PST |
Well, you don't often get an answer as authoritative as that! :-) My thanks to all, in particular to the esteemed Mr. P, the father of these great rules sets! |
elsyrsyn | 08 Sep 2014 4:29 p.m. PST |
Bah. What does HE know about it? Doug |
|