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"Battle of Ethandun for Hail Caesar playtest" Topic


Hail Caesar

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Stew art Supporting Member of TMP03 Mar 2015 2:36 p.m. PST

I did a playtest for the Battle of Ethundun (878) scenario for Hail Caesar. My sources were what I could gather from the internet, the book "as told in the great hall," the HC army list book, and Bernard Cromwell. : )

The general situation: the Saxons have more troops than the vikings, but the Vikings have a better position with guarded flanks. The left flank has old stone fort so units get cover from the stonewall and are uphill. The right flank is guarded by steep rocks hills (rough terrain).

There are a lot of dials to set in HC; so I'll go into some specifics of game set up beyond just unit stats and special rules.

The table was about 5 ft across which seemed the right amount. Length was a little under 7ft. This felt a little short, and might better at 9 ft or 8 1/2, to better tempt the Saxons to go around the flanks. Standard/medium units are 125mm across and 75mm deep. There are no large units. My figures are on 25mm rounds with about 12 figures on a base to look like a mass of troops about 3 ranks. This is HC for mortals who have modest collection. As it is there are about 400 miniatures on the table. Small units of skirmishers in open order were represented by 6 figures. Each army was made of 3 divisions.

If I had more talent at paint/draw programs, I would give you map. But I suck at that so here is a picture.
[URL=http://s194.photobucket.com/user/stewwart_2007/media/hail%20caesar/IMG_0938.jpg.html]

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A closer shot of the troops
[URL=http://s194.photobucket.com/user/stewwart_2007/media/hail%20caesar/IMG_0939_1.jpg.html]

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Army lists:
Vikings: left flank: Viking Leader 3d6 in combat; 8 CMD
2 units of Hirdmen (Heavy Inf)
2 units of Bondi (Med. Inf)
1 small unit of skirmish with bows
--1 unit of Hirdmen and Bondi deploy in the stone fort.

Center: King Guthurm (general) CMD 8; 4d6 in combat
2 units of Hirdmen (Heavy Inf)
2 units of Bondi (Med. Inf)
1 unit Huscarls (Hvy inf)
-Valiant, Elite, Stubborn, Tough fighters

Vikings: Right flank: Viking Leader 3d6 in combat; 8 CMD
2 units of Hirdmen (Heavy Inf)
2 units of Bondi (Med. Inf)
1 small unit of skirmish with bows
-Skirmishers start in the hills
Also: all Viking units have wild fighters! This is just to give them a little punch in the beginning and I like the hit hard and then be more normal.

Saxon Lists
Saxon left and right flanks;
Saxon leader: CMD 8 3d6 in combat
2 units thegns (Hvy Inf)
3 units Ceorls (Med. Inf)
1 small unit of skirmish with bows

Saxon center:
King Alfred (general) 3d6 combat; 8 CMD
2 units thegns (Hvy Inf)
3 units Ceorls (Med. Inf)
1 unit Huscarls (Hvy inf)
-Valiant, Elite, Stubborn, Tough fighters, with 2hded weapons!

I know that saxon huscarls using big axes is more of a late saxon convention but I want the center to have something of a punch to be able to trouble the Vikings.

Scenarios Special Rules:
Everyone can ‘close ranks'
Skirmishers must shoot and flee when charged by formed infantry.

The armies deploy opposite each other basically with the Saxons spilling past the Vikings flanks.
For those who look at points, the Vikings are about 30 pts less than the Saxons.

Saxons have the first turn.

I took the saxon left; and a very brief AAR;
The Saxons get a staggered start, with the far right not moving.
From the saxon left
[URL=http://s194.photobucket.com/user/stewwart_2007/media/hail%20caesar/IMG_0940.jpg.html]

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From Saxon Right
[URL=http://s194.photobucket.com/user/stewwart_2007/media/hail%20caesar/IMG_0941.jpg.html]

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Random shot
[URL=http://s194.photobucket.com/user/stewwart_2007/media/hail%20caesar/IMG_0942.jpg.html]

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On the left: the Saxons take the hills and threaten the flank of the Vikings. While some blunders hamper the Viking movement
[URL=http://s194.photobucket.com/user/stewwart_2007/media/hail%20caesar/IMG_0943.jpg.html]

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Here you can see some black models waiting paint.
[URL=http://s194.photobucket.com/user/stewwart_2007/media/hail%20caesar/IMG_0944.jpg.html]

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The saxon right surges forward, and lines clash..
[URL=http://s194.photobucket.com/user/stewwart_2007/media/hail%20caesar/IMG_0945.jpg.html]

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There are several pushes back and forth. Finally the Vikings broke; staving in the left and right flanks.

All in all, the scenario played real well. There are some tactical challenges: The Saxons have to figure out what to do about the flanks and the Vikings in the fort have to time when to leave. Besides a larger table, I think the only change I want to try is taking away the Vikings skirmishers and instead giving a unit of light infantry to guard the Vikings hills on the left flank, I thought the Saxons took it a little too easy.
also reduce the dice in combat for the leaders. Guthrum being a viking badass will have the most at 3d6. everyone else will have 2d6. if i think of any special rules for if Guthurm or Alfred die then maybe I'll add those.

I'm planning this for Kublacon in May, so I have some time to tinker.
Any feedback is appreciated.

KTravlos03 Mar 2015 3:12 p.m. PST

Pretty cool!

Stew art Supporting Member of TMP05 Mar 2015 8:51 a.m. PST

thanks!

This game also took about 3 hours to play but probably could of gone a little longer if the Vikings wanted to fight it out a little more. that includes instruction as no one besides me knew how to play the game.

HC was recieved rather well though and we enjoyed the game. hopefully I can get in another playtest in order to do the minor tweeks that i planned.

the battle of Edingdun is like a lot of dark age battles, there is not a lot known about it beyond it happened and who won. even the location is under debate.

Part time gamer20 Jul 2016 4:01 p.m. PST

Looks like it was a great game, great pics. Thanks

400 figures.. yea I'd say thats a pretty good sized battle.
Personally I find 4x8 to be a great table size, 5' wide seems a bit of a reach, litterally for trying to move pieces around the center.

Have yet to play HC, have done a game or 2 of Black Powder and the mechanics I understand a simular.
i.e., "set # attack dice" depending on unit type, saving rolls for hits and the morale break point.

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